Turok Games > Turok 2 Seeds of Evil Modding/Mapping

Fireseed v0.9.2 - Model & Animation Editor

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BehemothProgrammer:

Description: Fireseed is a Model and Animation Editor for Turok 2: Seeds of Evil.
Download Link: Fireseed v0.9.2 (TurokSanctum) | Fireseed v0.9.2 (mediafire)
This is outdated. Please use the new Blender Addon Turok 2 tools - https://behemothprogrammer.github.io/Turok2Blender/index.html

Help:

* Select the files you want to edit from a folder by clicking on the change folder button located in the top left of the skinned mesh/animation/static mesh windows. Once you open a file a list of it’s contents are displayed in a Tree on the left side of the window. You can click on certain items in the tree to display their properties that will show in the right side of the window. Most of the data is mesh related and you shouldn’t change. The things you most likely want to do are change Hot Points for skinned meshes (You can add/remove them by right clicking them in the Tree view) and Key Frame Actions for Animations. (You can add/remove them by right clicking them in the Tree view)
* Right click on any number field to bring up a list of "What is this?" options. This will for example tell you what sound 1364 is with a description.
Version 0.9.2

* Fixed Animation Block sorting. Animation blocks with animIDs below 0 will now be put at the end of the array instead of the beginning
Version 0.9.1

* You can now Add/Remove/Copy/Paste Animation Blocks
* You can now change the size of an Animation Blocks Frames/Translations/Rotations
Version 0.9

* Skinned Meshes now animate with there animation and have a track at the bottom of the window that allows you to control it
* You can now export static meshes to obj
* Included with Fireseed is the databases in .txt files found in the "databases" folder
* Skinned Mesh and Animation tabs combined into 1 tab
* Skinned Mesh, Animation, and Static Mesh have a folder view where you can more easily view files
* Skinned Meshes now display correctly
* Clicking on a surface item will highlight that surface
* Clicking on hot points will show there position relative to there Bone ID
* Skinned Mesh and Animation Bones now display there symbols (name) next to the Bone ID
* You can now multi select items in skinned mesh and animation
* Animation Key Frame Action Event Type now also displays it's index value
* You can see the key frame point as a vertex now
* There's now a helper button for Key Frame Actions To set position to a bones position
* For Key Frame Actions with a Radius - A wire Frame Sphere is now displayed
* Selecting vertices in static meshes will display that vertex
* Added options to hide unimportant animation data and to auto play animations
* Fixed some text for the databases
* Changing vertices now updates the mesh
* New import options to rotate the pitch by 90 and scale the object right away
Version 0.8

* Load, Save, Edit Static Meshes
* Import models into Skinned and Static Meshes using Assimp library that supports a lot of file formats
* Database lookup tables for all Turok 2 objects
* View Skinned and Static Meshes in an OpenGL window
* Update notifications
* Added Tutorial and Community sections
* Console window to show errors/warnings/info
Version 0.5

* Load, Save, Edit Skinned mesh files
* Load, Save, Edit Animation files
* Undo/Redo framework
* multi-platform support
TODO:

* Import Skinned Mesh/Animation
* Export Skinned Mesh/Animation
* Video tutorials on how to use Fireseed

Badger:
That's friggen cool dude. People'll be creating some nice things with this. +1

Rok:
Wow!! How!? Now! Idk what to say. Thanks for your work Behemoth. And hey really cool name for it.

This could be pinned what you guys think?

Jay Doomed:
Is this a windows program we won't need unity or things like that? I agree with Rok its a really cool name. Great work!

DoomMarine23:
Just wanted to vouch my support for this. While someday the SDK may have comparable features to your tools, I think what you're doing is not only very awesome, but very important; it will be a huge shot in the arm for modding. Great work my man, best of luck.

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