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Topic Summary

Posted by: Duke64
« on: December 13, 2017, 12:51:28 AM »

I definitely don't have the time to work on this mod anymore especially how I originally wanted it with a giant HUB and many levels branching off from it. So I'm posting the work I've done so far on it. It includes a level called Palace that connects to the 2nd map of the HUB world (theres nothing there, but it's fully sectored). Theres also another HUB map you can only see if you type map HUB.map in the console and you can noclip around to see it. Also included was some coop work, You'll find that you can play the first map of Port of Adia with no enemies (or play raptorfest mode) and events trigger and you can pickup and activate the beacon and any health, weapons, inventory items, and ammo you have carry over to the next map.


Picture looks nice man going to check it out :)
Posted by: BehemothProgrammer
« on: December 12, 2017, 08:49:57 PM »

I definitely don't have the time to work on this mod anymore especially how I originally wanted it with a giant HUB and many levels branching off from it. So I'm posting the work I've done so far on it. It includes a level called Palace that connects to the 2nd map of the HUB world (theres nothing there, but it's fully sectored). Theres also another HUB map you can only see if you type map HUB.map in the console and you can noclip around to see it. Also included was some coop work, You'll find that you can play the first map of Port of Adia with no enemies (or play raptorfest mode) and events trigger and you can pickup and activate the beacon and any health, weapons, inventory items, and ammo you have carry over to the next map.

Posted by: Jay Doomed
« on: September 25, 2017, 12:17:12 PM »


Awesome love seeing more Turok 1 maps. There's not enough!

Yeah it won't be the greatest map lol and it will be kind of small sized also. But at least its another map for Turok I'm aiming for a smaller sized map. I'm going to share some screeneshots soon maybe today. Ya thanks keep up this awesome map. Hope to play soon but no rush.
Posted by: Deathsphere
« on: September 22, 2017, 11:19:19 AM »

This looks good waiting to play it :)
Posted by: Jay Doomed
« on: September 22, 2017, 09:58:54 AM »

yeah I worked on the second map more and only just started the Jungle map. I put alot of time in to just figuring out how to do SP things like objectives, save points, and all that good sp stuff.

Here's a fly through of the map :) (Still needs alot of work)


Hey that looks real good dude I think youre getting even better at the mapping now, and that combined with your already very skilled scripting set I can see this being one of the very best mods in Turok for sure ;) Everything looks good. I'm working on a Turok 1 map and this has just motivated me to do more. My map wont be as good or as large but I need to finally get one out. Great stuff.
Posted by: Duke64
« on: September 21, 2017, 10:58:53 PM »

This level looks really damn good that's what I want to see! Great job putting that together looking forward to it keep it up.
Posted by: BehemothProgrammer
« on: September 21, 2017, 09:40:21 PM »

yeah I worked on the second map more and only just started the Jungle map. I put alot of time in to just figuring out how to do SP things like objectives, save points, and all that good sp stuff.

Here's a fly through of the map :) (Still needs alot of work)
Posted by: Jay Doomed
« on: September 20, 2017, 03:58:15 PM »

Any updates yet. I suppose you will share it when but just wanted to let you know. I'm still waiting and interested to play with your map. It looks like another all Turok assets amazing map.
Posted by: Drahsid
« on: July 26, 2017, 01:13:15 AM »

You should rename this to "Joshua Fireseed: The Anime: The Game" with the subtitle "Turok 2"
Posted by: ilgm
« on: July 22, 2017, 04:44:30 AM »

Thanks!

Update: I've added in all the Turok 2 defs I needed for every door, interactive object, platform, action, destructible, sound, and particle (that was a lot of work). I've added more details and the actors to the map as well as lighting and it's looking and functioning even better :)

I also added the Primagen as a normal enemy.


And platforms that you can be pushed around to create some type of simple puzzle scenario. And it all works perfectly in MP too thanks to my network syncing scripts. Oh yeah!

This is awesome, those pushable objects could really open up some interesting map ideas. Great work
Posted by: Rok
« on: July 22, 2017, 04:02:20 AM »

Yeah its really cool and aliens lol!
Posted by: Duke64
« on: July 22, 2017, 12:30:33 AM »

Thanks. I really have to step on the gas here though because I really need to focus my efforts elsewhere at the present time and foreseeable future. I've done so much work with Turok 2 modding, more than I've ever done before, and I don't want to forget about it which will happen if I stop. I think for the all the maps after this one I'm going to use a level editor tool I have in Unity and export them out with Fireseed to try and create maps faster even if it does make it look less like a Turok 2 map.

I can put Turok textures in a wad and build with turok textures or whatever way i want heh in Doom builder. Anyways, that's just saying things about Fireseed how it imports is great for me. Good job here I started looking into the Primagen one time and I said to myself wow xD I'm good. So many lines of scripting for him. I think actually he is better in a Cyberdemon style like this. Turok did really good at making that how it was scripted and even more amazing at the time and very important to bring him back just like that. But in this day I want action and like this is really cool Primagen in Cyberdemon style just a powerful boss. And maybe he has clones lol there's a whole twist to this xD LINKS

Posted by: BehemothProgrammer
« on: July 21, 2017, 05:03:07 PM »

Thanks. I really have to step on the gas here though because I really need to focus my efforts elsewhere at the present time and foreseeable future. I've done so much work with Turok 2 modding, more than I've ever done before, and I don't want to forget about it which will happen if I stop. I think for the all the maps after this one I'm going to use a level editor tool I have in Unity and export them out with Fireseed to try and create maps faster even if it does make it look less like a Turok 2 map.
Posted by: Duke64
« on: July 21, 2017, 04:37:56 PM »

Thanks!

Update: I've added in all the Turok 2 defs I needed for every door, interactive object, platform, action, destructible, sound, and particle (that was a lot of work). I've added more details and the actors to the map as well as lighting and it's looking and functioning even better :)

I also added the Primagen as a normal enemy.


And platforms that you can be pushed around to create some type of simple puzzle scenario. And it all works perfectly in MP too thanks to my network syncing scripts. Oh yeah!


Excellent job here must of been a lot of scripting, studying, and searching xD Well damn you pretty much know everything now haha. I think a lot of your mods and work will spread out through out almost every mod there is even in the futures. Fireseed is already being used pretty much all the time, I know I use it a bunch :) Great job getting the Primagen too pretty damn awesome. I'm also interested in all the other things too. Hey good job mate! Keep it up and don't rush your work :) we not going anywhere.
Posted by: BehemothProgrammer
« on: July 21, 2017, 04:18:14 PM »

I only have 1 map done and only just started the 2nd map, both of which contain no combat and are only exploratory maps. But I'll try to get this out as fast as I can for you guys to play, still that could be quite some time. And yeah Jay he works in MP. Everything you see in these mods I try to make work in Raptor Fest mode so just always assume everything I post here will also work in MP.
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