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Topic Summary

Posted by: Badger
« on: April 06, 2017, 11:56:06 PM »

See that alien inspiration on that queen mantid :P
Posted by: Deathsphere
« on: April 04, 2017, 03:22:00 PM »

Pretty neat stuff.
Posted by: Dakuwan
« on: April 04, 2017, 01:59:33 PM »

Thank you Dojo.

http://imgur.com/a/mlkTn

Did some gilded pool and queen tex this morning. This queen mantid is going to take a while just like Thunder from T1, she has something like 20 textures and alot of unique shapes.

Thunder images, YT...
http://imgur.com/a/vbL34

Posted by: Doom Dojo
« on: April 04, 2017, 11:42:16 AM »

Good work man yeah looking through that many textures is a real pain in the arse. Really cool seeing different textures even if I would rather just use the classic ones they're still neat.
Posted by: Dakuwan
« on: April 03, 2017, 02:31:25 PM »

Thanks Drahsid.

MonArk, Im pulling high res images from real life off the net and butchering them till they work...

http://imgur.com/a/zOBbr

Flamethrower,  near complete razorwind, queen teeth, skybox...
Posted by: Mon-Ark
« on: April 02, 2017, 01:56:25 PM »

I dont know if you are being ironic or not, because being able to make a human face is quite a sign that you are good (unless some of the stuff are prefabs but wathever)
Posted by: Drahsid
« on: April 02, 2017, 01:55:47 PM »

Hilarious. Keep it up.
Posted by: Dakuwan
« on: April 02, 2017, 01:39:39 PM »

Thanks for the encouraging words!

Working on razorwind, Adons skybox(battling the KEX engine color tweaks, its making my texture far too bright), touching up some textures like Raptoid head, shotty. Might start changing some boss textures to see how they look...

Posted by: Dakuwan
« on: April 01, 2017, 10:36:51 AM »

I have only minor modeling experience. Although, I would love to be involved in a upgrade to the models. I just lack the knowledge of how to get the files from the game-blender-game.

The extent of my Blender knowledge...
http://imgur.com/a/r0ckQ


Like I said, it may be as simple as changing image.PNG associated within the material files.

Posted by: Dinomite
« on: April 01, 2017, 03:49:16 AM »

Hey Dino, is this what you mean?

http://imgur.com/a/xG0wH

If so that just another example of how they took some short cuts when making some of these textures. Who ever did this originally is the "Painted a Erect Penis into the Little Mermaid Cover" to me, since I am getting very familiar with them and how they wrap on the model themselves. I could look into pushing and pulling some things around eventually to make it less obvious.

The pistol model for pickup is ridiculous, which can also been seen in the link. I could probably go and change the related material files, but that is just another distraction from the retexture work, which is going to be awhile.


It would be great if I had a list of all related tex .png names and the levels they are used in( I know they are located in the material files). Would save me so much tex hunting through 3,000+ images...
Yeah thats what i ment. Idk if its possible yet but maybe you could import a new model?
Posted by: Dakuwan
« on: April 01, 2017, 12:24:51 AM »

Hey Dino, is this what you mean?

http://imgur.com/a/xG0wH

If so that just another example of how they took some short cuts when making some of these textures. Who ever did this originally is the "Painted a Erect Penis into the Little Mermaid Cover" to me, since I am getting very familiar with them and how they wrap on the model themselves. I could look into pushing and pulling some things around eventually to make it less obvious.

The pistol model for pickup is ridiculous, which can also been seen in the link. I could probably go and change the related material files, but that is just another distraction from the retexture work, which is going to be awhile.


It would be great if I had a list of all related tex .png names and the levels they are used in( I know they are located in the material files). Would save me so much tex hunting through 3,000+ images...
Posted by: Dakuwan
« on: March 31, 2017, 12:04:43 PM »

Rough week... Xsplit sucked balls and wouldnt stream in a tolerable quality. OBS finally works on my rig now.

I got about half of the tex for the port of Adia done, raptoid, endtrail, pistol, shotty, wooden bow and this is a preview of those...

REMEMBER: No texture color correction, or seamless are done yet, and I run a retarded Reshade config.

Posted by: Dakuwan
« on: March 28, 2017, 08:15:23 PM »

So I tried Xsplitter to stream some Retex, got horrid quality. Gonna try a couple more things tonight to get around the super poor pixelated mess. Either way, new pics later.

If anyone wants to view a broadcast via Steam, add "dakuwan", avatard is Doom monsters drawn by my little girl.

Frogs... The reason little girl dinosaurs can become little boy dinosaurs...

Anyone have suggestion who should play Josh and Adon?
 
Posted by: Old One Eye
« on: March 28, 2017, 04:19:03 PM »

Looking forward to seeing the port area re-textured.

PS:  I'm glad that Joshua and Adon aren't final! :P
Posted by: Dakuwan
« on: March 28, 2017, 09:12:20 AM »

Thanks everyone,

Regarding the increased resolution of default textures, I did it for T1 just to see what it looked like. While looking at a stationary image, it does look a little better, however due to the rapid nature of these games the payoff in both time spent upscaling the images and the work the PC has to do to display an image is not worth it, in my opinion. Which is why I opted for using real life textures as often as possible.

The high resolution images looked a little wonky in T1 because of the low poly models, but in T2, there are alot more polygons and sweet skin stretching... I remember watching a video on the internet before T2 was released back in the day showcasing the skin deformation, it was an incredible effect for the time.


Just so everyone understands how I am going about doing this project. The first draft of the textures may not have seamless edges for tiled images, and will not have color correction. When I get closer to finishing a level I will tweak them as necessary to look more uniform and closer to the original games colors.

Old One Eye, Turok and Adon  were my first experiments in adding textures, they do indeed look a little weird. Its the geometry of the model thats causing them to look silly. Josh(Dolph Lundgren)s mouth ends up getting bent in the middle making it look like he is smiling, the reference image I edited, he is not smiling. Adon I used the Child-like Empress from Never Ending Story, and no good high res images of her exist of her at the proper angle. I will change all that later. For now they are placeholders.

Nearly done "port" part of Adia images coming later today.
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