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Topic Summary

Posted by: Badger
« on: January 27, 2018, 07:36:04 AM »

You're saying you've been able to playtest your map successfully? So you have it all sectored out? The ai needs sectors under it or they fall through the floor. Maybe post a screenshot of the problem ai and map so we can understand better.
Posted by: raul
« on: January 27, 2018, 02:46:19 AM »

Thank you guys! Slowly figuring stuff out, tonight i tried looking into the ai map, but cant seem to figure out how to make the ai actually show up on the map. Even though i was able to add it through the editor. Any help on this?
Posted by: Badger
« on: January 23, 2018, 09:22:38 AM »

Dude that's quality! Photorealistic tree models in Turok man, it's almost as if it's a new game  :D

Buildings remind me of Turok 1, very beautiful.
Posted by: raul
« on: January 22, 2018, 01:57:46 AM »

Hello, i spent the last few evening getting familiar with Fireseed, and getting new content into the engine. This is pretty exciting! The fanboy in me is pretty thrilled to say the least. For starters i just wanted to show a random thing i did with custom meshes. Just testing the waters before deciding if i wanna commit.

First i thought i get familiar with fireseed and try out its features. It works so great!! As part of the test i made afew custom mesehse and tried some workflows. 



Since the editor is utterly primitive i will be building the maps in maya and exporting them out into the engine in pieces. I love the kmat maker that fireseed comes with. Now that i know how much i can push enviroment building. I decided trying skinned mesh to see if i could make some animated pieces for the enviroments i have in mind. I was able to import a model but still not sure how to import the anims. Maybe is not supported yet.



Custom material and mesh test.


This is a big mesh in maya, with different materials applied to it. Fireseed made a material with the surfaces definitions and applies the textures!
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