Posted by: Dakuwan
« on: March 28, 2017, 09:12:20 AM »Thanks everyone,
Regarding the increased resolution of default textures, I did it for T1 just to see what it looked like. While looking at a stationary image, it does look a little better, however due to the rapid nature of these games the payoff in both time spent upscaling the images and the work the PC has to do to display an image is not worth it, in my opinion. Which is why I opted for using real life textures as often as possible.
The high resolution images looked a little wonky in T1 because of the low poly models, but in T2, there are alot more polygons and sweet skin stretching... I remember watching a video on the internet before T2 was released back in the day showcasing the skin deformation, it was an incredible effect for the time.
Just so everyone understands how I am going about doing this project. The first draft of the textures may not have seamless edges for tiled images, and will not have color correction. When I get closer to finishing a level I will tweak them as necessary to look more uniform and closer to the original games colors.
Old One Eye, Turok and Adon were my first experiments in adding textures, they do indeed look a little weird. Its the geometry of the model thats causing them to look silly. Josh(Dolph Lundgren)s mouth ends up getting bent in the middle making it look like he is smiling, the reference image I edited, he is not smiling. Adon I used the Child-like Empress from Never Ending Story, and no good high res images of her exist of her at the proper angle. I will change all that later. For now they are placeholders.
Nearly done "port" part of Adia images coming later today.
Regarding the increased resolution of default textures, I did it for T1 just to see what it looked like. While looking at a stationary image, it does look a little better, however due to the rapid nature of these games the payoff in both time spent upscaling the images and the work the PC has to do to display an image is not worth it, in my opinion. Which is why I opted for using real life textures as often as possible.
The high resolution images looked a little wonky in T1 because of the low poly models, but in T2, there are alot more polygons and sweet skin stretching... I remember watching a video on the internet before T2 was released back in the day showcasing the skin deformation, it was an incredible effect for the time.
Just so everyone understands how I am going about doing this project. The first draft of the textures may not have seamless edges for tiled images, and will not have color correction. When I get closer to finishing a level I will tweak them as necessary to look more uniform and closer to the original games colors.
Old One Eye, Turok and Adon were my first experiments in adding textures, they do indeed look a little weird. Its the geometry of the model thats causing them to look silly. Josh(Dolph Lundgren)s mouth ends up getting bent in the middle making it look like he is smiling, the reference image I edited, he is not smiling. Adon I used the Child-like Empress from Never Ending Story, and no good high res images of her exist of her at the proper angle. I will change all that later. For now they are placeholders.
Nearly done "port" part of Adia images coming later today.