Posted by: ilgm
« on: June 21, 2017, 08:57:41 PM »Really helpful, thanks.
I added some AI scripts in so I can put them in Raptor Fest. Might add more later
Fireborn, Biobot, Primagen Guard, Primagen Trooper, Nala, Cave Spider, Flesh Sentinal, Death Guard, and Lord of the Flesh
I added some AI scripts in so I can put them in Raptor Fest. Might add more later
Fireborn, Biobot, Primagen Guard, Primagen Trooper, Nala, Cave Spider, Flesh Sentinal, Death Guard, and Lord of the Flesh
Code: [Select]
Fireborn kActor_AI_Fireborn
{
className "kexActor"
placeable TRUE
health 40
initialScale "0.5 0.5 0.5"
Begin_Component "kexRenderMeshComponent"
mesh "char/Fireborn.skinnedmesh"
anim "anims/Fireborn.anim"
End_Component
Begin_Component "kexWorldComponent"
radius 40.959999
wallRadius 51.199997
height 122.879997
deadHeight 20.480000
heightOffset 0.000000
bTrackGround TRUE
End_Component
Begin_Component "kexEnemyAIComponent"
commonFlags 40372
startHealth 40
startAnimID 0
startSoundID 0
painSoundID 0
deathItemDropFlags1 0
deathItemDropFlags2 0
leashRadius 2048.000000
aggressionLevel 0
tranqHealth 2
flags 17072176
attackCombatRadius 163.839996
attackLeapRadius 245.759995
attackDartRadius 245.759995
attackProjectileRadius 1024.000000
attackWeaponRadius 1228.799927
groundBehavior 1
airBehavior 0
underwaterBehavior 0
extremeDeathModelIndex 1
explodeDeathModelIndex 1
headBlownDeathModelIndex 1
leftArmBlownDeathModelIndex 2
rightArmBlownDeathModelIndex 3
bodyHoleDeathModelIndex -1
extremeDeathAnimID 7315
explodeDeathAnimID 7310
headBlownDeathAnimID 7310
leftArmBlownDeathAnimID 7345
rightArmBlownDeathAnimID 7345
bodyHoleDeathAnimID 0
idleAnimFlags 33
moveAnimFlags 8452
patrolAnimFlags 1057
evadeAnimFlags 0
combatAnimFlags 1
leapAnimFlags 0
dartAnimFlags 0
projectileAnimFlags 4
weaponAnimFlags 0
comboAnimFlags 0
normalDeathAnimFlags 8452
movingDeathAnimFlags 4
violentDeathAnimFlags 0
explosiveDeathAnimFlags 1
alertAnimFlags 1
takeCoverAnimFlags 0
leftArmWoundAnimFlags 1
rightArmWoundAnimFlags 1
fleeAnimFlags 1
End_Component
}
CaveSpider kActor_AI_CaveSpider
{
className "kexActor"
placeable TRUE
health 150
initialScale "0.500000 0.500000 0.500000"
Begin_Component "kexRenderMeshComponent"
mesh "char/Spider_Adult.skinnedmesh"
anim "anims/Spider_Adult.anim"
End_Component
Begin_Component "kexWorldComponent"
radius 61.4
wallRadius 92.2
height 112.6
deadHeight 61.43
heightOffset 0.000000
bTrackGround TRUE
End_Component
Begin_Component "kexEnemyAIComponent"
commonFlags 6420
startAnimID 11200
deathItemDropFlags1 0
deathItemDropFlags1 0
leashRadius 2560.0
aggressionLevel 0
tranqHealth 20
startSoundID 0
painSoundID 841
flags 0
attackCombatRadius 204.799988
attackLeapRadius 163.83
attackDartRadius 163.83
attackProjectileRadius 921.59
attackWeaponRadius 1842.19
groundBehavior 1
airBehavior 0
underwaterBehavior 0
extremeDeathModelIndex -1
explodeDeathModelIndex -1
headBlownDeathModelIndex -1
leftArmBlownDeathModelIndex -1
rightArmBlownDeathModelIndex -1
bodyHoleDeathModelIndex -1
extremeDeathAnimID 0
explodeDeathAnimID 0
headBlownDeathAnimID 0
leftArmBlownDeathAnimID 0
rightArmBlownDeathAnimID 0
bodyHoleDeathAnimID 0
idleAnimFlags 1057
moveAnimFlags 1057
patrolAnimFlags 1056
evadeAnimFlags 0
combatAnimFlags 1
leapAnimFlags 0
dartAnimFlags 0
projectileAnimFlags 0
weaponAnimFlags 1
comboAnimFlags 0
