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  • -> Re: Behemoth's Random Mods by BehemothProgrammer
    March 08, 2019, 10:09:07 PM
    Some more random mods I never uploaded.

    NameDescription     Link
    -------------------------
    Stay DeadEnemies will not respawnDownload
    Less BloodDownload
    No Blood With GibsDownload
  • -> Re: Behemoth's Random Mods by Rok
    April 06, 2018, 10:27:07 AM
    Snow land  :treasure:
  • -> Re: Behemoth's Random Mods by Duke64
    March 12, 2018, 11:33:38 AM
    I got all of those on Turok Sanctum. Apologies for slacking a bit on getting them up there. I was just so busy and caught up. I included the misc. mods into one post.

    https://turoksanctum.com/bp-snow-land/

    https://turoksanctum.com/bp-miscellaneous-mods-turok-2/ (need to get a proper featured image still)

    https://turoksanctum.com/bp-palace/
  • -> Re: Behemoth's Random Mods by Jay Doomed
    March 01, 2018, 03:04:00 PM
    I'm going to check this one out this weekend! Can't wait to play man.
  • -> Re: Behemoth's Random Mods by BehemothProgrammer
    February 27, 2018, 03:44:47 PM
    Singleplayer Remix

    Download Link: https://turoksanctum.com/behemoths-mod-wip/


    This mod adds several things:
    • All Port of Adia maps have been slightly changed to add more enemies and items
    • Ground and Air Dash - Double Tap any direction to dash in that direction
    • Ground Pound - Get high into the air and press crouch to slam down on the ground killing any enemies around you
    • Loading a game will give you a penalty unless your in the HUB map. On Easy/Normal/Hard a monkey will take your ammo and half your Health. You can kill it to get some ammo back. On Hardcore you will not be unable to load your game, but since you're such a Hardcore player you won't need to load right?
    • Flare Weapon damages anyone near it
    • Once you acquire the Mag60 upgrade you can right click to fire a super shot
    • Once you acquire the Razor Wind upgrade it will heat seek to enemies
    • You can pickup health items until your health reaches your max Health limit instead of always 100.
    • Feather power ups can be collected that will temporary increase your speed/damage/health regen
    • You can find secrets hidden in the levels and collect life forces to increase your damage/speed/max health permanently
    • There's more barrels in the level and they do heavy splash damage to anything near them.
    • Enemies of the same type can damage themselves. Example: An Endtrail can hurt another Endtrail.

    Map - Palace

    Download Link: https://www.dropbox.com/s/596cwfvmw6tcuw7/BP_Palace.kpf?dl=0


    This includes a level called Palace that connects to the 2nd map of the HUB world (theres nothing there, but it's fully sectored). Theres also another HUB map you can only see if you type map HUB.map in the console and you can noclip around to see it. Also included was some coop work, You'll find that you can play the first map of Port of Adia with no enemies (or play raptorfest mode) and events trigger and you can pickup and activate the beacon and any health, weapons, inventory items, and ammo you have carry over to the next map.

    Map - Supply Ship

    Download Link: https://www.dropbox.com/s/c348utlptw2ansh/BP_SnowLand.zip?dl=0



    Install Instructions: Unzip "BP_SnowLand.zip" and copy the "mods" folder to your "Turok 2 - Seeds of Evil" folder (Steam) or "Turok2 EX" folder (GOG).

    Story: The Purr-Linn are marching towards the Northern Lost Lands with the intend to wipe out all humankind in their path. The Primagen has fooled the Purr-Linn into believing that he will turn the Lost Land over to them once they have helped free him. A high-tech weaponry and ammunition supply ship, maintained by a horde of lethal biomechanical droids, is currently on route toward the Purr-Linn army. Turok must destroy the ship and stop the Purr-Linn before it's too late.

    Miscellaneous

    Dark Blood: https://www.dropbox.com/s/3hr9u7nha6uwe8d/BP_DarkBlood.kpf?dl=0
    Reflections On All Materials: https://www.dropbox.com/s/rgn56436d0ckawb/BP_Reflections.kpf?dl=0
    Skip Cinematics: https://www.dropbox.com/s/nyeaml3cefuse1e/BP_Skip_Cinematics.kpf?dl=0
  • -> Re: Behemoth's Mod (WIP) by Duke64
    February 06, 2018, 06:38:04 PM


    Palace is nice btw. This is a good pic to post on facebook I bet. Still looks awesome coming back to it here.
  • -> Re: Behemoth's Random Mods by Jay Doomed
    December 13, 2017, 12:57:39 PM
    Turok 1 textures and looks like a Doom made map i'll check it out.

     :campaigner:
  • -> Re: Behemoth's Mod (WIP) by Duke64
    December 13, 2017, 12:51:28 AM
    I definitely don't have the time to work on this mod anymore especially how I originally wanted it with a giant HUB and many levels branching off from it. So I'm posting the work I've done so far on it. It includes a level called Palace that connects to the 2nd map of the HUB world (theres nothing there, but it's fully sectored). Theres also another HUB map you can only see if you type map HUB.map in the console and you can noclip around to see it. Also included was some coop work, You'll find that you can play the first map of Port of Adia with no enemies (or play raptorfest mode) and events trigger and you can pickup and activate the beacon and any health, weapons, inventory items, and ammo you have carry over to the next map.


    Picture looks nice man going to check it out :)
  • -> Re: Behemoth's Mod (WIP) by BehemothProgrammer
    December 12, 2017, 08:49:57 PM
    I definitely don't have the time to work on this mod anymore especially how I originally wanted it with a giant HUB and many levels branching off from it. So I'm posting the work I've done so far on it. It includes a level called Palace that connects to the 2nd map of the HUB world (theres nothing there, but it's fully sectored). Theres also another HUB map you can only see if you type map HUB.map in the console and you can noclip around to see it. Also included was some coop work, You'll find that you can play the first map of Port of Adia with no enemies (or play raptorfest mode) and events trigger and you can pickup and activate the beacon and any health, weapons, inventory items, and ammo you have carry over to the next map.

  • -> Re: Behemoth's Mod (WIP) by Jay Doomed
    September 25, 2017, 12:17:12 PM

    Awesome love seeing more Turok 1 maps. There's not enough!

    Yeah it won't be the greatest map lol and it will be kind of small sized also. But at least its another map for Turok I'm aiming for a smaller sized map. I'm going to share some screeneshots soon maybe today. Ya thanks keep up this awesome map. Hope to play soon but no rush.

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