Does this kind of particle spawn statement: Code: [Select]BP::Spawn::.Particle(BP_Particle_Groundpound, @self, self.Origin() + kVec3(0.0f, 0.0f, 20.0f)); not work for weapon scripts? I've been trying everything to get this to work with weapons.
BP::Spawn::.Particle(BP_Particle_Groundpound, @self, self.Origin() + kVec3(0.0f, 0.0f, 20.0f));
Hey man how come the Damage Type for Nukes which is Event Type 33 causes explosive damage event type 17 instead? Did you disable this somehow? Can it be fixed?