normalDeathAnimFlags 1057
movingDeathAnimFlags 0
violentDeathAnimFlags 0
explosiveDeathAnimFlags 1
alertAnimFlags 0
takeCoverAnimFlags 0
leftArmWoundAnimFlags 0
rightArmWoundAnimFlags 0
fleeAnimFlags 0
startHealth 150
pathTID -1
End_Component
}
Nala kActor_AI_Nala
{
className "kexActor"
placeable TRUE
health 30
initialScale "0.5 0.5 0.5"
Begin_Component "kexRenderMeshComponent"
mesh "char/Nala_normal.skinnedmesh"
anim "anims/Nala_normal.anim"
End_Component
Begin_Component "kexWorldComponent"
radius 10.2
wallRadius 51.199997
height 71.68
deadHeight 20.480000
heightOffset 0.000000
bTrackGround TRUE
End_Component
Begin_Component "kexEnemyAIComponent"
commonFlags 7444
startAnimID 0
startSoundID 0
painSoundID 0
deathItemDropFlags1 0
deathItemDropFlags2 0
leashRadius 2560.000000
aggressionLevel 0
tranqHealth 20
flags 0
attackCombatRadius 81.839996
attackLeapRadius 163.8
attackDartRadius 163.8
attackProjectileRadius 1024.000000
attackWeaponRadius 409.599927
groundBehavior 1
airBehavior 0
underwaterBehavior 0
extremeDeathModelIndex 1
explodeDeathModelIndex 1
headBlownDeathModelIndex 1
leftArmBlownDeathModelIndex -1
rightArmBlownDeathModelIndex -1
bodyHoleDeathModelIndex 1
extremeDeathAnimID 7300
explodeDeathAnimID 7300
headBlownDeathAnimID 7300
leftArmBlownDeathAnimID 0
rightArmBlownDeathAnimID 0
bodyHoleDeathAnimID 7300
idleAnimFlags 1057
moveAnimFlags 1059
patrolAnimFlags 1056
evadeAnimFlags 0
combatAnimFlags 0
leapAnimFlags 0
dartAnimFlags 0
projectileAnimFlags 1
weaponAnimFlags 0
comboAnimFlags 0
normalDeathAnimFlags 1057
movingDeathAnimFlags 0
violentDeathAnimFlags 0
explosiveDeathAnimFlags 0
alertAnimFlags 0
takeCoverAnimFlags 0
leftArmWoundAnimFlags 0
rightArmWoundAnimFlags 0
fleeAnimFlags 0
startHealth 30
pathTID -1
End_Component
}
PrimagenGuard kActor_AI_PrimagenGuard
{
className "kexActor"
placeable TRUE
health 100
initialScale "0.5 0.5 0.5"
Begin_Component "kexRenderMeshComponent"
mesh "char/Elite_Guard.skinnedmesh"
anim "anims/Elite_Guard.anim"
End_Component
Begin_Component "kexWorldComponent"
radius 51.959999
wallRadius 51.199997
height 174.879997
deadHeight 51.480000
heightOffset -2.500000
bTrackGround TRUE
End_Component
Begin_Component "kexEnemyAIComponent"
commonFlags 40324
startAnimID 0
deathItemDropFlags1 33554432
deathItemDropFlags2 0
leashRadius 1024.000000
aggressionLevel 0
tranqHealth 20
startSoundID 0
painSoundID 0
flags 0
attackCombatRadius 225.279
attackLeapRadius 358.759995
attackDartRadius 163.759995
attackProjectileRadius 409.000000
attackWeaponRadius 2048.799927
groundBehavior 0
airBehavior 0
underwaterBehavior 0
extremeDeathModelIndex 1
explodeDeathModelIndex 5
headBlownDeathModelIndex 4
leftArmBlownDeathModelIndex 2
rightArmBlownDeathModelIndex 3
bodyHoleDeathModelIndex -1
extremeDeathAnimID 7300
explodeDeathAnimID 7325
headBlownDeathAnimID 7325
leftArmBlownDeathAnimID 7100
rightArmBlownDeathAnimID 7100
bodyHoleDeathAnimID 0
idleAnimFlags 1057
moveAnimFlags 1057
patrolAnimFlags 1057
evadeAnimFlags 0
combatAnimFlags 1
leapAnimFlags 1
dartAnimFlags 0
projectileAnimFlags 0
weaponAnimFlags 3
comboAnimFlags 0
normalDeathAnimFlags 1057
movingDeathAnimFlags 0
violentDeathAnimFlags 1
explosiveDeathAnimFlags 0
alertAnimFlags 1
takeCoverAnimFlags 0
leftArmWoundAnimFlags 0
rightArmWoundAnimFlags 0
fleeAnimFlags 0
startHealth 100
pathTID 5000
End_Component
}
Biobot kActor_AI_BioBot
{
className "kexActor"
placeable TRUE
health 40
initialScale "0.5 0.5 0.5"
Begin_Component "kexRenderMeshComponent"
mesh "char/Bio-bot.skinnedmesh"
anim "anims/Bio-bot.anim"
End_Component
Begin_Component "kexWorldComponent"
radius 71.959999
wallRadius 40.199997
height 81.879997
deadHeight 30.480000
heightOffset -17.500000
bTrackGround TRUE
End_Component
Begin_Component "kexEnemyAIComponent"
commonFlags 530692
startAnimID 0
deathItemDropFlags1 8192
deathItemDropFlags2 0
leashRadius 1024.000000
aggressionLevel 0
tranqHealth 20
startSoundID 0
painSoundID 0
flags 0
attackCombatRadius 307.279
attackLeapRadius 614.759995
attackDartRadius 163.759995
attackProjectileRadius 409.000000
attackWeaponRadius 2560.799927
groundBehavior 1
airBehavior 0
underwaterBehavior 0
extremeDeathModelIndex 3
explodeDeathModelIndex -1
headBlownDeathModelIndex 3
leftArmBlownDeathModelIndex 1
rightArmBlownDeathModelIndex 2
bodyHoleDeathModelIndex -1
extremeDeathAnimID 7300
explodeDeathAnimID 0
headBlownDeathAnimID 7300
leftArmBlownDeathAnimID 7345
rightArmBlownDeathAnimID 7345
bodyHoleDeathAnimID 0
idleAnimFlags 1072
moveAnimFlags 1057
patrolAnimFlags 1057
evadeAnimFlags 0
combatAnimFlags 1
leapAnimFlags 0
dartAnimFlags 0
projectileAnimFlags 0
weaponAnimFlags 1
comboAnimFlags 0
normalDeathAnimFlags 1057
movingDeathAnimFlags 0
violentDeathAnimFlags 0
explosiveDeathAnimFlags 1
alertAnimFlags 0
takeCoverAnimFlags 0
leftArmWoundAnimFlags 0
rightArmWoundAnimFlags 0
fleeAnimFlags 0
startHealth 40
pathTID -1
End_Component
}
PrimagenTrooper kActor_AI_PrimagenTrooper
{
className "kexActor"
placeable TRUE
health 60
initialScale "0.5 0.5 0.5"
Begin_Component "kexRenderMeshComponent"
mesh "char/Trooper.skinnedmesh"
anim "anims/Trooper.anim"
End_Component
Begin_Component "kexWorldComponent"
radius 40.959999
wallRadius 40.199997
height 174.879997
deadHeight 40.480000
heightOffset -2.500000
bTrackGround TRUE
End_Component
Begin_Component "kexEnemyAIComponent"
commonFlags 34196
startAnimID 0
deathItemDropFlags1 262144
deathItemDropFlags2 0
leashRadius 2560.000000
aggressionLevel 0
tranqHealth 20
startSoundID 0
painSoundID 0
flags 0
attackCombatRadius 225.279
attackLeapRadius 256.759995
attackDartRadius 163.759995
attackProjectileRadius 409.000000
attackWeaponRadius 3072.799927
groundBehavior 0
airBehavior 0
underwaterBehavior 0
extremeDeathModelIndex 1
explodeDeathModelIndex 4
headBlownDeathModelIndex 5
leftArmBlownDeathModelIndex 2
rightArmBlownDeathModelIndex 3
bodyHoleDeathModelIndex -1
extremeDeathAnimID 7300
explodeDeathAnimID 7325
headBlownDeathAnimID 7335
leftArmBlownDeathAnimID 7345
rightArmBlownDeathAnimID 7345
bodyHoleDeathAnimID 0
idleAnimFlags 1057
moveAnimFlags 1057
patrolAnimFlags 1057
evadeAnimFlags 1
combatAnimFlags 1
leapAnimFlags 0
dartAnimFlags 0
projectileAnimFlags 0
weaponAnimFlags 0
comboAnimFlags 0
normalDeathAnimFlags 1057
movingDeathAnimFlags 0
violentDeathAnimFlags 1
explosiveDeathAnimFlags 3
alertAnimFlags 1
takeCoverAnimFlags 0
leftArmWoundAnimFlags 0
rightArmWoundAnimFlags 0
fleeAnimFlags 0
startHealth 60
pathTID 5005
End_Component
}
LordoftheFlesh kActor_AI_LordoftheFlesh
{
className "kexActor"
placeable TRUE
health 80
initialScale "0.5 0.5 0.5"
Begin_Component "kexRenderMeshComponent"
mesh "char/Lord_Of_The_Flesh.skinnedmesh"
