BP::Spawn::.Particle(BP_Particle_Groundpound, @self, self.Origin() + kVec3(0.0f, 0.0f, 20.0f));
Does this kind of particle spawn statement: Code: [Select]BP::Spawn::.Particle(BP_Particle_Groundpound, @self, self.Origin() + kVec3(0.0f, 0.0f, 20.0f)); not work for weapon scripts? I've been trying everything to get this to work with weapons.
Hey man how come the Damage Type for Nukes which is Event Type 33 causes explosive damage event type 17 instead? Did you disable this somehow? Can it be fixed?