Modify message

Subject:
Message icon:

Attach:
(Clear Attachment)
(more attachments)
Restrictions: 4 per post, maximum total size 1024KB, maximum individual size 1024KB
Verification:
Type the letters shown in the picture
Listen to the letters / Request another image

Type the letters shown in the picture:
Type ot the full word: TUR**:
Finish the word: Turok 2: Seeds of ****:
Finish the word: Turok Dinosaur ******:

shortcuts: hit alt+s to submit/post or alt+p to preview


Topic Summary

Posted by: Duke64
« on: May 23, 2017, 09:07:54 PM »

So this isn't much of a guide its more like some info but it could guide in a way.

Some actors are missing in the editor some of these include a few ammo and weapon actors, very easy way around that here: https://turoksanctum.com/turok-2-soe-editor-weapons-and-ammo-singleobjecttype/

I am making a push to make more in depth guides using the editor like that video guide soon. We are going to go over a lot. But I'm a bit busy making some maps right atm.

Just another quick heads up Duke, you may want to mention about extracting the game.kpf file in your Turok Sanctum guide :)

edit: noticed you have it in this forum post btw :)

I will look into including that for sure might as well cover all angles in one go, thanks. Updated my original post much neater I say ;)
Posted by: Sneakze
« on: May 12, 2017, 08:44:01 AM »

Just another quick heads up Duke, you may want to mention about extracting the game.kpf file in your Turok Sanctum guide :)

edit: noticed you have it in this forum post btw :)
Posted by: Sneakze
« on: May 11, 2017, 01:50:39 PM »

No worries!

Very helpful guide :)
Posted by: Duke64
« on: May 11, 2017, 12:57:13 PM »

I'm eager to get the editor, anyone wanna share that info? :P
Just type kexstudio in the console

Yes and sorry I left that out of my get started guide I have been using it everyday for awhile I forget minor things like how to start it xD I updated my editor get started post with how to access the editor also now.
Has it literally been that all along? fml lol

thanks Rok :)
Yes that's all you do xD good luck :)
Posted by: Sneakze
« on: May 11, 2017, 12:02:19 PM »

Has it literally been that all along? fml lol

thanks Rok :)
Posted by: Rok
« on: May 11, 2017, 11:56:48 AM »

I'm eager to get the editor, anyone wanna share that info? :P
Just type kexstudio in the console
Posted by: Sneakze
« on: May 11, 2017, 11:53:15 AM »

I'm eager to get the editor, anyone wanna share that info? :P
Posted by: Rok
« on: May 11, 2017, 10:17:31 AM »

Thanks Dukey now blobs like I can understand. You know what... I'm going to make a dm map. Mark my words lmao
Posted by: Jay Doomed
« on: May 10, 2017, 01:29:13 PM »

New Guide this time in the form of a video again hehe. Let's build a room that will be a playable map in the game. Mostly for DM map and its really a basic guide but it will show you all to get a playable map generally.

Turok 2 Editor Get started/Interface and tips: https://duke64nukem.com/2017/05/09/turok-2-editor-basics-and-lets-build-a-room-guide/

Video Let's build a room that's playable in the game.



Updated Op now.
Very good video and new guide :o That should help a lot of people out it even helped me out some so far. If anyone wants to start working on a map they should really watch that video! Must of taken sometime to put that video all together with text explaining. Good job! And nice that you also started adding these on the Turok Sanctum
Posted by: Duke64
« on: May 09, 2017, 08:57:56 PM »

New Guide this time in the form of a video again hehe. Let's build a room that will be a playable map in the game. Mostly for DM map and its really a basic guide but it will show you all to get a playable map generally.

Turok 2 Editor Get started/Interface and tips: https://duke64nukem.com/2017/05/09/turok-2-editor-basics-and-lets-build-a-room-guide/

Video Let's build a room that's playable in the game.



Updated Op now.
Posted by: Jay Doomed
« on: April 25, 2017, 12:06:53 PM »

Updated op and added this: How to create a jump pad in the editor. It should be all of it but you know me heh. Sometimes I miss a step on accident so please let me know if all is well if you get a question or anything...

https://duke64nukem.com/2017/04/22/turok-2-soe-mapping-editor-guide-creating-a-jump-pad/

Something else notable from this guide for other uses is getting a maps x, y, z position.

"Its really easy to get a position on a map. Just use your view point and look at the spot you want and at the bottom of the editor it will give you the position."

Thanks man! I couldn't quite figure out the jumppad this should make it easier when I got back to look at it again. Look forward to more guides ;)
Posted by: Duke64
« on: April 24, 2017, 08:10:38 PM »

Yep that's a particle alright and the best shortcut I know in the models is right clicking a mesh on a level and choosing show selected mesh in model picker.
Posted by: Gazer
« on: April 22, 2017, 04:28:17 PM »

Something else notable from this guide for other uses is getting a maps x, y, z position.

Hi Duke .. how the doomhell are you? Ha.  ::) cool little number 9, upside down it looks like 6.

Hey I'm looking for a texture in editor I haven't found yet. Do you know the number, of the mesh for the transparent rings above the jump pads on city 5 map? The graveyard MP map. Also do you know any shortcuts in the model viewer window? I've started a database of jpegs, I guess it will take many months to complete.

Thanks Duke, n1ce. -Gazer

EDIT; so ok I get it, I was looking for a texture with a shader to make the rings above the jump pad but it's a particle file. I think in terms of brushes and not meshes, albeit they are basically the same thing. It looks like there are quite a lot of them and I haven't gotten into those yet. Still hoping there some shortcut's to scrolling through that damn model selection menu.  ??? ty -Gazer
Posted by: Duke64
« on: April 22, 2017, 01:30:23 PM »

Updated op and added this: How to create a jump pad in the editor. It should be all of it but you know me heh. Sometimes I miss a step on accident so please let me know if all is well if you get a question or anything...

https://duke64nukem.com/2017/04/22/turok-2-soe-mapping-editor-guide-creating-a-jump-pad/

Something else notable from this guide for other uses is getting a maps x, y, z position.

"Its really easy to get a position on a map. Just use your view point and look at the spot you want and at the bottom of the editor it will give you the position."
Posted by: Duke64
« on: April 12, 2017, 10:04:18 PM »

So, if I wanted to change the track that plays in the oblivion portals, where it says overrideMusic = 1, I would need to replace that number 1 with say 21?

Am I on the right track or did I miss something?

That's correct yep that should do it. That would play totem2.ogg or 17.flac

Music 21
{
    file    "music/n64/totem2.ogg"
    alt     "music/pc/Iguana Entertainment - 17.flac"
}
SimplePortal 2.3.6 © 2008-2014, SimplePortal