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Topic Summary

Posted by: Rok
« on: April 12, 2018, 03:06:24 AM »

Moving this to Turok 1 mods section and out of Turok DH general, this is more fit there.
Good idea

Something like Turok 3s level 1 but not identical. Just a building that has different floors and a roof. And all original turok 1 style.
Posted by: Duke64
« on: April 11, 2018, 06:24:12 PM »

Moving this to Turok 1 mods section and out of Turok DH general, this is more fit there.
Posted by: Duke64
« on: January 02, 2017, 06:09:22 PM »

I think a lot of games with ability to make user maps has a Zoo map in someway or other though.
Posted by: Duke64
« on: January 02, 2017, 01:58:19 PM »

A zoo level haha like Duke 3D Zoo.map. Yeah I can definitely say that's a perfect type of map to get started with as practice. I could see that.
Posted by: Duke64
« on: December 27, 2016, 04:31:44 AM »

Bump. Okay Adon we going to do it. I also want to see Evolution level 1. I will make Evolution level 1 mock!

Thinking about an underwater temple map as Adon suggested. Any ideas you want to throw in will call it Adon.map.

Any idea for maps or types you might like to play in?
Posted by: Rok
« on: September 18, 2016, 01:57:09 PM »

Hopefully we get a chance to use the idea Adon had and make real yeah.
Posted by: Snake Plissken
« on: September 11, 2016, 05:50:01 PM »

Adding to my water level ideas*

How about and underwater temple.

While your underwater there can be spots where you have to go up and into maybe caves that you can only enter from underwater sort of like level 1 where you get the pistol in the start secret.

Its kind of making me think of "Night Dive" references since it will be underwater :)

Maybe Islands can be spread out for ammo

I am thinking about an area that has been flooded that didn't use to be flooded it would be ancient and with Turok that can be easy to achieve.


I'll never forget your idea for a underwater cave like inviroment that would eventually feature within the level a forest within a cave only assessable by traversing to it through a series of submerged caves, will add ruins to it to. Deep large open underwater inviroment a would need to be a must for some rooms or parts of the level, yeah I won't forget about that
Posted by: Jay Doomed
« on: March 03, 2016, 03:42:30 AM »


under water LEVEL, with a underwater ( deeep underwater going down levels that are made of going down a a cave like hallway that is a part of the level itself, as the player goes down. but forget that i said all that and lets start here firs: a underwater area where the player after swiming a bit underwater and finding a underwater cave that then leads to a deeper part of the cave thats not underwater, but a underwater forest, or a part of the cave that has a forest in it. a cave forest. ;) im not to smart right now btw, when its my days off i may come off stupid sometimes so sorry about that.

i also know a thing or two about how the engine works. ill have a room that will slowly fill up with water and turok must do something to make it stop, and to escape. useing a item he must pick up and place into something to stop the water flow.
Doesn't sound stupid at all. Interesting drain the water before you drown. Im liking these water Ideas. Underwater forest hmm sounds crazy but crazy can fit into Turok easily. Imagining this it made me think of a big 4 way cave. Each exit/entrance takes you to a new area. But first you must stop the cave from flooding and Turok from drowning. Just imagining it though.

Adding to my water level ideas*

How about and underwater temple.

While your underwater there can be spots where you have to go up and into maybe caves that you can only enter from underwater sort of like level 1 where you get the pistol in the start secret.

Its kind of making me think of "Night Dive" references since it will be underwater :)

Maybe Islands can be spread out for ammo

I am thinking about an area that has been flooded that didn't use to be flooded it would be ancient and with Turok that can be easy to achieve.
Adon you might not be a mapper but you gots good ideas going really.
Posted by: Duke64
« on: February 28, 2016, 01:41:50 AM »

I'd recreate Chapter 4 of Shadow of oblivion but I'm not sure if we can make the water push the player to properly recreate the rivers.

Other than that, definitely recreate Chapters 1, 3, and 6 of Turok Evolution.

I really like this one though, some T3 inventions :)
Posted by: ひまわりくん
« on: February 20, 2016, 09:10:37 PM »

Adding to my water level ideas*

How about and underwater temple.

While your underwater there can be spots where you have to go up and into maybe caves that you can only enter from underwater sort of like level 1 where you get the pistol in the start secret.

Its kind of making me think of "Night Dive" references since it will be underwater :)

Maybe Islands can be spread out for ammo

I am thinking about an area that has been flooded that didn't use to be flooded it would be ancient and with Turok that can be easy to achieve.

Sweet, I am totally stealing this idea and sell it to the highest bidder.
Posted by: Snake Plissken
« on: February 20, 2016, 08:25:43 PM »

Adding to my water level ideas*

How about and underwater temple.

