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Finish the word: Turok 2: Seeds of ****:
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Topic Summary

Posted by: Duke64
« on: March 20, 2019, 09:55:38 PM »

Nice job on all these updates BP. One day I tell'ya I will like to add some more custom levels in here.

 :raptoid: :raptoid:
Posted by: BehemothProgrammer
« on: March 20, 2019, 05:16:00 PM »

v0.11.3 (March 19, 2019)
- You can now see texture animations the way they were meant to be seen. Fixed all texture animations to not skip there second frame of animation. A bug in Turok 2 skips every 2nd frame of animation, which also means you could never see any animation at all for animations with just 2 frames.
- Fixed hive shield texture animation glitch. Another bug with texture animations in Turok 2 happens with animated textures that are mirrored.
- Fixed a bunch of really incorrect uv values/missing triangles/incorrect textures on static meshes throughout the entire game.
- Minor map fixes in River 7-8, Marsh 7, Lightship 8-9
- Made the flying bird hit box much bigger
- Fixed primagen keys not disappearing for clients when reentering the HUB map after placing all the primagen keys down.


Posted by: BehemothProgrammer
« on: January 23, 2019, 07:10:09 PM »

For this expansion pak enhanced update I bring you the original versions of the N64 maps into COOP! Nearly every map has changed, but the major ones are in the Blind Lair and the Hive. So I hope you didn't get lost in those levels before...lol. Well getting lost with a friend is better than alone right? Anyway also included are some fixes to the game; as always you can see the full change log here.

And because just about all the maps have changed and some have been merged and removed, saves from previous versions of COOP will no longer work correctly. If you are in the middle of game you can of course continue to play through that version rather then update to 0.10. Happy Hunting, Turoks!
Posted by: Duke64
« on: December 22, 2018, 01:29:13 AM »

Great job on updates and we beat the whole mod :raptoid:
Posted by: BehemothProgrammer
« on: December 21, 2018, 05:59:51 PM »

v0.9.8 is now available to download which includes 5 new maps by Badger, Sixty Four, and myself. Death Marsh 7, Fossil Cavern, B464, Cradle To Grave, and Seppuku Station. Dedicated Servers now support saving and loading games at anytime!

Death Marsh 7:

Fossil Cavern:

B464:

Cradle To Grave:

Seppuku Station:
Posted by: Victorious_Games
« on: December 16, 2018, 10:31:46 AM »

Our mods were probably no where near the top 100 LOL. Turok 2 wasn’t even in the top 100 list. Oh well. Basically if you don’t make a mod for a very popular game franchise you more then likely will never get in the top 100. Good job either way man. You’ve made plenty of people happy with your work.
Posted by: BehemothProgrammer
« on: December 15, 2018, 11:58:19 PM »

Thanks again for voting everyone. The voting has ended apparently and I have no idea how the mod did or how many votes it got lol.

Anyway, some time ago Badger contributed his mapping skills and extended the super short Death Marsh 7 map yay! I made a short video of his map and it'll be in the next update so look for that!
Posted by: Victorious_Games
« on: December 04, 2018, 08:37:11 AM »

I voted for you too. But I wouldn't expect to get anywhere near the top of the list. That usually goes to RTS mods and Brutal Doom. But if you do get up there, you deserve it and I will be very surprised. Good job man.
Posted by: Jay Doomed
« on: December 03, 2018, 03:12:11 PM »

Also voted

:campaigner:
Posted by: BehemothProgrammer
« on: December 02, 2018, 07:35:57 PM »

Awesome guys, thanks! I wonder if it can get on some kind of top list on the site.
Posted by: Duke64
« on: December 01, 2018, 12:31:43 AM »

Hey give a vote to turok 2 co op for moddb mod of the year.

https://www.moddb.com/mods/turok-2-co-op-mod
Posted by: BehemothProgrammer
« on: November 08, 2018, 04:54:17 PM »

Updated to version 0.9.6 with some fixes for the weekend as I suspect everyone who noticed this mod last week might be playing this weekend. I'm also no longer uploading to mediafire, from now on this mod will be on moddb and TurokSanctum.

v0.9.6
- Fixed Enemies getting stuck in there animation when they die for clients
- Fixed Deadman not getting removed when they die and spawn another half deadman for clients
- Can no longer open options menu weapon if on a platform
- Removed moveable box and added a ladder in Port of Adia 1
- ?
Posted by: Victorious_Games
« on: November 04, 2018, 09:24:04 PM »

Thank u
Posted by: BehemothProgrammer
« on: November 04, 2018, 04:07:56 PM »

yeah he's on Discord as the name Chewbatrij and his twitter is https://twitter.com/DimaChotin
Posted by: Victorious_Games
« on: November 04, 2018, 03:25:57 PM »

That was a pretty nice trailer. Any way I could get a hold of Dima Chotin myself to talk with him/her?
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