Posted by: Sneakze
« on: May 11, 2017, 12:02:19 PM »Has it literally been that all along? fml lol
thanks Rok
thanks Rok

Posted by: Sneakze« on: May 11, 2017, 12:02:19 PM »Has it literally been that all along? fml lol
thanks Rok ![]() Posted by: Rok« on: May 11, 2017, 11:56:48 AM »I'm eager to get the editor, anyone wanna share that info?Just type kexstudio in the console Posted by: Sneakze« on: May 11, 2017, 11:53:15 AM »I'm eager to get the editor, anyone wanna share that info?
![]() Posted by: Rok« on: May 11, 2017, 10:17:31 AM »Thanks Dukey now blobs like I can understand. You know what... I'm going to make a dm map. Mark my words lmao
Posted by: Jay Doomed« on: May 10, 2017, 01:29:13 PM »New Guide this time in the form of a video again hehe. Let's build a room that will be a playable map in the game. Mostly for DM map and its really a basic guide but it will show you all to get a playable map generally.Very good video and new guide ![]() Posted by: Duke64« on: May 09, 2017, 08:57:56 PM »New Guide this time in the form of a video again hehe. Let's build a room that will be a playable map in the game. Mostly for DM map and its really a basic guide but it will show you all to get a playable map generally.
Turok 2 Editor Get started/Interface and tips: https://duke64nukem.com/2017/05/09/turok-2-editor-basics-and-lets-build-a-room-guide/ Video Let's build a room that's playable in the game. Updated Op now. Posted by: Jay Doomed« on: April 25, 2017, 12:06:53 PM »Updated op and added this: How to create a jump pad in the editor. It should be all of it but you know me heh. Sometimes I miss a step on accident so please let me know if all is well if you get a question or anything... Thanks man! I couldn't quite figure out the jumppad this should make it easier when I got back to look at it again. Look forward to more guides ![]() Posted by: Duke64« on: April 24, 2017, 08:10:38 PM »Yep that's a particle alright and the best shortcut I know in the models is right clicking a mesh on a level and choosing show selected mesh in model picker.
Posted by: Gazer« on: April 22, 2017, 04:28:17 PM »Something else notable from this guide for other uses is getting a maps x, y, z position. Hi Duke .. how the doomhell are you? Ha. ![]() Hey I'm looking for a texture in editor I haven't found yet. Do you know the number, of the mesh for the transparent rings above the jump pads on city 5 map? The graveyard MP map. Also do you know any shortcuts in the model viewer window? I've started a database of jpegs, I guess it will take many months to complete. Thanks Duke, n1ce. -Gazer EDIT; so ok I get it, I was looking for a texture with a shader to make the rings above the jump pad but it's a particle file. I think in terms of brushes and not meshes, albeit they are basically the same thing. It looks like there are quite a lot of them and I haven't gotten into those yet. Still hoping there some shortcut's to scrolling through that damn model selection menu. ![]() Posted by: Duke64« on: April 22, 2017, 01:30:23 PM »Updated op and added this: How to create a jump pad in the editor. It should be all of it but you know me heh. Sometimes I miss a step on accident so please let me know if all is well if you get a question or anything...
https://duke64nukem.com/2017/04/22/turok-2-soe-mapping-editor-guide-creating-a-jump-pad/ Something else notable from this guide for other uses is getting a maps x, y, z position. "Its really easy to get a position on a map. Just use your view point and look at the spot you want and at the bottom of the editor it will give you the position." Posted by: Duke64« on: April 12, 2017, 10:04:18 PM »So, if I wanted to change the track that plays in the oblivion portals, where it says overrideMusic = 1, I would need to replace that number 1 with say 21? That's correct yep that should do it. That would play totem2.ogg or 17.flac Music 21 { file "music/n64/totem2.ogg" alt "music/pc/Iguana Entertainment - 17.flac" } Posted by: ひまわりくん« on: April 12, 2017, 09:28:12 PM »So, if I wanted to change the track that plays in the oblivion portals, where it says overrideMusic = 1, I would need to replace that number 1 with say 21?So, which folder(s) control which songs/tracks play during the cinematics? Am I on the right track or did I miss something? Posted by: Duke64« on: April 12, 2017, 07:14:44 PM »So, which folder(s) control which songs/tracks play during the cinematics? Go into the cinema text files there is a place to override music. You have to place a number there you get the specific number by looking into musicinfo.txt (inside defs) Posted by: ひまわりくん« on: April 12, 2017, 06:47:26 PM »So, which folder(s) control which songs/tracks play during the cinematics?
Already looked at the cinemas folder but I can't find what I'm looking for. Posted by: Jay Doomed« on: April 12, 2017, 04:30:08 PM »I think that's just for user created maps that are included with the game like caverns-1. Does that mean there's possibly going to be more?? Hope so would be a neat idea yeah! Well i'm not sure yet haven't really looked at how that's set up quite yet.
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