Posted by: raul
« on: May 15, 2017, 02:46:17 AM »Thank you so much BehemothProgrammer, im really looking foward to using this app to craft tons of static meshes for level ideas i have! Looking forward to more updates and support for static meshes!
Posted by: raul« on: May 15, 2017, 02:46:17 AM »Thank you so much BehemothProgrammer, im really looking foward to using this app to craft tons of static meshes for level ideas i have! Looking forward to more updates and support for static meshes!
Posted by: Duke64« on: May 14, 2017, 01:05:41 AM »Awesome! Great tool, that quick fixing lol. Hey I already understand it. Great work its very interesting to look through. The plans you have that you told me are going to make this one of the best tools I have seen in my times not just for Turok. Its already beneficial and very good layout of a program, I appreciate this work and sure many others do and will also. Keep it up! Added to Turok Sanctum and on the mappers modders page you can find it under your name also. https://turoksanctum.com/mappers-and-modders/ Posted by: BehemothProgrammer« on: May 13, 2017, 11:15:19 PM »Awesome!
Posted by: ilgm« on: May 13, 2017, 11:02:16 PM »Works now, thanks. This is great, definitely gonna be useful for modding
Posted by: BehemothProgrammer« on: May 13, 2017, 10:31:38 PM »Yeah I just forgot to include something in the .zip file. It should work now...
Posted by: ilgm« on: May 13, 2017, 09:06:43 PM »Aight, I might have missed something but upon starting the program I'm hit with this error. I'm running Windows 10 64bit. Is there any kind of dependencies Fireseed requires?Registered to also post this. Getting the same error Posted by: DoomMarine23« on: May 13, 2017, 09:05:38 PM »Aight, I might have missed something but upon starting the program I'm hit with this error. I'm running Windows 10 64bit. Is there any kind of dependencies Fireseed requires?
![]() Posted by: BehemothProgrammer« on: May 13, 2017, 07:16:47 PM »Yup. it's the middleman from a modelling program to Turok 2 and back.
Blender-->Fireseed-->Turok 2 Blender<--Fireseed<--Turok 2 Posted by: Mon-Ark« on: May 13, 2017, 06:53:11 PM »So basically the main funciton of this is opening and compilling in wathever format turok2 model files are, right?
Posted by: BehemothProgrammer« on: May 13, 2017, 05:40:28 PM »Is this a windows program we won't need unity or things like that? I agree with Rok its a really cool name. Great work!Yeah it's just a windows program. Just wanted to vouch my support for this. While someday the SDK may have comparable features to your tools, I think what you're doing is not only very awesome, but very important; it will be a huge shot in the arm for modding. Great work my man, best of luck.Thanks! Yeah I hope once I'm done with this more people will want to start making mods for Turok. The first version, v0.5, is available to download now. Right now you can only load, save, and edit values for Skinned Meshs and Animations. You can't import models yet - that's what I'm working on next. Because I'm still working on it, it's possible things might not work perfectly - so backup the animations/skinned meshs before loading/saving even though you probably don't need to, but...just in case. Program Help: Once you open a file a list of it's contents are displayed in a Tree on the left side of the window. You can click on certain items in the tree to display their properties that will show in the right side of the window. Most of the data is mesh related and you shouldn't change. The things you most likely do want to change are Hot Points for skinned meshs (You can add/remove them by right clicking them in the Tree view) and Key Frame Actions for Animations (You can add/remove them by right clicking them in the Tree view) Posted by: Duke64« on: May 13, 2017, 01:02:43 AM »Wow!! How!? Now! Idk what to say. Thanks for your work Behemoth. And hey really cool name for it. Indeed Thanks for your hard work BP i'm going to go ahead and agree with the name is awesome and pin this. Keep it up! Posted by: DoomMarine23« on: May 12, 2017, 06:49:32 PM »Just wanted to vouch my support for this. While someday the SDK may have comparable features to your tools, I think what you're doing is not only very awesome, but very important; it will be a huge shot in the arm for modding. Great work my man, best of luck.
Posted by: Jay Doomed« on: May 12, 2017, 12:27:09 PM »Is this a windows program we won't need unity or things like that? I agree with Rok its a really cool name. Great work!
Posted by: Rok« on: May 11, 2017, 10:02:30 AM »Wow!! How!? Now! Idk what to say. Thanks for your work Behemoth. And hey really cool name for it.
This could be pinned what you guys think? Posted by: Badger« on: May 11, 2017, 01:10:59 AM »That's friggen cool dude. People'll be creating some nice things with this. +1
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