Topic Summary
Posted by: Dakuwan
« on: April 08, 2017, 12:46:54 PM »
Thank you all, I said it before, its hard, its no pay, but its all love.
Regarding how its coming together, last night I was in full 4096x2140 4k last night, in the first gilded pool area in Adia, with water fall switch key, and I was really feeling immersed in what I was seeing. I was actually questioning "is this T2?" holy crap... For anyone who wears corrective lenses knows the difference between seeing an object with and without them being on. Its like the haze of the 90's textures was cleansed, and left crystal clarity and that "new texture" smell.
So, that gilded pool area is nearly done, going to track down the <15 textures in Adia I have left to do, finish the teleporter, and either do Turok or the first Oblivion map. Then Port of Adia / Weapons / Enemies within that level will be available for release. -------------------------------------------------------------------------------------------------------------------------------------------------------------
Special Thanks to Duke64 for the thoughtfulness, and generosity to the Turok modding community, and enabling us to create and share so easily. This is the first time I am actually saying this without sarcasm...
"YOU ARE A PILLAR OF THE COMMUNITY"
Posted by: Old One Eye
« on: April 08, 2017, 07:17:46 AM »
It really is starting to come together. 
Posted by: Badger
« on: April 08, 2017, 12:27:50 AM »
holy moly that water looks so nice! I've always thought the water quality downgraded compared to T1, so it's refreshing to see.
Posted by: Dakuwan
« on: April 07, 2017, 03:35:19 AM »
"Yeah man its a dry heat" http://imgur.com/a/dcGmqFirestorm and water tests... Part of me thinks its too blue, like tropical farcry 3 blue... But then again it looks great in other places... I will probably make it darker... Eventually... Because animations, are a pain in my ass.
Posted by: Badger
« on: April 06, 2017, 11:56:06 PM »
See that alien inspiration on that queen mantid 
Posted by: Deathsphere
« on: April 04, 2017, 03:22:00 PM »
Pretty neat stuff.
Posted by: Dakuwan
« on: April 04, 2017, 01:59:33 PM »
Thank you Dojo. http://imgur.com/a/mlkTnDid some gilded pool and queen tex this morning. This queen mantid is going to take a while just like Thunder from T1, she has something like 20 textures and alot of unique shapes. Thunder images, YT... http://imgur.com/a/vbL34
Posted by: Doom Dojo
« on: April 04, 2017, 11:42:16 AM »
Good work man yeah looking through that many textures is a real pain in the arse. Really cool seeing different textures even if I would rather just use the classic ones they're still neat.
Posted by: Dakuwan
« on: April 03, 2017, 02:31:25 PM »
Thanks Drahsid. MonArk, Im pulling high res images from real life off the net and butchering them till they work... http://imgur.com/a/zOBbrFlamethrower, near complete razorwind, queen teeth, skybox...
Posted by: Mon-Ark
« on: April 02, 2017, 01:56:25 PM »
I dont know if you are being ironic or not, because being able to make a human face is quite a sign that you are good (unless some of the stuff are prefabs but wathever)
Posted by: Drahsid
« on: April 02, 2017, 01:55:47 PM »
Hilarious. Keep it up.
Posted by: Dakuwan
« on: April 02, 2017, 01:39:39 PM »
Thanks for the encouraging words!
Working on razorwind, Adons skybox(battling the KEX engine color tweaks, its making my texture far too bright), touching up some textures like Raptoid head, shotty. Might start changing some boss textures to see how they look...
Posted by: Dakuwan
« on: April 01, 2017, 10:36:51 AM »
I have only minor modeling experience. Although, I would love to be involved in a upgrade to the models. I just lack the knowledge of how to get the files from the game-blender-game. The extent of my Blender knowledge... http://imgur.com/a/r0ckQLike I said, it may be as simple as changing image.PNG associated within the material files.
Posted by: Dinomite
« on: April 01, 2017, 03:49:16 AM »
Hey Dino, is this what you mean?
http://imgur.com/a/xG0wH
If so that just another example of how they took some short cuts when making some of these textures. Who ever did this originally is the "Painted a Erect Penis into the Little Mermaid Cover" to me, since I am getting very familiar with them and how they wrap on the model themselves. I could look into pushing and pulling some things around eventually to make it less obvious.
The pistol model for pickup is ridiculous, which can also been seen in the link. I could probably go and change the related material files, but that is just another distraction from the retexture work, which is going to be awhile.
It would be great if I had a list of all related tex .png names and the levels they are used in( I know they are located in the material files). Would save me so much tex hunting through 3,000+ images...
Yeah thats what i ment. Idk if its possible yet but maybe you could import a new model?
Posted by: Dakuwan
« on: April 01, 2017, 12:24:51 AM »
Hey Dino, is this what you mean? http://imgur.com/a/xG0wHIf so that just another example of how they took some short cuts when making some of these textures. Who ever did this originally is the "Painted a Erect Penis into the Little Mermaid Cover" to me, since I am getting very familiar with them and how they wrap on the model themselves. I could look into pushing and pulling some things around eventually to make it less obvious. The pistol model for pickup is ridiculous, which can also been seen in the link. I could probably go and change the related material files, but that is just another distraction from the retexture work, which is going to be awhile. It would be great if I had a list of all related tex .png names and the levels they are used in( I know they are located in the material files). Would save me so much tex hunting through 3,000+ images...
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