Posted by: Duke64
« on: October 14, 2018, 10:39:09 PM »This I have to play heh. Invite me to this update.


Posted by: Duke64« on: October 14, 2018, 10:39:09 PM »This I have to play heh. Invite me to this update.
![]() Posted by: BehemothProgrammer« on: October 14, 2018, 07:31:07 PM »Thanks. I was hoping people would like those major changes to the first 4 maps. Which was originally done to extend the length of the coop gameplay for those maps.
And no one (by my knowledge) has found any of the 6 secret areas containing an Oblivion Token. While I'm here, Here's a preview of what's coming in next update. ![]() Posted by: Rok« on: October 14, 2018, 12:53:57 AM »I like the bonus level areas. Co op is a mode where changes like this are acceptable. Great mod.
Posted by: BehemothProgrammer« on: September 25, 2018, 09:24:14 PM »Yes you unzip the .zip file and inside is the .kpf file that the game can load.
Moddb required that it be in zip file so that's why it's there. If you download from TurokSanctum or mediafire it's just the kpf. Posted by: BehemothProgrammer« on: September 22, 2018, 09:34:38 PM »That'd be cool to see in the future. I'd add anyones maps to the mod itself as well if they did any.
I added pointless twitter account just for coop mainly for moddb site. https://twitter.com/turok2c And also updated to v0.9.4 (September 22, 2018) - Fixed Primagen Boss Fight. Sometimes he would try to regen after all his parts were destroyed and skipped going to his next stage. - Fixed Common Platform def. Adding the platform component to the common platform def caused an error in some maps. (because that makes sense...) - Fixed crash when starting a map. My Hud was unnecessarily trying to remove all the image actors when map was ending and the actor pointers could sometimes be bad after the game destroys them. Since they were already getting destroyed there's no need to do it again. Deleted Hud::OnDestroy function. Posted by: Duke64« on: September 21, 2018, 10:57:21 PM »Great job with this mod. Watch when some user maps use this mod as a base for co op user maps. Its hard to see a point to make a map without making it co op available also now.
![]() Posted by: BehemothProgrammer« on: September 21, 2018, 05:37:42 PM »Updated
v0.9.3 (September 21, 2018) - Added a New Game map - Each level now has an Oblivion Token secret in it. Good luck finding them all. It won't be easy. - Platforms now have a script component on them v0.9.2 (September 19th, 2018) - I had to remove the shock effect on enemies from the Charge Dart as it crashed the game for the host when any enemy had a cloak effect on. So I replicated the effect of the shock state and added my own effect as best I could. - Increased shock time to 2-5 seconds for hard and hardcore. And increased minimum shock time to 2 seconds on Easy and Normal. - MP version of the Charge Dart can now shock enemies. - MP version of the Bore now works on enemies. - Charge Dart shows it's charge level on the gun itself. - Shooting enemies while they're in their cloaking animation will now prevent them from constantly trying to cloak after exiting the animation. - Fixed the Mantid Drone from having red blood. Drone_01.skinnedmesh, Bone 14, changed Impact Type from Metal to Creature Flesh. - Fixed Mantid Drone jetpack loop sound and hotpoint from not stopping. - Fixed all AI On Fire Hotpoints from not stopping. - Changed Enemy Spawn particle effect - Hive 4 added checkpoints for Oblivion portal - Fixed Queen Embryos in Hive 8,9 to no longer respawn. - Number of LifeForces are shown at the start of the map and on lifeforce pickup if there's only 1 player in the game - Fixed enemies hit by sunfire pod are now set on fire - Default Difficulty changed to Normal - Went through all the maps and fixed the amount of enemies that were set to Respawn - Combined Lightship 10 and 11 together - Removed all screen flashes from particles Posted by: BehemothProgrammer« on: September 17, 2018, 01:03:27 PM »... Posted by: vis« on: September 16, 2018, 06:22:25 AM »Tnx. Good work, man! I will be free again for long round 2 of co op, hu on discord!
Posted by: BehemothProgrammer« on: September 15, 2018, 11:55:40 PM »Made another update to fix some bad errors. What I get for not testing online.
v0.9.1
Posted by: BehemothProgrammer« on: September 15, 2018, 12:39:11 PM »Congratulations!Thanks. Hopefully next update will get your map in there. Well Done. Now I can Play Turok 2 With my Friends!Thanks. Sure can. Updated on Turok Sanctum, feel free to check and let me know to be sure, pretty sure I did.. Great job.Yup it's right, thanks! Think you could update the description too? Good job! & ThhanksThanks. So do I just download the file and drag it to the mods folder?Yup. My game is buggedYup again. That's normal and you need to restart the map now that you've lost all your lives. Whenever you see the text "Go To: <map name>" you need to manually select and load that map from the menu. Posted by: Duke64« on: September 15, 2018, 12:56:55 AM »Updated on Turok Sanctum, feel free to check and let me know to be sure, pretty sure I did.. Great job.
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Posted by: Raffine52« on: September 14, 2018, 11:41:45 PM »Well Done. Now I can Play Turok 2 With my Friends!
Posted by: Badger« on: September 14, 2018, 11:35:36 PM »Congratulations!
![]() Posted by: BehemothProgrammer« on: September 14, 2018, 11:27:39 PM »Well, everyone ... it's done! WE ARE TUROK!!!
After about 8 months I just uploaded v0.9 which includes the entire game from start to finish plus a few bells and whistles. Thanks to everyone who supported this mod in anyway shape or form, it helped me to continue to work on the mod to where it is today. And expect at least a few more updates in the future and until then get out there and hunt some Dinos with your friends. ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |