Posted by: Victorious_Games
« on: July 12, 2018, 08:52:13 PM »Ok so the only way to keep the barrels from spraying blood everywhere when hitting them with lets say a scorpion missile, that does explosive damage to human and creature material types, is to make the particle effect spawned when hitting monsters or humans not produce any kind of blood effects. For some reason the exploding barrels or even the destructible walls in the river of souls 1 map are using the explosion particle effects that are supposed to be used by the flesh materials. The material files for the barrel textures are set to have a default material type. What is up with this? Bullets do not do this at all. This only happens if a projectile is set to do explosive type = 17 damage to monsters. If you set the damage type to 2 the barrels use the default material type. Anybody got a clue?