Posted by: Victorious_Games
« on: July 05, 2018, 10:52:51 AM »These are some questions I have about modding Turok 2. I wanted to ask about them first before I go trying to implement them. I didn't want to waste my time on impossible ideas.
Is there a way to to resize blood splat decals?
Is there a way to increase the firing rate for weapons?
Is there a way to make particle effects that are created by weapons loop forever?
Is there a way to have more then 1 firing animation for weapons such as if I press the primary fire button you get one animation but if I press the alternate fire button ( the scope enable/disable button ) you get another firing animation?
Is there a way to change a monsters skin texture when it dies like if it's killed by the flamethrower it turns black?
Is there a way to make the fire that gets on a monster when it's burned by the flamethrower to cover it's whole body and not just it's upper torso?
Is it possible to have a monster spawn another monster through scripts?
Is there a way to to resize blood splat decals?
Is there a way to increase the firing rate for weapons?
Is there a way to make particle effects that are created by weapons loop forever?
Is there a way to have more then 1 firing animation for weapons such as if I press the primary fire button you get one animation but if I press the alternate fire button ( the scope enable/disable button ) you get another firing animation?
Is there a way to change a monsters skin texture when it dies like if it's killed by the flamethrower it turns black?
Is there a way to make the fire that gets on a monster when it's burned by the flamethrower to cover it's whole body and not just it's upper torso?
Is it possible to have a monster spawn another monster through scripts?