Posted by: Old One Eye
« on: April 06, 2017, 06:59:24 AM »Just a quick nosy to see how your map's going? It really does look pretty nice. 

Posted by: Old One Eye« on: April 06, 2017, 06:59:24 AM »Just a quick nosy to see how your map's going? It really does look pretty nice.
![]() Posted by: BehemothProgrammer« on: March 29, 2017, 02:20:19 PM »Good work on fighting through that mess of a level editor and getting a multiplayer map out. I love all the city set pieces in the river of souls looks much better than the rest of the game.
Posted by: Gazer« on: March 29, 2017, 01:47:50 PM »bwaaaaaaaaaaa! My PC exploded ***BOOM*** LoL @ kexstudio!
That's funny Jay -- ![]() note: model/mp/model0162.staticmesh [selecting this mesh crashes the editor every time.] Posted by: Jay Doomed« on: March 29, 2017, 12:17:41 PM »I think it's pretty well known that the editor is unsupported use at your pwn risk - not supported by nightdive or any affiliated group! User beware, it's a large database or 0's and 1's. Only the insane people will try to use it in the current state. Hahah exactly we are insane xD and you know I did notice my pc getting hot while using the editor I'm about to make some eggs on it. I found that disabling sectors and actors (while not using them) helps keep it cooler a bit but it made a difference for me. My pc is not very good I play the remaster in 1280 x 720. Posted by: Gazer« on: March 29, 2017, 12:09:48 PM »I think it's pretty well known that the editor is unsupported use at your pwn risk - not supported by nightdive or any affiliated group! User beware, it's a large database or 0's and 1's. Only the insane people will try to use it in the current state.
so I'm building a map .... lol. gl -hf -Gazer Posted by: Jay Doomed« on: March 29, 2017, 11:48:49 AM »Thanks everybody! not only am I adding jump pads but I'm also adding ladders and new ways to get up from the canals I added all new areas to connect from the canal with ramps back up to the spot you will see soon
![]() Yeah the editor shipped with the game I found it by typing 'help' in the console which shows all the commands. Kexstudio was listed. There are other ways to find it also within the files too. I will post an update soon as possible! Posted by: Badger« on: March 29, 2017, 10:40:08 AM »I'm liking what I see so far
![]() Posted by: Gazer« on: March 29, 2017, 10:26:30 AM »Quote The editor is already included (type kexstudio in the console). Though be warned that its unfinished and unstable as well. There's plans to revisit it and do a proper official announcement about it once all major issues are out of the way. from another forum -Gazer any help deciphering the assets and such in here would be helpful, models/mp/model0009=city-tileflr-ramp-bridgepiece-allinsanewtf? @clusterphuck Posted by: Sneakze« on: March 29, 2017, 07:06:04 AM »Awesome map btw! Where are people getting the editor from?
Posted by: Old One Eye« on: March 29, 2017, 06:35:39 AM »I really like this area in River of Souls. It looks like it could be a pretty exciting MP map too.
+1 on Gazers suggestion of jump pads in the canal. ![]() Posted by: Gazer« on: March 28, 2017, 11:49:27 PM »Looks promising Jay DOOMed. lol I don't wanna get stuck in that canal. Put some jump pads down there!
![]() n1ce no -nookie- go fragalicious - Gazer Posted by: chirac31« on: March 28, 2017, 11:48:52 PM »incredible!!
Posted by: AbyssalDragon86« on: March 28, 2017, 11:30:23 PM »This will look good!
As much as I love an easy kill at times, I'm glad you didn't include the Cerebral Bore. It does become annoying when spammed and the mulitplayer needs a good balance with its levels and weapon drops. I've been guilty of camping for it and spamming, but I still prefer using other weapons and spamming can kill a multiplayer. It's one reason why I left God of War: Ascension. I'm feeling the urge to get back into mapping, but the first Turok's seemed more complicated than Doom 64's editor. Posted by: Duke64« on: March 28, 2017, 10:09:11 PM »That's pretty awesome I will play it, looks like you do a good job making it a mp map.
Posted by: Jay Doomed« on: March 28, 2017, 02:03:47 PM »Awesome ! I have posted a screenshot of this part of the game some days ago, it's really a nice part with this design. ^^ Ah yess what a lovely screen shot that is this exact part. I have to re arrange things on it so it has proper connectivity for rok matches. Its kind of hard to force it to bend certain ways with the models but its going good. Yes it is a lovely scene and should be a rok match. Thanks man! Hey if you need any help feel free to ask here. I'm sure there are some people who can help including me I will if I can. Its not much different than the Turok 1 editor either ![]() |