Posted by: Victorious_Games
« on: January 07, 2019, 01:58:56 AM »Yes I'll be trying to do that the next time I work on this.
Awesome dude. Can’t wait.
Posted by: Victorious_Games« on: January 07, 2019, 01:58:56 AM »Yes I'll be trying to do that the next time I work on this. Awesome dude. Can’t wait. Posted by: BehemothProgrammer« on: January 06, 2019, 07:24:44 PM »Yes I'll be trying to do that the next time I work on this.
Posted by: Victorious_Games« on: January 06, 2019, 10:33:49 AM »Oh dang I didn’t even notice the updates. Nice job getting those animations easier to copy and remove.
Any chance your next update could include a way to export skinnedmesh models and animations to be worked on? Posted by: BehemothProgrammer« on: January 05, 2019, 07:15:44 PM »sweet
![]() Posted by: Duke64« on: January 05, 2019, 06:04:45 PM »Updated on Sanctum
![]() Posted by: BehemothProgrammer« on: December 18, 2018, 09:15:48 PM »If I have time. I'm doing too many other things so I definitely have none of right now.
Posted by: Victorious_Games« on: December 16, 2018, 10:32:27 AM »Any chance of doing some more updates for this awesome tool?
Posted by: Victorious_Games« on: September 01, 2018, 02:01:38 PM »Nevermind. I just needed to really increase the size of my model. It's all good.
Posted by: Victorious_Games« on: September 01, 2018, 01:06:07 PM »Ok so I'm trying to import an .obj model that I made with an old 3d modeling program called Milkshape3D and it loads into Fireseed without any issues but there is nothing in the view window. Nothing loads up. If I save the model as a static mesh and try to use it in game the game crashes. Is there a possibility that Milkshape3D doesn't export a proper .obj model that Fireseed can use?
Posted by: Victorious_Games« on: July 12, 2018, 06:31:00 PM »Yeah I finally got around to trying it out. I'm sticking with the script method for now. Thanks.
Posted by: BehemothProgrammer« on: July 12, 2018, 05:50:14 PM »If you change loopframe value you'll see what it does. To make an animation shorter you can change the speed of it in the anim file or in script, or remove frames which fireseed doesn't do right now.
Posted by: Victorious_Games« on: July 12, 2018, 09:11:02 AM »Yeah that's what I was talking about. I was wanting to duplicate let's say the Attack1 animation and then rename it to Attack2 within Fireseed. If you do update it please add this feature if possible. Would make some things a lot easier in some cases.
While I got your attention what exactly does the loopframe do? Would that be the easiest way to make an animation shorter by reducing that number to an earlier frame? Posted by: BehemothProgrammer« on: July 12, 2018, 04:28:22 AM »They don't really have names. Each animation has an ID value that indicates what it's used for which you can change in the proprieties when you click on it. But yeah I guess I didn't get around to doing the copy/paste commands for the animations, I'll just make note of that if I ever do anything for it again.
Posted by: Victorious_Games« on: July 11, 2018, 10:18:35 AM »Is there any way to duplicate an animation and give it a different name using Fireseed?
Posted by: raul« on: January 22, 2018, 02:04:04 AM »I had some fun with fireseed these past few evenings. I do have a few questions, maybe requests if you take them. So far everything about it pretty great, i was able to figure things out rather quickly ( granted i have a bit of experience with these things )
We can view the skinned models, but i didnt see anything about being able to make your own. I did do a test to bring in my own custom model ( just a box for this test) and i rigged it with a very simple rig. Though, is a little unclear to me how to import the animations. It is a great future that Fireseed autodetects whats in the folders and displays the information quickly, but i noticed there was no "import anim button". Is that in yet? How do you view the skeletons themselves, i see the names on the side. Was trying to see how the skeletons of the meshes are built. To get a sense of what i needed to do. Or maybe if i made a monster just name the bones the name and associate it with those animations files. But icant see the bones. Anyway, thank you so much for putting in the time to craft this tool. It has been immensevly useful! ![]() |