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Topic Summary

Posted by: BehemothProgrammer
« on: February 12, 2020, 05:01:19 PM »

Each model has a list of materials it uses. In the Fireseed editor (https://www.turokforums.com/index.php?topic=388.0) the local path to the material is defined in a list known as surfaces. You can edit the material in it's .kmat file with a text editor. There are a bunch of properties each material can have, you can see what most of them are by viewing other materials. In game you can see information about of what material the player is looking at by typing traceworldinfo if you need to. And particles are all the .particle files.
Posted by: Badger
« on: February 11, 2020, 10:16:22 PM »

The T1 and T2 editors are only good for editing maps, the other features are unfinished (and probably wont ever be finished).

To edit the non-map files, you need to go to your root folder, rename "game.kpf" to "game.zip" and extract those files. From there you can modify the game. Unsure what exactly you're trying to edit. If it's the sprites for explosions and such, it's pretty straightforward. Actual particles in the particles folder, im unsure.
Posted by: DarkDefiler
« on: February 09, 2020, 12:16:17 AM »

How do I go about editing materials and setting new materials for models in Turok 2? In Kex Studio there is a taskbar of other tools but ONLY the Level Editor comes up. any ideas?

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