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Topic Summary

Posted by: Rok
« on: December 08, 2017, 09:47:29 PM »

Even tho ive done it for other mods, i have not yet added new weapons for brutal turok 2, and its something i also plan to do. Also the reason for the damage bad guys take is being printed to the screen is becuse i wanted to test a script hook that would soon enable for arms to be blown off of bad guys wile still alive, runing towarda turok wile shooting out blood.

Its okay if it doesn't have weapons i like using the t2 weapons. With maybe different effects like the shotgun here. You should follow that route some mixing up the weapons to be more brutal. It was fun so far too.



Posted this on Turok Sanctum : https://turoksanctum.com/brutal-turok-2/



Thanks.
Posted by: Snake Plissken
« on: December 01, 2017, 07:53:13 AM »

Even tho ive done it for other mods, i have not yet added new weapons for brutal turok 2, and its something i also plan to do. Also the reason for the damage bad guys take is being printed to the screen is becuse i wanted to test a script hook that would soon enable for arms to be blown off of bad guys wile still alive, runing towarda turok wile shooting out blood.
Posted by: Snake Plissken
« on: December 01, 2017, 07:49:26 AM »

That was pretty awesome and fun I like the hit sounds and cool meat chunks. Good job dude.

 :campaigner:

Thanks. Soon more weapons, then all other weapons will send outmeat chunks, ill also tone down some aspects of the blood so its more playable from start to finish friendly.
Posted by: Jay Doomed
« on: November 28, 2017, 09:47:02 AM »

That was pretty awesome and fun I like the hit sounds and cool meat chunks. Good job dude.

 :campaigner:
Posted by: Snake Plissken
« on: November 28, 2017, 08:38:45 AM »

Posted by: Duke64
« on: November 25, 2017, 10:43:49 PM »



Posted this on Turok Sanctum : https://turoksanctum.com/brutal-turok-2/

Posted by: Snake Plissken
« on: August 02, 2017, 04:25:57 PM »





Posted by: Mon-Ark
« on: April 07, 2017, 02:11:47 PM »

Ok I didnt want to ask, but whats this drama between snake and shadow?
Posted by: Duke64
« on: April 06, 2017, 05:49:59 PM »

Random but whoever dislikes your video is a JERK xD No point in disliking Turok mod videos sorry just wanted to say that first. Hey good job maybe in the future I make a SP map just made to embrace the additions of the mod, just talking down the road somewhere. I will let you know if I get any ideas though to much going on for me to even think atm. Just keep it up though.
Posted by: Jay Doomed
« on: April 06, 2017, 01:36:55 PM »

Looks cool I liked video, subscribed, and commented :) That shotgun is ready to tear raptiods in half lol so much blood. Hope to see what this keeps growing into.
Posted by: Snake Plissken
« on: April 06, 2017, 08:43:31 AM »

Looks like a lot of fun!  How does it handle MP just now?

It should crash the game but I'm working on a multiplayer mode. (A custom brutal Turok map will go without saying with this) there needs to be network particles registered with the game. Off topic kind of but : I know there will be two brutal Turok 2 online modes. One will include a map only avalible by default within a single mode and this perticlur mode will include only melee weapons. That's all I can say on that at the moment, very erly in development still, the all of it.
Posted by: Old One Eye
« on: April 06, 2017, 06:54:40 AM »

Looks like a lot of fun!  How does it handle MP just now?
Posted by: L!
« on: April 05, 2017, 09:57:38 PM »

It's looking really good so far! I can't wait until it's fully completed. Keep doing a good job :)
Posted by: Duke64
« on: April 05, 2017, 07:41:17 PM »

Good job man looks really nice like the extra blood instances and the shotgun with shredder like bullets they seem very dangerous haha would be funny to play a round with it in mp xD
Posted by: Snake Plissken
« on: April 05, 2017, 03:02:10 PM »

this is a old video of the first release:

&feature=youtu.be


here are some random pics, not directly related to brutal turok 2




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