Modify message

Subject:
Message icon:

Attach:
(Clear Attachment)
(more attachments)
Restrictions: 4 per post, maximum total size 1024KB, maximum individual size 1024KB
Verification:
Type the letters shown in the picture
Listen to the letters / Request another image

Type the letters shown in the picture:
Type ot the full word: TUR**:
Finish the word: Turok 2: Seeds of ****:
Finish the word: Turok Dinosaur ******:

shortcuts: hit alt+s to submit/post or alt+p to preview


Topic Summary

Posted by: Duke64
« on: May 05, 2018, 03:25:33 AM »

BP sanctum should be updated to the latest. Great job so far man. I really can't wait till all levels are done but no need to rush just hopefully keep it up with your updates.
https://turoksanctum.com/coop-mod/

:oblivion:
Posted by: Jay Doomed
« on: May 02, 2018, 12:57:04 PM »

Cool mod Behemoth hopefully some folks would support your patreon. Not just for the co op mod but I would add in the fact that you made fireseed, unity tools, and tools for Turok. Great job with this though.

:campaigner:
Posted by: BehemothProgrammer
« on: May 01, 2018, 10:10:39 PM »

This ones a fairly big update.

Version 0.45 May 1, 2018
  • The Death Marshes maps 6-8, 11, and the Totem are playable. That's half way with 30 maps! Yay!
  • Inventory, Weapons, Ammo, and Health now carry over from previous played maps.
  • Selecting Port of Adia 1 will start a new game or the server can type "call newgame" in the console. If starting a new game from a map will give all players that maps starting weapons and ammo and inventory items.
  • Wasps, SpiderHatchlings, Grubs, Mother Grubs, and Compsoganthus` health no longer get health boosts based on the maps enemy health multiplier.
  • Port4: Added a warp in the Feather room that takes you to the Talisman room for less backtracking time.
  • Fixed Totem Defeat not calling for clients.
  • Fixed fade actorfx from removing actors. is now controlled through script.
  • Enemies death now trigger correctly for clients fixing dynamic enemy deaths.
  • Fixed Primagen and Queen parts and death for clients.
Posted by: vis
« on: May 01, 2018, 05:45:10 AM »

Ye, good news always here! ;) Tnx, behe! Btw out of topic, i'm very pleased with discord Turok group to! Duke, help! ; )
Posted by: Duke64
« on: April 29, 2018, 02:33:25 PM »

Version 0.38 April 28, 2018
  • The Death Marshes maps 1-5, 9, 10, and the oblivion portal are playable
  • Made 2 new AI Flags for simulating sniper and cloaking enemies
  • Flare gun now also damages the actor who fired it
  • The enemies now have a minimum height of GAME_SCALE * 3 (helps with meleeing those small enemies likes the spiders)
  • Player height is now the same as singleplayer
  • Turok and Tal'set classic skins are now selectable
  • Temporarily removed the Mag60 alt fire as inputs are not in sync
  • Mag60 fire sound reverted back to original
  • Arrow and Spear particle pickups now have a limited lifetime of 3 minutes
  • ...it's a secret

I also created a Patreon page. I don't expect anything, but if anyone wants to help support my works by donating then that would be super amazing! (BehemothProgrammer's Patron Page) If not, no worries, I'll still be working on the mod.

I'm hoping next up I'll be able to get some sort of menu up and running for clients to send taunts and/or vote for things. So that should be awesome.

Great progress man moving along nicely. Hey updated on TS also :)

:chronosceptor: :t-rex:
Posted by: BehemothProgrammer
« on: April 28, 2018, 09:20:56 PM »

Version 0.38 April 28, 2018
  • The Death Marshes maps 1-5, 9, 10, and the oblivion portal are playable
  • Made 2 new AI Flags for simulating sniper and cloaking enemies
  • Flare gun now also damages the actor who fired it
  • The enemies now have a minimum height of GAME_SCALE * 3 (helps with meleeing those small enemies likes the spiders)
  • Player height is now the same as singleplayer
  • Turok and Tal'set classic skins are now selectable
  • Temporarily removed the Mag60 alt fire as inputs are not in sync
  • Mag60 fire sound reverted back to original
  • Arrow and Spear particle pickups now have a limited lifetime of 3 minutes
  • ...it's a secret

I also created a Patreon page. I don't expect anything, but if anyone wants to help support my works by donating then that would be super amazing! (BehemothProgrammer's Patron Page) If not, no worries, I'll still be working on the mod.

