Is this a windows program we won't need unity or things like that? I agree with Rok its a really cool name. Great work!
Yeah it's just a windows program.
Just wanted to vouch my support for this. While someday the SDK may have comparable features to your tools, I think what you're doing is not only very awesome, but very important; it will be a huge shot in the arm for modding. Great work my man, best of luck.
Thanks! Yeah I hope once I'm done with this more people will want to start making mods for Turok.
The first version, v0.5, is available to download now. Right now you can only load, save, and edit values for Skinned Meshs and Animations. You can't import models yet - that's what I'm working on next. Because I'm still working on it, it's possible things might not work perfectly - so backup the animations/skinned meshs before loading/saving even though you probably don't need to, but...just in case.
Program Help:
Once you open a file a list of it's contents are displayed in a Tree on the left side of the window. You can click on certain items in the tree to display their properties that will show in the right side of the window. Most of the data is mesh related and you shouldn't change. The things you most likely do want to change are Hot Points for skinned meshs (You can add/remove them by right clicking them in the Tree view) and Key Frame Actions for Animations (You can add/remove them by right clicking them in the Tree view)