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Topic Summary

Posted by: DarkDefiler
« on: February 08, 2020, 03:43:37 PM »

Thanks for this program!
Posted by: BehemothProgrammer
« on: January 06, 2019, 07:24:44 PM »

Yes I'll be trying to do that the next time I work on this.
Posted by: BehemothProgrammer
« on: January 05, 2019, 07:15:44 PM »

sweet :treasure:
Posted by: Duke64
« on: January 05, 2019, 06:04:45 PM »

Updated on Sanctum  :feather:
Posted by: BehemothProgrammer
« on: December 18, 2018, 09:15:48 PM »

If I have time. I'm doing too many other things so I definitely have none of right now.
Posted by: BehemothProgrammer
« on: July 12, 2018, 05:50:14 PM »

If you change loopframe value you'll see what it does. To make an animation shorter you can change the speed of it in the anim file or in script, or remove frames which fireseed doesn't do right now.
Posted by: BehemothProgrammer
« on: July 12, 2018, 04:28:22 AM »

They don't really have names. Each animation has an ID value that indicates what it's used for which you can change in the proprieties when you click on it. But yeah I guess I didn't get around to doing the copy/paste commands for the animations, I'll just make note of that if I ever do anything for it again.
Posted by: Jay Doomed
« on: January 11, 2018, 11:28:39 AM »

Downloading now. Thanks again bp for big work and helpful projects like this I don't know how you do it :)




Lol that picture
Posted by: Duke64
« on: January 10, 2018, 06:18:58 PM »

Already updated on Turok Sanctum of course. And I like that when choosing a skinned mesh it selects the anim that goes with it by itself, it highlights what surface is which on the material, and shows where the hotpoints are located. I'll have to explore more once i need to do somethings in this. Great job!



https://turoksanctum.com/fireseed-model-animation-editor/

:primagen:
Posted by: BehemothProgrammer
« on: January 10, 2018, 04:57:51 PM »

Version 0.9 is out now! Thanks to everyone for your continued interest and support in this tool.
  • Skinned Meshes now animate with there animation and have a track at the bottom of the window that allows you to control it
  • You can now export static meshes to obj
  • Included with Fireseed is the databases in .txt files found in the "databases" folder
  • Skinned Mesh and Animation tabs combined into 1 tab
  • Skinned Mesh, Animation, and Static Mesh have a folder view where you can more easily view files
  • Skinned Meshes now display correctly
  • Clicking on a surface item will highlight that surface
  • Clicking on hot points will show there position relative to there Bone ID
  • Skinned Mesh and Animation Bones now display there symbols (name) next to the Bone ID
  • You can now multi select items in skinned mesh and animation
  • Animation Key Frame Action Event Type now also displays it's index value
  • You can see the key frame point as a vertex now
  • There's now a helper button for Key Frame Actions To set position to a bones position
  • For Key Frame Actions with a Radius - A wire Frame Sphere is now displayed
  • Selecting vertices in static meshes will display that vertex
  • Added options to hide unimportant animation data and to auto play animations
  • Fixed some text for the databases
  • Changing vertices now updates the mesh
  • New import options to rotate the pitch by 90 and scale the object right away
Posted by: Dinomite
« on: January 04, 2018, 05:47:31 PM »

I was working on it a bit earlier this week. Was changing the UI to make it easy to go through all the models in the game and see what's what as well as a few other things. I'll be updating it to 0.9 with those changes soon. After that I'll work on getting the animations in from other models for at least the collada .dae format.

I CAN'T WAIT FOR THAT! Good work man thanks for this stuff. Lol just one more post and you can reach 100 post.

I hate to bug you more than you probably are but it would be great if fireseed featured the model importer for turok 1. I have imported a model into turok 1 but let's face it its a hassle and kind of tedious process. I would love that ...well keep it up man its really appreciated.
This reminds me of the old Turok 1 PC model and animation viewer from back before the remaster was even announced. Good old times...
Posted by: Jay Doomed
« on: December 29, 2017, 01:47:45 PM »

I was working on it a bit earlier this week. Was changing the UI to make it easy to go through all the models in the game and see what's what as well as a few other things. I'll be updating it to 0.9 with those changes soon. After that I'll work on getting the animations in from other models for at least the collada .dae format.

I CAN'T WAIT FOR THAT! Good work man thanks for this stuff. Lol just one more post and you can reach 100 post.

I hate to bug you more than you probably are but it would be great if fireseed featured the model importer for turok 1. I have imported a model into turok 1 but let's face it its a hassle and kind of tedious process. I would love that ...well keep it up man its really appreciated.
Posted by: BehemothProgrammer
« on: December 28, 2017, 07:40:13 PM »

I was working on it a bit earlier this week. Was changing the UI to make it easy to go through all the models in the game and see what's what as well as a few other things. I'll be updating it to 0.9 with those changes soon. After that I'll work on getting the animations in from other models for at least the collada .dae format.
Posted by: DoomMarine23
« on: October 12, 2017, 09:44:12 PM »

Ah, I understand my man. Take your time.
Posted by: BehemothProgrammer
« on: October 12, 2017, 07:48:41 PM »

I haven't done some animation stuff yet such as importing all the bones on skinned meshes.
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