A white texture in game means it didn't create a .kmat file. When you imported it did you check the create .kmat file and copy textures checkboxes? Did it look okay in Fireseed and have textures? (if not it should have a white and purple texture) And did you get any messages warnings/info after importing it?Also note that Turok 2 accepts only .png files for textures, so gotta make sure they are that format in order to successfully copy the textures over.
1) i opened the model viewer for the first time. I imported "bannana_Eater", he is all collapsed on the flloor. I then imported its animations, after going to the animation tab. Nothing changed. Is there a specific order in which we have to import them?2) As for custom animated models, do we just rig and export the models as obj? Sorry im not sure what the process would be for that.3) How do you play animations? i didnt see a "play" button. 4. Can we export the skinned meshes out, as in if i load in a weapon, would i be able to export it out into my modeling package to check the scale, etc?I understand this is work in progress, but just wodnering if those things are possible already. Keep up the great work!