Adding to my water level ideas*How about and underwater temple.While your underwater there can be spots where you have to go up and into maybe caves that you can only enter from underwater sort of like level 1 where you get the pistol in the start secret. Its kind of making me think of "Night Dive" references since it will be underwater Maybe Islands can be spread out for ammoI am thinking about an area that has been flooded that didn't use to be flooded it would be ancient and with Turok that can be easy to achieve.
I'd recreate Chapter 4 of Shadow of oblivion but I'm not sure if we can make the water push the player to properly recreate the rivers.Other than that, definitely recreate Chapters 1, 3, and 6 of Turok Evolution.
under water LEVEL, with a underwater ( deeep underwater going down levels that are made of going down a a cave like hallway that is a part of the level itself, as the player goes down. but forget that i said all that and lets start here firs: a underwater area where the player after swiming a bit underwater and finding a underwater cave that then leads to a deeper part of the cave thats not underwater, but a underwater forest, or a part of the cave that has a forest in it. a cave forest. im not to smart right now btw, when its my days off i may come off stupid sometimes so sorry about that. i also know a thing or two about how the engine works. ill have a room that will slowly fill up with water and turok must do something to make it stop, and to escape. useing a item he must pick up and place into something to stop the water flow.
Moving this to Turok 1 mods section and out of Turok DH general, this is more fit there.