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Topic Summary

Posted by: ilgm
« on: May 25, 2017, 12:21:15 AM »

Updated op and added this: How to create a jump pad in the editor. It should be all of it but you know me heh. Sometimes I miss a step on accident so please let me know if all is well if you get a question or anything...

https://duke64nukem.com/2017/04/22/turok-2-soe-mapping-editor-guide-creating-a-jump-pad/

Something else notable from this guide for other uses is getting a maps x, y, z position.

"Its really easy to get a position on a map. Just use your view point and look at the spot you want and at the bottom of the editor it will give you the position."
Thanks for the guides, really helpful.
I'm having a problem with jumppads though. They work fine but there's something that I keep getting stuck on when I run onto the jumppad, almost like I'm getting stuck on the jumppad sector. Any idea why?



I'm fixing up some unfinished n64 maps to put into my dodgeball mod. Escheria has a bunch of ladders (2 of which are missing) that I'm trying to turn into jumppads. This section in particular had a ceiling collision on the sector which ended up getting in the way of the jumppad so I had to remove it. Not sure if that's causing the weird collision, but I've tried a bunch of different angles for these sectors and still can't find what I'm getting stuck on
Posted by: Revenant32
« on: May 24, 2017, 01:21:27 PM »

Good guides man thanks for your work. I saw this video when you first shared it, this is really nice of you. I'm interested nice documentation and yeah just build that test guide map up with different guides and see what it turns into. I like that idea.
Posted by: Duke64
« on: May 24, 2017, 12:48:45 AM »

Thanks mate. Hey I forgot that map I made in the video guide 'building a room'. I never showed a test play of it working but this should do ;) I'm going to build more on to this map and do most the guides right on it. It will turn into something I don't know what yet but it will form hehh.

Posted by: Rok
« on: May 24, 2017, 12:01:59 AM »

READ FIRST! Turok 2 Modding Get Started Basic Guide: https://turoksanctum.com/turok-2-modding-get-started-basic-guide/

Modding Guides:

How to mod a Mp map into the game and launch it on the server: https://duke64nukem.com/2017/03/30/turok-2-mapping-mod-guide-how-to-get-a-mp-map-modded-into-the-game/

Editor Guides:

Using the Editor Get Started Going over the interface and more basics: https://duke64nukem.com/2017/05/09/turok-2-editor-basics-and-lets-build-a-room-guide/

Creating a Jumpad in the editor: https://duke64nukem.com/2017/04/22/turok-2-soe-mapping-editor-guide-creating-a-jump-pad/

Video Guide Let's Build a Room:


Some actors are missing in the editor some of these include a few ammo and weapon actors, very easy way around that here: https://turoksanctum.com/turok-2-soe-editor-weapons-and-ammo-singleobjecttype/

Yes your op update is much better nice updates :) i'm taking a long time but I did start a map.
Posted by: Duke64
« on: May 23, 2017, 09:07:54 PM »

So this isn't much of a guide its more like some info but it could guide in a way.

Some actors are missing in the editor some of these include a few ammo and weapon actors, very easy way around that here: https://turoksanctum.com/turok-2-soe-editor-weapons-and-ammo-singleobjecttype/

I am making a push to make more in depth guides using the editor like that video guide soon. We are going to go over a lot. But I'm a bit busy making some maps right atm.

Just another quick heads up Duke, you may want to mention about extracting the game.kpf file in your Turok Sanctum guide :)

edit: noticed you have it in this forum post btw :)

I will look into including that for sure might as well cover all angles in one go, thanks. Updated my original post much neater I say ;)
Posted by: Sneakze
« on: May 12, 2017, 08:44:01 AM »

Just another quick heads up Duke, you may want to mention about extracting the game.kpf file in your Turok Sanctum guide :)

edit: noticed you have it in this forum post btw :)
Posted by: Sneakze
« on: May 11, 2017, 01:50:39 PM »

No worries!

Very helpful guide :)
Posted by: Duke64
« on: May 11, 2017, 12:57:13 PM »

I'm eager to get the editor, anyone wanna share that info? :P
Just type kexstudio in the console

Yes and sorry I left that out of my get started guide I have been using it everyday for awhile I forget minor things like how to start it xD I updated my editor get started post with how to access the editor also now.
Has it literally been that all along? fml lol

thanks Rok :)
Yes that's all you do xD good luck :)
Posted by: Sneakze
« on: May 11, 2017, 12:02:19 PM »

Has it literally been that all along? fml lol

thanks Rok :)
Posted by: Rok
« on: May 11, 2017, 11:56:48 AM »

I'm eager to get the editor, anyone wanna share that info? :P
Just type kexstudio in the console
Posted by: Sneakze
« on: May 11, 2017, 11:53:15 AM »

I'm eager to get the editor, anyone wanna share that info? :P
Posted by: Rok
« on: May 11, 2017, 10:17:31 AM »

Thanks Dukey now blobs like I can understand. You know what... I'm going to make a dm map. Mark my words lmao
Posted by: Jay Doomed
« on: May 10, 2017, 01:29:13 PM »

New Guide this time in the form of a video again hehe. Let's build a room that will be a playable map in the game. Mostly for DM map and its really a basic guide but it will show you all to get a playable map generally.

Turok 2 Editor Get started/Interface and tips: https://duke64nukem.com/2017/05/09/turok-2-editor-basics-and-lets-build-a-room-guide/

Video Let's build a room that's playable in the game.



Updated Op now.
Very good video and new guide :o That should help a lot of people out it even helped me out some so far. If anyone wants to start working on a map they should really watch that video! Must of taken sometime to put that video all together with text explaining. Good job! And nice that you also started adding these on the Turok Sanctum
Posted by: Duke64
« on: May 09, 2017, 08:57:56 PM »

New Guide this time in the form of a video again hehe. Let's build a room that will be a playable map in the game. Mostly for DM map and its really a basic guide but it will show you all to get a playable map generally.

Turok 2 Editor Get started/Interface and tips: https://duke64nukem.com/2017/05/09/turok-2-editor-basics-and-lets-build-a-room-guide/

Video Let's build a room that's playable in the game.



Updated Op now.
Posted by: Jay Doomed
« on: April 25, 2017, 12:06:53 PM »

Updated op and added this: How to create a jump pad in the editor. It should be all of it but you know me heh. Sometimes I miss a step on accident so please let me know if all is well if you get a question or anything...

https://duke64nukem.com/2017/04/22/turok-2-soe-mapping-editor-guide-creating-a-jump-pad/

Something else notable from this guide for other uses is getting a maps x, y, z position.

"Its really easy to get a position on a map. Just use your view point and look at the spot you want and at the bottom of the editor it will give you the position."

Thanks man! I couldn't quite figure out the jumppad this should make it easier when I got back to look at it again. Look forward to more guides ;)
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