Posted by: BehemothProgrammer
« on: January 27, 2018, 07:01:42 PM »Cool that's how people should be making maps (not in the editor lol). Anyway, the defs for the enemies have a common flags that all start out as invisible. You can do 1 of 2 things. Make the enemy start visible by setting the enemyaicomponent Common Flags value to turn off invisible. This little app will help with the flag values: https://www.dropbox.com/s/b3chdu3sig32ybp/T2Flags.zip?dl=0
OR place an Action actor that has an EventLinkComponent and have it trigger the enemy to turn on when something happens such as player entered a region. You need to set TIDs (tag ID) for actors/regions and set it up correctly in the EventLinkComponent. A lot of things to explain for this, so best to look at a single player map and Action actor and copy the numbers to get him to show.
OR place an Action actor that has an EventLinkComponent and have it trigger the enemy to turn on when something happens such as player entered a region. You need to set TIDs (tag ID) for actors/regions and set it up correctly in the EventLinkComponent. A lot of things to explain for this, so best to look at a single player map and Action actor and copy the numbers to get him to show.