Posted by: Victorious_Games
« on: July 14, 2018, 04:47:50 PM »Does this kind of particle spawn statement:
Code: [Select]
BP::Spawn::.Particle(BP_Particle_Groundpound, @self, self.Origin() + kVec3(0.0f, 0.0f, 20.0f));
not work for weapon scripts? I've been trying everything to get this to work with weapons.