I'm hoping next up I'll be able to get some sort of menu up and running for clients to send taunts and/or vote for things. So that should be awesome.
Posted by: BehemothProgrammer
« on: April 22, 2018, 09:23:51 PM »

Version 0.33 April 22, 2018
  • Completed River of Souls Maps: 8, and Totem. Finishing all the River of Souls maps! Yay!
  • Added Adon checkpoint station in River of Souls 1
  • Removed all enemies "Can Cloak" flags that would, most of the time, cause the game to instantly close to desktop.
Posted by: BehemothProgrammer
« on: April 20, 2018, 05:23:37 PM »

Thanks guys. I'm really glad alot of you are playing and enjoying this. I'm sure someone will host a game this weekend so if you missed out you can play with others then.

I updated the mod to v0.3 which brings 3 new maps. River of Souls 6, the biggest map in the game, which I combined with River of Souls 9. And Map 7 which I also combined with map 10. And map 11. So that's actually 5 sp maps added. 3 more maps for River of Souls to go and then onto the Death Marshes.

Version 0.3 April 20, 2018
  • Completed River of Souls Maps: 6,7,9,10,11
  • Added some pillars to Port of Adia 4 in the feather room.
  • PFM Mines, Arrows, and Tranq Darts will no longer spawn in the Port of Adia Totem Map
  • The Araissi Soldier is now a selectable multiplayer skin
Posted by: Duke64
« on: April 20, 2018, 10:06:32 AM »

I would love to play this on weekend nights EST time like 11PM so feel free to invite me guys if anyone is ever wanting to play around that time! Well feel free to invite me any time, but I may not join at certain times. Either due to being at work, working from home, or simply too worn out (i'm busy especially weekdays).

That's fucking awesome! A COOP Turok experience that isnt 5fps with fog up the ass and missing things!

xD

 :primagen: :primagen: :primagen: :primagen: :primagen: :primagen: :primagen: :primagen: :primagen: :primagen: :primagen: :primagen: :primagen:
Posted by: vis
« on: April 18, 2018, 04:52:13 PM »

Tnx, man, again!  :treasure: O, ye add,mr jager on list to ; )
Posted by: Dinomite
« on: April 18, 2018, 02:28:36 AM »

That's fucking awesome! A COOP Turok experience that isnt 5fps with fog up the ass and missing things!
Posted by: Duke64
« on: April 17, 2018, 11:36:55 PM »

Really nice work and I know you put a lot into it. I have shared it on Sanctum too.

https://turoksanctum.com/coop-mod/

:raptoid:
Posted by: BehemothProgrammer
« on: April 17, 2018, 09:38:00 PM »

yup :t-rex:
Posted by: Sr_Rina
« on: April 17, 2018, 09:34:18 PM »

i have GOG version!!
will it work?
Posted by: BehemothProgrammer
« on: April 17, 2018, 09:21:08 PM »


Created by: BehemothProgrammer
Description: This is a mod for Turok 2: Seeds of Evil Remaster that allows cooperative play throughout the singleplayer campaign. It contains tons of fixes to the remaster and lots of additions, keeping the experience new and challenging for even the seasoned players.
Download: moddb | Turok Sanctum
Version Change Log

Awesome Supporters: Badger, dc.all, Dinomite, Joshua Manrique, Coyote Knight, Dima Chotin

Join the Turok Discord Group to find people to play with: https://discordapp.com/invite/C4JPu4B

How To Start
  • Copy the "mods" folder contained in the .zip file to your Turok 2 - Seeds of Evil directory. (Please remove any other mods .kpf files in your mods folder if you have any others including previous versions of this coop mod)
  • Start the game and select * Play Co-Op Game * from the main menu
  • Create a new Lobby.
  • Set the Game Mode to "Raptor Fest"
  • Set the Time Limit to "No Limit"
  • Set the Frag Limit to "No Limit"
  • Start the Game!

Important Notes
  • Only change the map AFTER you see the message "Go To: <map name>" not before. If you cheat and warp wherever you want then you will not be in the correct location in the map. And read the map name carefully and warp to the right map. Blind Lair, Hive, and Lightship are all non linear unlike the first 3 levels.
  • Open the console (with the ~ key) and type "call help" (no quotes) for a list of all console commands.
  • Type "call dif0" to 4 to change the difficulty in the console (0 = Easy, 1 = Normal, 2 = Hard, 3 = Hardcore, 4 = Ultra Hardcore)

Known Issues
  • After reaching a map exit, a message will be displayed "Go to: <map name>". As the host, when you see that change the map to that map and you will be placed at the correct location within that map. I'm currently waiting for devs to expose a change map function to script for MP in order to get this working automatically. Until then whoever the host is must manully change the map to the next one.
  • The RidingGun in River of Souls 1 doesn't sync correctly with clients so there will be issues. I left them in the map regardless.

Extra Extra
Turok 3 models from level 1 I extracted and edited: https://turoksanctum.com/download/bp_t3models/
SimplePortal 2.3.6 © 2008-2014, SimplePortal