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Topic Summary

Posted by: Smoke39
« on: March 31, 2017, 01:37:43 PM »

I'm dying to remove the cerebral bore from all maps.

Why don't you just stub out the weapon's pickup actor definition?  Or change its max ammo to 1?
Posted by: Gazer
« on: March 31, 2017, 01:05:07 PM »

Morning Jay DOOMed  :D

I followed instructions and tried every other thing I could think of too. I went through every cursed file in the game looking for a problem 5 times. Check your private message I'll send you a link.

-Gazer

I just tried something that got a map in there so I guess I have to start over. Thing is it was not the map that I specified! Lovely
Posted by: Jay Doomed
« on: March 31, 2017, 11:49:26 AM »

Thanks 64! Worked perfect! Really appreciate that since I was one of the guys who asked haha.



If it didn't work you probably did something wrong? Why isn't it working are you getting an error message or its just not showing?

Be sure where you put the level is correct. Put it in levels/mp because the lines define that's where it is. For this to work you will need a defs folder and a levels/mp folder all in one kpf.

Level kLevel_MP_ROSJ { saturation_color “0.001 0.03 0.02” saturation_power 1.5 maxZDrawDistance 2000.0 scriptFile “scripts/map/generic_script.txt” levelFile “levels/mp/Ros-Jay.map” levelName “River of Souls” }

Also, note that if you are simply taking out cerebral bores you will only need to replace the map files and you wouldn't have to do any new definitions for existing maps.
Posted by: Gazer
« on: March 31, 2017, 11:31:40 AM »

You know I followed your instructions to load a multiplayer map but it's not working for me. If anybody has a workaround to add a new multiplayer map to server list please post here. I'm dying to remove the cerebral bore from all maps.

Also lighting information for the editor. How do I change the shape of a light actor. It might be a broken feature.

thanks -Gazer
Posted by: Rok
« on: March 30, 2017, 08:18:49 PM »

Between you, snake, smoke, and behemoth I think I have learned to understand modding some guys lol. I mean I never had a desire to learn but its kind of just growing on me.

So this last guide it makes a mp map playable from the menu server?
Posted by: Duke64
« on: March 30, 2017, 12:44:06 PM »

Posted by: Duke64
« on: March 18, 2017, 11:40:50 PM »

READ FIRST! Turok 2 Modding Get Started Basic Guide: https://turoksanctum.com/turok-2-modding-get-started-basic-guide/
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Modding Guides:

How to mod a Mp map into the game and launch it on the server: https://duke64nukem.com/2017/03/30/turok-2-mapping-mod-guide-how-to-get-a-mp-map-modded-into-the-game/

Edit Crosshair Guide(Behemoth): http://www.turokforums.com/turok-2-seeds-of-evil-moddingmapping/please-standby-wip-board/msg10324/#msg10324

Setting up Secondary Fire on weapons Guide: https://turoksanctum.com/secondary-fire-weapons-guide/
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Editor Guides:

Using the Editor Get Started Going over the interface and more basics: https://duke64nukem.com/2017/05/09/turok-2-editor-basics-and-lets-build-a-room-guide/

Creating a Jumpad in the editor: https://duke64nukem.com/2017/04/22/turok-2-soe-mapping-editor-guide-creating-a-jump-pad/

Video Guide Let's Build a Room:


Some actors are missing in the editor some of these include a few ammo and weapon actors, very easy way around that here: https://turoksanctum.com/turok-2-soe-editor-weapons-and-ammo-singleobjecttype/

Creating a Door Turok 2 editor: https://turoksanctum.com/turok-2-editor-kex-studio-how-to-make-a-door/

Creating a Local portal/teleport: https://turoksanctum.com/turok-2-creating-a-local-teleport/

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