Posted by: Victorious_Games
« on: July 12, 2018, 06:31:00 PM »Yeah I finally got around to trying it out. I'm sticking with the script method for now. Thanks.
Posted by: Victorious_Games« on: July 12, 2018, 06:31:00 PM »Yeah I finally got around to trying it out. I'm sticking with the script method for now. Thanks.
Posted by: BehemothProgrammer« on: July 12, 2018, 05:50:14 PM »If you change loopframe value you'll see what it does. To make an animation shorter you can change the speed of it in the anim file or in script, or remove frames which fireseed doesn't do right now.
Posted by: Victorious_Games« on: July 12, 2018, 09:11:02 AM »Yeah that's what I was talking about. I was wanting to duplicate let's say the Attack1 animation and then rename it to Attack2 within Fireseed. If you do update it please add this feature if possible. Would make some things a lot easier in some cases.
While I got your attention what exactly does the loopframe do? Would that be the easiest way to make an animation shorter by reducing that number to an earlier frame? Posted by: BehemothProgrammer« on: July 12, 2018, 04:28:22 AM »They don't really have names. Each animation has an ID value that indicates what it's used for which you can change in the proprieties when you click on it. But yeah I guess I didn't get around to doing the copy/paste commands for the animations, I'll just make note of that if I ever do anything for it again.
Posted by: Victorious_Games« on: July 11, 2018, 10:18:35 AM »Is there any way to duplicate an animation and give it a different name using Fireseed?
Posted by: raul« on: January 22, 2018, 02:04:04 AM »I had some fun with fireseed these past few evenings. I do have a few questions, maybe requests if you take them. So far everything about it pretty great, i was able to figure things out rather quickly ( granted i have a bit of experience with these things )
We can view the skinned models, but i didnt see anything about being able to make your own. I did do a test to bring in my own custom model ( just a box for this test) and i rigged it with a very simple rig. Though, is a little unclear to me how to import the animations. It is a great future that Fireseed autodetects whats in the folders and displays the information quickly, but i noticed there was no "import anim button". Is that in yet? How do you view the skeletons themselves, i see the names on the side. Was trying to see how the skeletons of the meshes are built. To get a sense of what i needed to do. Or maybe if i made a monster just name the bones the name and associate it with those animations files. But icant see the bones. Anyway, thank you so much for putting in the time to craft this tool. It has been immensevly useful! ![]() Posted by: raul« on: January 15, 2018, 02:45:56 PM »Best news since slice bread! Im really excited now i really wanna start working on stuff right away. Been just writing notes for myself. Some stuff here and there but now its going down for reals!! Thank you so much!
Posted by: DoomMarine23« on: January 11, 2018, 12:30:51 PM »Great job man, one step closer to world domination
![]() Posted by: Jay Doomed« on: January 11, 2018, 11:28:39 AM »Downloading now. Thanks again bp for big work and helpful projects like this I don't know how you do it
![]() Lol that picture Posted by: Duke64« on: January 10, 2018, 06:18:58 PM »Already updated on Turok Sanctum of course. And I like that when choosing a skinned mesh it selects the anim that goes with it by itself, it highlights what surface is which on the material, and shows where the hotpoints are located. I'll have to explore more once i need to do somethings in this. Great job!
![]() https://turoksanctum.com/fireseed-model-animation-editor/ ![]() Posted by: BehemothProgrammer« on: January 10, 2018, 04:57:51 PM »Version 0.9 is out now! Thanks to everyone for your continued interest and support in this tool.
Posted by: Dinomite« on: January 04, 2018, 05:47:31 PM »This reminds me of the old Turok 1 PC model and animation viewer from back before the remaster was even announced. Good old times...I was working on it a bit earlier this week. Was changing the UI to make it easy to go through all the models in the game and see what's what as well as a few other things. I'll be updating it to 0.9 with those changes soon. After that I'll work on getting the animations in from other models for at least the collada .dae format. Posted by: Jay Doomed« on: December 29, 2017, 01:47:45 PM »I was working on it a bit earlier this week. Was changing the UI to make it easy to go through all the models in the game and see what's what as well as a few other things. I'll be updating it to 0.9 with those changes soon. After that I'll work on getting the animations in from other models for at least the collada .dae format. I CAN'T WAIT FOR THAT! Good work man thanks for this stuff. Lol just one more post and you can reach 100 post. I hate to bug you more than you probably are but it would be great if fireseed featured the model importer for turok 1. I have imported a model into turok 1 but let's face it its a hassle and kind of tedious process. I would love that ...well keep it up man its really appreciated. Posted by: BehemothProgrammer« on: December 28, 2017, 07:40:13 PM »I was working on it a bit earlier this week. Was changing the UI to make it easy to go through all the models in the game and see what's what as well as a few other things. I'll be updating it to 0.9 with those changes soon. After that I'll work on getting the animations in from other models for at least the collada .dae format.
Posted by: raul« on: December 28, 2017, 01:57:27 AM »Would you maybe take donations
![]() |