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Topic Summary

Posted by: Badger
« on: March 21, 2020, 10:43:46 PM »

From BP:

Quote
actor or region trigger --> eventlink which trigger --> actors or misc

you can set them to not be invisible at the start by changing their flags. And they can be triggered with the auto trigger flag and then if the player enters the enemies touch radius they will be triggered. But 95% of the time you want to trigger them with eventlinks.

Pretty much the key ingredient to actors in T2, which is a big difference in how T1 actors are handled.
Posted by: Duke64
« on: March 21, 2020, 07:54:32 PM »

I'm glad you figured it out. I could of helped but I've been dealing with a lot. But good job. Good luck.
Posted by: Badger
« on: March 21, 2020, 05:05:01 PM »

Personally, I couldn't help because I didn't know the answer. If you don't know the answer, you simply keep your mouth shut. Also, maybe people were not aware because generally not everyone checks these forums or even posts on this forum anymore, it's riddled with spam, most of the posts have been necro'ed, so it's hard to navigate and find stuff now.

I did ask BP for an answer, but didn't get a reply back yet.
Posted by: Badger
« on: March 21, 2020, 04:31:22 PM »

 :treasure:
Posted by: shinyditto12
« on: March 20, 2020, 07:02:01 PM »

I actually managed to figure it out, so its all good now
Posted by: shinyditto12
« on: March 16, 2020, 10:39:03 PM »

Hey guys, i have been working on making some levels for Turok 2 and its all going well, but there is one problem that has been eluding me. I have no idea how to make the enemies spawn. Everytime i go to test out the maps, the never spawn. Do i have to use an actor? is there a special thing i gotta click on in the properties? let me guys know if you have the answers
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