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Finish the word: Turok 2: Seeds of ****:
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Topic Summary

Posted by: BehemothProgrammer
« on: July 21, 2017, 04:18:14 PM »

I only have 1 map done and only just started the 2nd map, both of which contain no combat and are only exploratory maps. But I'll try to get this out as fast as I can for you guys to play, still that could be quite some time. And yeah Jay he works in MP. Everything you see in these mods I try to make work in Raptor Fest mode so just always assume everything I post here will also work in MP.
Posted by: Jay Doomed
« on: July 21, 2017, 02:57:47 PM »

Sounds like a shit ton of work :0 awesome Primagen dude yeah when can we play? :D Would love to get my hands on the Primagen also for some action against him does he work in mp? Put him in the Doom maps from 64 too!! But he looks really fun to battle here exactly never seen him in a fight like this. Cool.
Posted by: Deathsphere
« on: July 21, 2017, 01:29:43 PM »

Yeah fighting the Primagen as a normal boss would be cool never seen him in that type of battle before. Nice looking map too btw great work.
Posted by: Rok
« on: July 20, 2017, 06:40:41 PM »

Thanks!

Update: I've added in all the Turok 2 defs I needed for every door, interactive object, platform, action, destructible, sound, and particle (that was a lot of work). I've added more details and the actors to the map as well as lighting and it's looking and functioning even better :)

I also added the Primagen as a normal enemy.


And platforms that you can be pushed around to create some type of simple puzzle scenario. (I could also make a weapon that creates platforms but we'll see)



Primagen! holy shit nice jab  8) only question when can I play :)
Posted by: BehemothProgrammer
« on: July 20, 2017, 06:33:10 PM »

Thanks!

Update: I've added in all the Turok 2 defs I needed for every door, interactive object, platform, action, destructible, sound, and particle (that was a lot of work). I've added more details and the actors to the map as well as lighting and it's looking and functioning even better :)

I also added the Primagen as a normal enemy.


And platforms that you can be pushed around to create some type of simple puzzle scenario. And it all works perfectly in MP too thanks to my network syncing scripts. Oh yeah!

Posted by: Duke64
« on: July 19, 2017, 10:47:09 PM »

I especially like that underground Primagen portal area using the blind lair stuff I mostly like the lair assets and ya did a good job with them.
Posted by: Jay Doomed
« on: July 17, 2017, 10:33:12 AM »

Can't wait to play looks great, yes another Turok 2 map!
Posted by: ilgm
« on: July 16, 2017, 03:37:33 PM »

That looks great, nice job. Can't imagine how long it took to sector
Posted by: Duke64
« on: July 15, 2017, 09:47:34 PM »

I like the sound of the new name of this mod :) that's some really nice mapping too. Nice blending different areas like that mate.
Posted by: BehemothProgrammer
« on: July 15, 2017, 03:48:33 PM »

After what seems like an eternity of map sectoring I've finished 1 map. Yay! (ugh...) The Forever Light Courtyard. I'm also changing this mods name to Turok 2: Forever Light.

Here's a fly through of the map (which is missing actors and appropriate lighting)


And this is the sector work with more underneath
Posted by: Jay Doomed
« on: June 28, 2017, 02:50:38 PM »

Really like how you added monsters in this area and the level changes were subtle yet very notable. Butthis part here is really cool I always wondered why there was no monsters around the pool here. Mix it with some haste its pretty bad ass.

Oh made this :)

Posted by: Duke64
« on: June 20, 2017, 10:46:15 PM »

Tried to download your mod but I get a 404 error.

Did you download from here https://turoksanctum.com/behemoths-mod-wip/ or dropbox? try the first link in the post.

Posted by: ひまわりくん
« on: June 20, 2017, 08:21:49 PM »

Tried to download your mod but I get a 404 error.
Posted by: BehemothProgrammer
« on: June 17, 2017, 08:51:56 PM »

Downloading now sounds really cool. Here we go :)
Thanks! Glad you enjoyed it.

Many things to name that I like this time I will go with I love the feather power ups and how they mock Doom 2016. Haste xD And really nice level edits.

https://turoksanctum.com/behemoths-mod-wip/
Thanks. Yeah I made quad damage, haste and regen. Doing Berserk would be fun and bloody but a lot of work lol.

Would be cool if the sacred eagle feather actually gave skills you can use anywhere. Like the feather in river of souls unlocks that air dash, and things like that.

About the permanent stat boosts, how about being able to upgrade at checkpoint stations? mod would run on a score system where you get points for killing enemies, and a multiplier that increases each time you kill by headshot (explosive weapons would only increase multiplier if they damage more than one enemy at the same time).

Getting hit lowers or resets the multiplier, also entering a station resets the multiplier creation the situation where you have to decide to cash in your points or go further and see if you can get a bigger amount of points.
The mod right now is all very temporary, I imagine it changing greatly later on. The points system sounds great for an arcade type of mode.

This is amazing, really liking the weapon changes.
What font are the damage numbers from? Looks familiar
Thanks. I want to make more weapon changes when I get time to. I doubt anyone will know where the font is from. It's from an N64 game called Hybrid Heaven.

Great stuff dude all around fun mod I really like that ground pound and the Razorwind :o How in the world is it heat seeking. Love it though. I want to make a video hopefully I get some damn time man. What's up with the grappling hook? That sounds interesting since its in Turok 3.

Btw nice Turok 2 cancelled photos added ;)
Thanks. It's Predator tech Razorwind. :) The grappling hook will be like T3's except you'll be able to hook on to any surface. Should be a fun end game item.

Really enjoyed playing!
Expansion Pack Found
Haha and now you got 8mb of RAM.
Posted by: Badger
« on: June 16, 2017, 10:45:39 PM »

Really enjoyed playing!



Expansion Pack Found
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