Posted by: Rok
« on: July 22, 2017, 04:02:20 AM »Yeah its really cool and aliens lol!
Posted by: Rok« on: July 22, 2017, 04:02:20 AM »Yeah its really cool and aliens lol!
Posted by: Duke64« on: July 22, 2017, 12:30:33 AM »Thanks. I really have to step on the gas here though because I really need to focus my efforts elsewhere at the present time and foreseeable future. I've done so much work with Turok 2 modding, more than I've ever done before, and I don't want to forget about it which will happen if I stop. I think for the all the maps after this one I'm going to use a level editor tool I have in Unity and export them out with Fireseed to try and create maps faster even if it does make it look less like a Turok 2 map. I can put Turok textures in a wad and build with turok textures or whatever way i want heh in Doom builder. Anyways, that's just saying things about Fireseed how it imports is great for me. Good job here I started looking into the Primagen one time and I said to myself wow xD I'm good. So many lines of scripting for him. I think actually he is better in a Cyberdemon style like this. Turok did really good at making that how it was scripted and even more amazing at the time and very important to bring him back just like that. But in this day I want action and like this is really cool Primagen in Cyberdemon style just a powerful boss. And maybe he has clones lol there's a whole twist to this xD LINKS ![]() Posted by: BehemothProgrammer« on: July 21, 2017, 05:03:07 PM »Thanks. I really have to step on the gas here though because I really need to focus my efforts elsewhere at the present time and foreseeable future. I've done so much work with Turok 2 modding, more than I've ever done before, and I don't want to forget about it which will happen if I stop. I think for the all the maps after this one I'm going to use a level editor tool I have in Unity and export them out with Fireseed to try and create maps faster even if it does make it look less like a Turok 2 map.
Posted by: Duke64« on: July 21, 2017, 04:37:56 PM »Thanks! Excellent job here must of been a lot of scripting, studying, and searching xD Well damn you pretty much know everything now haha. I think a lot of your mods and work will spread out through out almost every mod there is even in the futures. Fireseed is already being used pretty much all the time, I know I use it a bunch ![]() ![]() Posted by: BehemothProgrammer« on: July 21, 2017, 04:18:14 PM »I only have 1 map done and only just started the 2nd map, both of which contain no combat and are only exploratory maps. But I'll try to get this out as fast as I can for you guys to play, still that could be quite some time. And yeah Jay he works in MP. Everything you see in these mods I try to make work in Raptor Fest mode so just always assume everything I post here will also work in MP.
Posted by: Jay Doomed« on: July 21, 2017, 02:57:47 PM »Sounds like a shit ton of work :0 awesome Primagen dude yeah when can we play?
![]() Posted by: Deathsphere« on: July 21, 2017, 01:29:43 PM »Yeah fighting the Primagen as a normal boss would be cool never seen him in that type of battle before. Nice looking map too btw great work.
Posted by: Rok« on: July 20, 2017, 06:40:41 PM »Thanks! Primagen! holy shit nice jab ![]() ![]() Posted by: BehemothProgrammer« on: July 20, 2017, 06:33:10 PM »Thanks!
Update: I've added in all the Turok 2 defs I needed for every door, interactive object, platform, action, destructible, sound, and particle (that was a lot of work). I've added more details and the actors to the map as well as lighting and it's looking and functioning even better ![]() I also added the Primagen as a normal enemy. And platforms that you can be pushed around to create some type of simple puzzle scenario. And it all works perfectly in MP too thanks to my network syncing scripts. Oh yeah! Posted by: Duke64« on: July 19, 2017, 10:47:09 PM »I especially like that underground Primagen portal area using the blind lair stuff I mostly like the lair assets and ya did a good job with them.
Posted by: Jay Doomed« on: July 17, 2017, 10:33:12 AM »Can't wait to play looks great, yes another Turok 2 map!
Posted by: ilgm« on: July 16, 2017, 03:37:33 PM »That looks great, nice job. Can't imagine how long it took to sector
Posted by: Duke64« on: July 15, 2017, 09:47:34 PM »I like the sound of the new name of this mod
![]() Posted by: BehemothProgrammer« on: July 15, 2017, 03:48:33 PM »After what seems like an eternity of map sectoring I've finished 1 map. Yay! (ugh...) The Forever Light Courtyard. I'm also changing this mods name to Turok 2: Forever Light.
Here's a fly through of the map (which is missing actors and appropriate lighting) And this is the sector work with more underneath ![]() Posted by: Jay Doomed« on: June 28, 2017, 02:50:38 PM »Really like how you added monsters in this area and the level changes were subtle yet very notable. Butthis part here is really cool I always wondered why there was no monsters around the pool here. Mix it with some haste its pretty bad ass.
Oh made this ![]() ![]() |