Author Topic: Turok 2 Seeds Of Evil Modding (Get Started Guides)  (Read 46512 times)

Offline Duke64

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Re: Turok 2 Seeds Of Evil Modding (Get Started Guides)
« Reply #20 on: April 11, 2017, 05:32:18 PM »
Hmm a few things to consider here Gazer. New Mp maps means there are new numbers being used for the mp levels in hub info. You may have to edit your defs and switch numbers around. It may be best to extract the 3 def files again. And copy and paste you definitions into them again because there may even be new definitions in them. Which would then make it so when it loads yours it wont find certain things. So update your kpf using the newest defs is the cleanest way to go. I can't tel 100% yet without looking at anything though.

Checking now though excuse me just rambled that part out up there^ Worked fine for me just do what I say above should work. When there are updates we have to consider the changes they are not responsible for changes to our mods when they are trying to make the game better.
« Last Edit: April 11, 2017, 06:13:28 PM by Duke64 »
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Offline Gazer

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Re: Turok 2 Seeds Of Evil Modding (Get Started Guides)
« Reply #21 on: April 12, 2017, 04:20:30 PM »
Ok so there's an addition for "User Created.txt" in the multiplayer server section. And the 'Show Compatible Mods" checkbox. If someone with scripting talent would set that up and explain the necessary text files, would be cool. I suppose Kaiser is just giving us a few breadcrumbs to follow.

-gg -Gazer
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Offline Jay Doomed

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Re: Turok 2 Seeds Of Evil Modding (Get Started Guides)
« Reply #22 on: April 12, 2017, 04:30:08 PM »
I think that's just for user created maps that are included with the game like caverns-1. Does that mean there's possibly going to be more?? Hope so would be a neat idea yeah! Well i'm not sure yet haven't really looked at how that's set up quite yet.
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Offline ひまわりくん

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Re: Turok 2 Seeds Of Evil Modding (Get Started Guides)
« Reply #23 on: April 12, 2017, 06:47:26 PM »
So, which folder(s) control which songs/tracks play during the cinematics?

Already looked at the cinemas folder but I can't find what I'm looking for.

Offline Duke64

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Re: Turok 2 Seeds Of Evil Modding (Get Started Guides)
« Reply #24 on: April 12, 2017, 07:14:44 PM »
So, which folder(s) control which songs/tracks play during the cinematics?

Already looked at the cinemas folder but I can't find what I'm looking for.

Go into the cinema text files there is a place to override music.  You have to place a number there you get the specific number by looking into musicinfo.txt (inside defs)

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"Boo, No soup for you"
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Offline ひまわりくん

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Re: Turok 2 Seeds Of Evil Modding (Get Started Guides)
« Reply #25 on: April 12, 2017, 09:28:12 PM »
So, which folder(s) control which songs/tracks play during the cinematics?

Already looked at the cinemas folder but I can't find what I'm looking for.

Go into the cinema text files there is a place to override music.  You have to place a number there you get the specific number by looking into musicinfo.txt (inside defs)
So, if I wanted to change the track that plays in the oblivion portals, where it says overrideMusic = 1, I would need to replace that number 1 with say 21?

Am I on the right track or did I miss something?

Offline Duke64

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Re: Turok 2 Seeds Of Evil Modding (Get Started Guides)
« Reply #26 on: April 12, 2017, 10:04:18 PM »
So, if I wanted to change the track that plays in the oblivion portals, where it says overrideMusic = 1, I would need to replace that number 1 with say 21?

Am I on the right track or did I miss something?

That's correct yep that should do it. That would play totem2.ogg or 17.flac

Music 21
{
    file    "music/n64/totem2.ogg"
    alt     "music/pc/Iguana Entertainment - 17.flac"
}
« Last Edit: April 12, 2017, 10:07:44 PM by Duke64 »
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Offline Duke64

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Re: Turok 2 Seeds Of Evil Modding (Get Started Guides)
« Reply #27 on: April 22, 2017, 01:30:23 PM »
Updated op and added this: How to create a jump pad in the editor. It should be all of it but you know me heh. Sometimes I miss a step on accident so please let me know if all is well if you get a question or anything...

https://duke64nukem.com/2017/04/22/turok-2-soe-mapping-editor-guide-creating-a-jump-pad/

Something else notable from this guide for other uses is getting a maps x, y, z position.

"Its really easy to get a position on a map. Just use your view point and look at the spot you want and at the bottom of the editor it will give you the position."
« Last Edit: April 22, 2017, 01:50:14 PM by Duke64 »
Dinosaur Hunter
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"You are tiny grasshopper"
"Suck it down"
"Boo, No soup for you"
"Arrrgghhhh"
"I live again"

Offline Gazer

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Re: Turok 2 Seeds Of Evil Modding (Get Started Guides)
« Reply #28 on: April 22, 2017, 04:28:17 PM »
Something else notable from this guide for other uses is getting a maps x, y, z position.

Hi Duke .. how the doomhell are you? Ha.  ::) cool little number 9, upside down it looks like 6.

Hey I'm looking for a texture in editor I haven't found yet. Do you know the number, of the mesh for the transparent rings above the jump pads on city 5 map? The graveyard MP map. Also do you know any shortcuts in the model viewer window? I've started a database of jpegs, I guess it will take many months to complete.

Thanks Duke, n1ce. -Gazer

EDIT; so ok I get it, I was looking for a texture with a shader to make the rings above the jump pad but it's a particle file. I think in terms of brushes and not meshes, albeit they are basically the same thing. It looks like there are quite a lot of them and I haven't gotten into those yet. Still hoping there some shortcut's to scrolling through that damn model selection menu.  ??? ty -Gazer
« Last Edit: April 23, 2017, 03:17:24 AM by Gazer »
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Offline Duke64

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Re: Turok 2 Seeds Of Evil Modding (Get Started Guides)
« Reply #29 on: April 24, 2017, 08:10:38 PM »
Yep that's a particle alright and the best shortcut I know in the models is right clicking a mesh on a level and choosing show selected mesh in model picker.
Dinosaur Hunter
"Its time to make tracks"
"You are tiny grasshopper"
"Suck it down"
"Boo, No soup for you"
"Arrrgghhhh"
"I live again"

 

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