Turok: Dinosaur Hunter Forums!
Turok Games => Turok 2 Seeds of Evil => Turok 2 Seeds of Evil Modding/Mapping => Topic started by: Victorious_Games on July 18, 2018, 11:03:52 AM
-
I'm looking for somebody who might be interested in doing a little modeling and animation for my project. I mainly need the following:
Model and animations for dual Pistols.
Model and animations for dual Mag60s.
A Weapon Attack 2 animation added to the Shotgun which would be a clone of the Weapon Attack 1 animation but with a different name of course.
A Weapon Attack 1 animation added to the Mag60 and dual Mag60s that would be like the original Weapon Attack 1 animation but only shoot one bullet and not have near as much of a kickback recoil in the animation. And then add a Weapon Attack 2 animation that’s just like the original Weapon Attack 1 animation for triple firing.
If anybody is interested please let me know. Thanks.
-
Don't hire somebody before you can even import the assets.
I'm slowly working on something but I've been distracted recently.
-
I don’t understand.
-
Model and animations for dual Pistols.
A Weapon Attack 1 animation added to the Mag60 ... that would be like the original Weapon Attack 1 animation but only shoot one bullet and not have near as much of a kickback recoil in the animation. And then add a Weapon Attack 2 animation that’s just like the original Weapon Attack 1 animation for triple firing.
I've already done these for Turok+, but they're in T1 format. It probably wouldn't be too hard to rework them for T2, though.
Model and animations for dual Mag60s.
Most of my akimboization code is generalized, so this would probably be pretty easy once the previous stuff is done.
A Weapon Attack 2 animation added to the Shotgun which would be a clone of the Weapon Attack 1 animation but with a different name of course.
Attached.
-
Hey thanks a lot man. If that’s all the help I can get I would still be grateful. Now my shotgun can have a proper single and double barrel fire mode with the proper amount of shells being expended.
I’ve seen your work on the Turok 1 forums and u are good at what u do. I was hoping to get your attention. The thing is I really want to keep the Turok 2 models and not replace them. If u ever feel like doing some work for turok 2 let me know.
How exactly did u go about editing the shotgun model and animations? Like what programs did u use?
-
I wrote my own program based on Kaiser's model/anim format notes. It has no interface, though, so I have to manually program it to actually do anything.
-
Wow that's impressive.
-
By the way that shotgun animation worked like a charm. Thanks man.
Any chance u could do the exact same thing for the mag60? Make a duplicate weapon attack 1 and rename it to weapon attack 2 like u did for the shotgun?
-
No problem.
-
Thanks man.