Posted by: Jay Doomed
« on: March 31, 2017, 02:23:54 PM »Thanks xD I actually just learned that also. So skipping a level number in the hub info breaks the flow. Something I also learned today so thanks too. 

Posted by: Jay Doomed« on: March 31, 2017, 02:23:54 PM »Thanks xD I actually just learned that also. So skipping a level number in the hub info breaks the flow. Something I also learned today so thanks too.
![]() Posted by: Gazer« on: March 31, 2017, 02:13:34 PM »No Shit! Just because I skipped level 10? MF * SOB * BFG -RoTfLmao
Do you know how long I spent on this. OMFG. Well then this map is not complete, but it's playable and a lot better than "City 4" for multiplayer. Although the one that I sent you has a vertex error that I have since fixed. So Jay Doomed you are a stud. Thanks - Gazer - lol Posted by: Jay Doomed« on: March 31, 2017, 02:05:32 PM »Yep you skipped level 10 in hubinfo which breaks the flow change it to level 10 and 11 instead of 11 and 12. And you're good to go. Btw Duke64 helped me to understand all so I thank him myself.
Hub kHub_Multiplayer { title "" multiplayer "1" level_1 klevel_MP_City4 level_2 kLevel_MP_City5 level_3 kLevel_MP_Marshes5 level_4 kLevel_MP_Harbor9 level_5 kLevel_MP_Mosh_crypt level_6 kLevel_MP_Vulcans_Forge level_7 kLevel_MP_H_2_Whoa level_8 kLevel_MP_Cavern1 level_9 kLevel_MP_OblivionDM level_10 kLevel_MP_gaz01 level_11 kLevel_MP_GazCity } Well I got it in there finally, but only by cheating and swapping my map into another maps hub definition. Jay wtf? did you get it in there? I see your picture but the file I sent you is not named Gazers City? Yeah I made it myself since yours was not working but yeah its just the level numbers in hubinfo ![]() I'm dying to remove the cerebral bore from all maps. They really need to edit this weapon its completely op and spam. Man give the thing 2-3 shots I'm tired of it. You know there is trolls trolling the servers they really rush to the cerebral bores and troll the fouck out of noobs. If the devs dont care about troll spammers chasing away general users then IDK. but seriously the bore is fucked up but the people who do it are idiots they even send little troll text's after bore kills and winning. They won't beat me though I will shove my shotgun so far up there ass they will wish I used a bore. Posted by: Gazer« on: March 31, 2017, 02:02:36 PM »Well I got it in there finally, but only by cheating and swapping my map into another maps hub definition. Jay wtf? did you get it in there? I see your picture but the file I sent you is not named Gazers City?
the comment about the cerebral bore was just to be sarcastic, or ironic. I figure some people will use the editor for that right off. Posted by: Jay Doomed« on: March 31, 2017, 01:57:45 PM »![]() I'm going through your kpf and trying to figure why you couldn't see. First things first: Why did you skip over Level 10? Hub kHub_Multiplayer { title "" multiplayer "1" level_1 klevel_MP_City4 level_2 kLevel_MP_City5 level_3 kLevel_MP_Marshes5 level_4 kLevel_MP_Harbor9 level_5 kLevel_MP_Mosh_crypt level_6 kLevel_MP_Vulcans_Forge level_7 kLevel_MP_H_2_Whoa level_8 kLevel_MP_Cavern1 level_9 kLevel_MP_OblivionDM level_11 kLevel_MP_gaz01 level_12 kLevel_MP_GazCity } I don't know if that would effect it but I have a feeling it could. Checking more..... Posted by: Smoke39« on: March 31, 2017, 01:37:43 PM »I'm dying to remove the cerebral bore from all maps. Why don't you just stub out the weapon's pickup actor definition? Or change its max ammo to 1? Posted by: Gazer« on: March 31, 2017, 01:05:07 PM »Morning Jay DOOMed
![]() I followed instructions and tried every other thing I could think of too. I went through every cursed file in the game looking for a problem 5 times. Check your private message I'll send you a link. -Gazer I just tried something that got a map in there so I guess I have to start over. Thing is it was not the map that I specified! Lovely Posted by: Jay Doomed« on: March 31, 2017, 11:49:26 AM »Thanks 64! Worked perfect! Really appreciate that since I was one of the guys who asked haha.
![]() If it didn't work you probably did something wrong? Why isn't it working are you getting an error message or its just not showing? Be sure where you put the level is correct. Put it in levels/mp because the lines define that's where it is. For this to work you will need a defs folder and a levels/mp folder all in one kpf. Level kLevel_MP_ROSJ { saturation_color “0.001 0.03 0.02” saturation_power 1.5 maxZDrawDistance 2000.0 scriptFile “scripts/map/generic_script.txt” levelFile “levels/mp/Ros-Jay.map” levelName “River of Souls” } Also, note that if you are simply taking out cerebral bores you will only need to replace the map files and you wouldn't have to do any new definitions for existing maps. Posted by: Gazer« on: March 31, 2017, 11:31:40 AM »You know I followed your instructions to load a multiplayer map but it's not working for me. If anybody has a workaround to add a new multiplayer map to server list please post here. I'm dying to remove the cerebral bore from all maps.
Also lighting information for the editor. How do I change the shape of a light actor. It might be a broken feature. thanks -Gazer Posted by: Rok« on: March 30, 2017, 08:18:49 PM »Between you, snake, smoke, and behemoth I think I have learned to understand modding some guys lol. I mean I never had a desire to learn but its kind of just growing on me.
So this last guide it makes a mp map playable from the menu server? Posted by: Duke64« on: March 30, 2017, 12:44:06 PM »How to run a MP map All this will be updated please give me time!!
https://duke64nukem.com/2017/03/30/turok-2-mapping-mod-guide-how-to-get-a-mp-map-modded-into-the-game/ Posted by: Duke64« on: March 18, 2017, 11:40:50 PM »READ FIRST! Turok 2 Modding Get Started Basic Guide: https://turoksanctum.com/turok-2-modding-get-started-basic-guide/
---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- Modding Guides: How to mod a Mp map into the game and launch it on the server: https://duke64nukem.com/2017/03/30/turok-2-mapping-mod-guide-how-to-get-a-mp-map-modded-into-the-game/ Edit Crosshair Guide(Behemoth): http://www.turokforums.com/turok-2-seeds-of-evil-moddingmapping/please-standby-wip-board/msg10324/#msg10324 Setting up Secondary Fire on weapons Guide: https://turoksanctum.com/secondary-fire-weapons-guide/ ----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- Editor Guides: Using the Editor Get Started Going over the interface and more basics: https://duke64nukem.com/2017/05/09/turok-2-editor-basics-and-lets-build-a-room-guide/ Creating a Jumpad in the editor: https://duke64nukem.com/2017/04/22/turok-2-soe-mapping-editor-guide-creating-a-jump-pad/ Video Guide Let's Build a Room: Some actors are missing in the editor some of these include a few ammo and weapon actors, very easy way around that here: https://turoksanctum.com/turok-2-soe-editor-weapons-and-ammo-singleobjecttype/ Creating a Door Turok 2 editor: https://turoksanctum.com/turok-2-editor-kex-studio-how-to-make-a-door/ Creating a Local portal/teleport: https://turoksanctum.com/turok-2-creating-a-local-teleport/ |