While your underwater there can be spots where you have to go up and into maybe caves that you can only enter from underwater sort of like level 1 where you get the pistol in the start secret.

Its kind of making me think of "Night Dive" references since it will be underwater :)

Maybe Islands can be spread out for ammo



I am thinking about an area that has been flooded that didn't use to be flooded it would be ancient and with Turok that can be easy to achieve.


under water LEVEL, with a underwater ( deeep underwater going down levels that are made of going down a a cave like hallway that is a part of the level itself, as the player goes down. but forget that i said all that and lets start here firs: a underwater area where the player after swiming a bit underwater and finding a underwater cave that then leads to a deeper part of the cave thats not underwater, but a underwater forest, or a part of the cave that has a forest in it. a cave forest. ;) im not to smart right now btw, when its my days off i may come off stupid sometimes so sorry about that.

i also know a thing or two about how the engine works. ill have a room that will slowly fill up with water and turok must do something to make it stop, and to escape. useing a item he must pick up and place into something to stop the water flow.
Posted by: Adon
« on: February 18, 2016, 10:30:19 AM »

Adding to my water level ideas*

How about and underwater temple.

While your underwater there can be spots where you have to go up and into maybe caves that you can only enter from underwater sort of like level 1 where you get the pistol in the start secret.

Its kind of making me think of "Night Dive" references since it will be underwater :)

Maybe Islands can be spread out for ammo

I am thinking about an area that has been flooded that didn't use to be flooded it would be ancient and with Turok that can be easy to achieve.
Posted by: Snake Plissken
« on: February 11, 2016, 11:09:35 PM »

Well the editor will release sooner or later. So I thought I would start a little topic about types of levels we would like to see or make.

My list consists of some maps from:

Duke 3D - Hollywood or Red Light District

Doom- The Hangar

Blood - Cradle to grave

Shadow Warrior - Seppuku Station

As for originals or start from scratch maps I hope to see some:

Comic based levels - Levels based solely on Turok Dinosaur Hunter or Son of Stone comics.

Story plot twist levels - Levels that could possibly continue a story or levels that add something in between that still make sense.

Or creative new stories- Maps that make sense in the world of Turok!

I have plenty of ideas but I was hoping to see if anyone else had some light bulbs of there own :))




total conversion/ a mod, or what i'll prob like calling in the end : a full on Game would be something i already intend on working on :

  Something I would likesee and already intend  to port to kex is Duke Nukem: ZERO HOUR. to the Kex engine. its very much possible, its only a matter of ripping the models out of the game, everything on screen and in some conditions wile the screen/game is in motion along with a custom "plugin" for the selected emulator to run the game on pc first.. and then its  a matter of taking all the model data that can be converted to .obj ; the model format the Kex engine uses.  and placing this model data in game, in both ways that they can then be used in parts for building levels, and level designing worlds and rooms. and for placing static objects on the maps, we will even in time be able to make animations with the editor tools they say are coming out. but ill have the model data gathered and ported to the game handled.
     In the end its Duke Nukem zero hour basically in its original entirety as seen on n64, we could then add some really next gen effects compared to how duke was in n54 zero hour, but that dosnt need to be done if it would ruin it for others. My custom prog file im working on is another story.

     When it comes to what i would like to see in level design and in that of what the editor will be able to do outside of a fully functional map editor and creator is:   Duke nukem from the PlayStation games to be ported story voices models levels and all. to kex and maby this little duke nukem thing ( by this time ) we would have going on . maby we can make it one big thing in the end, with different episodes like duke 3d and all. but each episode could be 1 game:  like Duke Nukem: Time to Kill (ps) land of the babes (ps ) could be the next , time to kill zero hour, maby Manhattan project hell it its Microsoft it can be gotten outta there lol. all im 98% sure i can get the models out of there, and if not well in time but zero hour is a 100% thing.  ps version of duke nukem 3d had its own episode of levels that where not featured on anyother platform. oh also if i do any of these games, half i know for sure i can get in there , wile another 90% i can get the model data out of it and be good to go, if not in time....
Posted by: Snake Plissken
« on: February 11, 2016, 10:43:43 PM »

hello this is my first post you guys, thanks for having me. i still gotta set up my profile but i wanted to zoom through the forms and see how things where doin :)
Posted by: MaxMan
« on: February 10, 2016, 02:36:02 PM »

Turok can take down a cyber demon in hollywood if he wants to 8)
Would be bad ass lol!

Turok walks on invisible color changing magic paths in the game I'm pretty sure he can do anything hehe.
So can he go to a train station like the one in Max Payne 1 :))

Anyways I agree dudes there is no preference level. With tools we can make whatever we want and it will still be fun whether it fits or not. I know I will have fun on any of these ideas.
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