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Topic Summary

Posted by: BehemothProgrammer
« on: October 14, 2018, 07:31:07 PM »

Thanks. I was hoping people would like those major changes to the first 4 maps. Which was originally done to extend the length of the coop gameplay for those maps.

And no one (by my knowledge) has found any of the 6 secret areas containing an Oblivion Token.

While I'm here, Here's a preview of what's coming in next update.
Posted by: Rok
« on: October 14, 2018, 12:53:57 AM »

I like the bonus level areas. Co op is a mode where changes like this are acceptable. Great mod.
Posted by: BehemothProgrammer
« on: September 25, 2018, 09:24:14 PM »

Yes you unzip the .zip file and inside is the .kpf file that the game can load.

Moddb required that it be in zip file so that's why it's there. If you download from TurokSanctum or mediafire it's just the kpf.
Posted by: BehemothProgrammer
« on: September 22, 2018, 09:34:38 PM »

That'd be cool to see in the future. I'd add anyones maps to the mod itself as well if they did any.

I added pointless twitter account just for coop mainly for moddb site. https://twitter.com/turok2c

And also updated to v0.9.4 (September 22, 2018)
- Fixed Primagen Boss Fight. Sometimes he would try to regen after all his parts were destroyed and skipped going to his next stage.
- Fixed Common Platform def. Adding the platform component to the common platform def caused an error in some maps. (because that makes sense...)
- Fixed crash when starting a map. My Hud was unnecessarily trying to remove all the image actors when map was ending and the actor pointers could sometimes be bad after the game destroys them. Since they were already getting destroyed there's no need to do it again. Deleted Hud::OnDestroy function.
Posted by: Duke64
« on: September 21, 2018, 10:57:21 PM »

Great job with this mod. Watch when some user maps use this mod as a base for co op user maps. Its hard to see a point to make a map without making it co op available also now.

 :feather:
Posted by: BehemothProgrammer
« on: September 21, 2018, 05:37:42 PM »

Updated

v0.9.3 (September 21, 2018)
- Added a New Game map
- Each level now has an Oblivion Token secret in it. Good luck finding them all. It won't be easy.
- Platforms now have a script component on them

v0.9.2 (September 19th, 2018)
- I had to remove the shock effect on enemies from the Charge Dart as it crashed the game for the host when any enemy had a cloak effect on. So I replicated the effect of the shock state and added my own effect as best I could.
- Increased shock time to 2-5 seconds for hard and hardcore. And increased minimum shock time to 2 seconds on Easy and Normal.
- MP version of the Charge Dart can now shock enemies.
- MP version of the Bore now works on enemies.
- Charge Dart shows it's charge level on the gun itself.
- Shooting enemies while they're in their cloaking animation will now prevent them from constantly trying to cloak after exiting the animation.
- Fixed the Mantid Drone from having red blood. Drone_01.skinnedmesh, Bone 14, changed Impact Type from Metal to Creature Flesh.
- Fixed Mantid Drone jetpack loop sound and hotpoint from not stopping.
- Fixed all AI On Fire Hotpoints from not stopping.
- Changed Enemy Spawn particle effect
- Hive 4 added checkpoints for Oblivion portal
- Fixed Queen Embryos in Hive 8,9 to no longer respawn.
- Number of LifeForces are shown at the start of the map and on lifeforce pickup if there's only 1 player in the game
- Fixed enemies hit by sunfire pod are now set on fire
- Default Difficulty changed to Normal
- Went through all the maps and fixed the amount of enemies that were set to Respawn
- Combined Lightship 10 and 11 together
- Removed all screen flashes from particles
Posted by: BehemothProgrammer
« on: September 17, 2018, 01:03:27 PM »

...
Important Notes
  • Only change the map AFTER you see the message "Go To: <map name>" not before. If you cheat and warp wherever you want then you will not be in the correct location in the map. And read the map name carefully and warp to the right map. Blind Lair, Hive, and Lightship are all non linear unlike the first 3 levels.
  • Open the console (with the ~ key) and type "call help" (no quotes) for a list of all console commands.
  • Type "call dif0" to 3 to change the difficulty in the console (0 = Easy, 1 = Normal, 2 = Hard, 3 = Hardcore)
Posted by: vis
« on: September 16, 2018, 06:22:25 AM »

Tnx. Good work, man! I will be free again for long round 2 of co op, hu on discord!
Posted by: BehemothProgrammer
« on: September 15, 2018, 11:55:40 PM »

Made another update to fix some bad errors. What I get for not testing online.

v0.9.1
  • Fixed crash (assert) with turrets OnDeath getting called before map OnSpawn. Removed turret OnMapStart event.
  • Fixed doors that weren't unblocking regions for clients on player join
  • Fixed Totem Max Health Bar value for clients
  • Fixed Enemies not dying after completeing boss/totem for clients
  • Fixed some bridge regions in river of souls 5
  • Fixed blind lair 6 portal to totem/HUB not checking for mission requirements
  • Fixed light ship 1 portal to The Flesh Mother not checking for mission requirements
  • More ammo/health in Primagen Boss Fight
  • The infinite ammo cheat now only gives up to half of max ammo for the bow so that way you can still pickup arrows that are attached to you blocking your view.
  • Renamed boss map names
  • Changed the credits music
  • Enemy Damage scale on Hard lowered from 4.0 to 3.0
  • Enemy Damage scale on Hardcore lowered from 6.0 to 5.0
Posted by: BehemothProgrammer
« on: September 15, 2018, 12:39:11 PM »

Congratulations! :)
Thanks. Hopefully next update will get your map in there.

