If it's putting you back to the main menu there must be an error message at least in the console. See what it's saying there to understand what's wrong. But my guess is that your in developer mode. To test maps in multiplayer you must make sure you are not in developer mode (developer 0)
Quote from: BehemothProgrammer on August 21, 2017, 09:47:50 PMIf it's putting you back to the main menu there must be an error message at least in the console. See what it's saying there to understand what's wrong. But my guess is that your in developer mode. To test maps in multiplayer you must make sure you are not in developer mode (developer 0)Him being in developer mode seems to be the case (at least it makes sense with the symptoms). Normally an error message shows up, but because of another bug fix the error message is being removed before it's displayed. Thanks for bringing that to my attention.Note that you can play multiplayer while in developer mode, just not network multiplayer. Local splitscreen will work and can even be launched using the testsplitscreen CCMD (2 optional args, # local players and a map to load, so "testsplitscreen 4 levels/mp/city-4.map" will start a 4 local-player game on that map).
Off topic but I wounder if I can get a splitscreen game in a dedicated hosted match.
Quote from: Snake Plissken on August 22, 2017, 06:47:50 PMOff topic but I wounder if I can get a splitscreen game in a dedicated hosted match. Yes, in fact it was one of the advertised features. Hosting and joining any games (regardless of network service) allows for splitscreen players in the same session. The local players option isn't avalible in all lobby modes for no reason. From a technical standpoint, it actually makes no sense not to support it, as the player/node systems are mutually exclusive; A node controls a player, and a player controls a node, but there is nothing that suggests that a node and player are the same thing. In fact a dedicated server is a node with no players, so splitscreen is just a node with multiple players.
So unless my train of thought is off, can there be more then 4 playersplitscreen. What about 16 player splitscreen.
I tested it when I got home and it work I could connect but seems like only that one time now I'm getting on next startup since, a keyhash error showing my ragewars.kpf mod displayed twice.
Quote from: Snake Plissken on August 23, 2017, 12:45:10 PMSo unless my train of thought is off, can there be more then 4 playersplitscreen. What about 16 player splitscreen.There could be 16, nothing technically stops it, but the limit is statically compiled to 4. It would also require 16 generic Direct Input controllers, as XInput (Xbox controllers) has a hard-limit of 4.Quote from: Snake Plissken on August 23, 2017, 12:47:15 PMI tested it when I got home and it work I could connect but seems like only that one time now I'm getting on next startup since, a keyhash error showing my ragewars.kpf mod displayed twice.That means you are loading the mod twice. Don't do that. Remember, if something is in your mods folder, it is automatically loaded; loading it again manually will just load it again.