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Topic Summary

Posted by: Duke64
« on: August 29, 2018, 04:24:31 PM »

Nice choice of sounds though :) You can find it there. Oh yeah if you guys include pics I could use them as the main pics but if not I put the standard TS logo as pic.

https://turoksanctum.com/bioshock-weapon-misc-sfx-overhaul/
Posted by: Jay Doomed
« on: August 29, 2018, 10:47:12 AM »

That's nice never expected someone to do Bioshock sound effects in the first place. We can host it on Turok Sanctum too. Bioshock the first one is one o my favorite games.

 :campaigner:
Posted by: Victorious_Games
« on: August 29, 2018, 09:10:53 AM »

Good job man. Sounds great.
Posted by: Raptor Dan
« on: August 29, 2018, 12:40:29 AM »

Final release of my sound pack, hopefully I had gotten everything I wanted to do.

Changes the following:
Quote
- Talon
- Warblade
- Bow
- Tek Bow
- Pistol
- Mag 60
- Tranquilizer
- Charge Dart Rifle
- Shotgun
- Shredder
- Plasma Rifle
- Firestorm Cannon
- Sunfire Pod
- Cerebral Bore
- PFM Launcher
- Grenade Launcher
- Scorpion Launcher
- Flame Thrower
- Nuke
- Explosion SFX
- Impact SFX (blood impact SFX requires edits to blood SFX)
- Player SFX
- Item Pickup SFX
- And possibly more I forgot to miss!

DOWNLOAD HERE: https://www.dropbox.com/s/0v8hukd4bwgzg56/t2bssfx.kpf?dl=0

Potential incompatibility with other mods that use weapons.txt in the scripts folder, reason being that the Flamethrower had the sound loop for the firing sound end every time the animation for the Flamethrower end, so there would be a noticeable repeat of the sound without it actually looping.
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