Well Done. Now I can Play Turok 2 With my Friends!
Thanks. Sure can.

Updated on Turok Sanctum, feel free to check and let me know to be sure, pretty sure I did.. Great job.
Yup it's right, thanks! Think you could update the description too?

Good job! & Thhanks
Thanks.

So do I just download the file and drag it to the mods folder?
Yup.

My game is bugged :alien:. Every time I died the screen would lock itself on the game-over screen. Something else its seems that I respawned, but like I said before the game lock itself in the gameover screen.
Yup again. That's normal and you need to restart the map now that you've lost all your lives. Whenever you see the text "Go To: <map name>" you need to manually select and load that map from the menu.
Posted by: Duke64
« on: September 15, 2018, 12:56:55 AM »

Updated on Turok Sanctum, feel free to check and let me know to be sure, pretty sure I did.. Great job.

:raptoid: :raptoid: :raptoid: :raptoid: :raptoid: :raptoid:

 :treasure: :treasure: :treasure: :treasure:
Posted by: Raffine52
« on: September 14, 2018, 11:41:45 PM »

Well Done. Now I can Play Turok 2 With my Friends!
Posted by: Badger
« on: September 14, 2018, 11:35:36 PM »

Congratulations! :)
Posted by: BehemothProgrammer
« on: September 14, 2018, 11:27:39 PM »

Well, everyone ... it's done! WE ARE TUROK!!!

After about 8 months I just uploaded v0.9 which includes the entire game from start to finish plus a few bells and whistles. Thanks to everyone who supported this mod in anyway shape or form, it helped me to continue to work on the mod to where it is today. And expect at least a few more updates in the future and until then get out there and hunt some Dinos with your friends.

 :oblivion: :primagen: :queen: :raptoid: :treasure: :t-rex: :alien: :bore: :campaigner: :chronosceptor: :feather: :long-hunter: :nuke:
Posted by: BehemothProgrammer
« on: August 12, 2018, 12:15:11 AM »

Been awhile since an update so I'm updating now even though I'm still not done v0.9 stuff. Anyway, lots of good stuff in this one, see below for details.

  • Created custom UI for looking at your current progress, and warping (when in a checkpoint station).
  • Open the custom menu by selecting the special menu weapon that will prompt you to press fire after remaining still. Use your mouse (look input) to move the cursor and press fire to select options. Pressing jump, crouch, zoom in/out, or alt fire will close the menu.
  • The host can now assign a party leader with 2 new console commands: "call leader0" .. 15, and "call noleader". The party leader is the only one who can advance to a new map by entering a warp portal. By default the first player is the leader. If the assigned leader is no longer in the game, the leader is automatically reassigned to the first active player.
  • Enemies can cloak again without crashing the game in MP
  • The Flashlight is back and has the blue soft light (that was in the beta) that lasts for 30 seconds and slowly fades out.
  • Flare gun charge is now displayed on the gun and plays a sound when fully charged. Flare recharge time increased from 6.0 to 8.0 seconds. And fixed flare gun charge when cheat unlimited ammo was on.
  • By default enemies will no longer vanish after being killed. Enemies position and yaw are now sent to clients when they change and the enemy is dead.
  • New Server Command "call aivanish" - Toggles AI from vanishing shortly after dying
  • All map warps are ready for use when I get the change map script function. Until then a message is displayed: "Go To <Map Name>" telling you what map to go to next. Doing so will warp you to the correct location within that map.
  • Removed the MP victory process that took you to a random map when entering portals.
  • End level portals now require all missions to be completed.
  • New Cheat Server Command "call stations" - Unlocks all Checkpoint Station Warps
  • When you run out of lives the message "Game Over" is displayed and covers the screen. Once I get the change map script function this will restart the current map.
  • On Game Over and failing a Totem map, the game state will be restored when the next map begins.
  • Some Hud Messages now attempt to only display messages to certain Users such as the "<item> required" and "Waiting For Party Leader..." messages.
  • Child arm and feet textures restored.
  • marsh 3 fixed missing and incorrect placed regions on roof near watch tower
  • port 2 added a small bridge where you had to jump into the opening in the wall sideways, and fixed some region draw orders, and fixed some in door lightmap issues, and added a ladder shortcut before the child area.
  • The HUB Checkpoint Station will now always give you health and ammo
  • Switched the River of Souls Talisman and Feather with Death Marshes
  • Additional Checkpoint was added to map Blind 1, where the firestorm cannon is located
  • Players death state is now synced
  • Network now sends 6 bytes less per AI update
  • Weapons and the flashlight will no longer respawn when all players have picked it up
  • Marsh 6 - many fixes for event regions and added a wall higher up for the feather so you can't easily get it and are now forced to go through the level as it was intended.
  • difficulty settings now matter for Port 1-9. The rest of the maps will be in next update. (hopefully. This is a lot of work)
  • When loading an old version of a Co-Op game. The load is prevented and a message is displayed to inform you that it's no longer compatible with the current version of the COOP mod you have.
  • When saving a Co-Op game, the save slot name now includes the version number
  • Dima Chotin fixed up the German localization
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