anim "anims/Lord_Of_The_Flesh.anim"
End_Component
Begin_Component "kexWorldComponent"
radius 20.959999
wallRadius 61.199997
height 122.879997
deadHeight 20.480000
heightOffset 0.0
bTrackGround TRUE
End_Component
Begin_Component "kexEnemyAIComponent"
commonFlags 40340
startAnimID 0
deathItemDropFlags1 0
deathItemDropFlags2 0
leashRadius 2560.000000
aggressionLevel 0
tranqHealth 5
startSoundID 0
painSoundID 0
flags 0
attackCombatRadius 81.91
attackLeapRadius 163.839
attackDartRadius 163.839
attackProjectileRadius 409.59
attackWeaponRadius 1843.199
groundBehavior 0
airBehavior 0
underwaterBehavior 0
extremeDeathModelIndex 1
explodeDeathModelIndex 5
headBlownDeathModelIndex 4
leftArmBlownDeathModelIndex 2
rightArmBlownDeathModelIndex 3
bodyHoleDeathModelIndex -1
extremeDeathAnimID 7300
explodeDeathAnimID 7500
headBlownDeathAnimID 7000
leftArmBlownDeathAnimID 7345
rightArmBlownDeathAnimID 7345
bodyHoleDeathAnimID 0
idleAnimFlags 1057
moveAnimFlags 1057
patrolAnimFlags 1057
evadeAnimFlags 0
combatAnimFlags 1
leapAnimFlags 0
dartAnimFlags 0
projectileAnimFlags 0
weaponAnimFlags 6
comboAnimFlags 0
normalDeathAnimFlags 1057
movingDeathAnimFlags 1
violentDeathAnimFlags 1
explosiveDeathAnimFlags 1
alertAnimFlags 1
takeCoverAnimFlags 0
leftArmWoundAnimFlags 1
rightArmWoundAnimFlags 1
fleeAnimFlags 1
startHealth 80
pathTID 5000
End_Component
}
DeathGuard kActor_AI_DeathGuard
{
className "kexActor"
placeable TRUE
health 50
initialScale "0.5 0.5 0.5"
Begin_Component "kexRenderMeshComponent"
mesh "char/Death_Guard.skinnedmesh"
anim "anims/Death_Guard.anim"
End_Component
Begin_Component "kexWorldComponent"
radius 20.959999
wallRadius 61.199997
height 122.879997
deadHeight 20.480000
heightOffset 0.0
bTrackGround TRUE
End_Component
Begin_Component "kexEnemyAIComponent"
commonFlags 40852
startAnimID 0
deathItemDropFlags1 0
deathItemDropFlags2 0
leashRadius 2560.000000
aggressionLevel 0
tranqHealth 3
startSoundID 0
painSoundID 0
flags 0
attackCombatRadius 81.91
attackLeapRadius 163.839
attackDartRadius 163.839
attackProjectileRadius 1024.59
attackWeaponRadius 1843.199
groundBehavior 0
airBehavior 0
underwaterBehavior 0
extremeDeathModelIndex 3
explodeDeathModelIndex 4
headBlownDeathModelIndex 5
leftArmBlownDeathModelIndex 1
rightArmBlownDeathModelIndex 2
bodyHoleDeathModelIndex -1
extremeDeathAnimID 7300
explodeDeathAnimID 7200
headBlownDeathAnimID 7335
leftArmBlownDeathAnimID 7345
rightArmBlownDeathAnimID 7345
bodyHoleDeathAnimID 0
idleAnimFlags 1057
moveAnimFlags 1057
patrolAnimFlags 1057
evadeAnimFlags 3
combatAnimFlags 7
leapAnimFlags 0
dartAnimFlags 0
projectileAnimFlags 1
weaponAnimFlags 1
comboAnimFlags 0
normalDeathAnimFlags 1057
movingDeathAnimFlags 1
violentDeathAnimFlags 1
explosiveDeathAnimFlags 3
alertAnimFlags 1
takeCoverAnimFlags 0
leftArmWoundAnimFlags 1
rightArmWoundAnimFlags 1
fleeAnimFlags 1
startHealth 50
pathTID 5000
End_Component
}
FleshSentinel kActor_AI_FleshSentinel
{
className "kexActor"
placeable TRUE
health 30
initialScale "0.5 0.5 0.5"
Begin_Component "kexRenderMeshComponent"
mesh "char/Sentinel.skinnedmesh"
anim "anims/Sentinel.anim"
End_Component
Begin_Component "kexWorldComponent"
radius 10.959999
wallRadius 51.199997
height 117.879997
deadHeight 20.480000
heightOffset 0.0
bTrackGround TRUE
End_Component
Begin_Component "kexEnemyAIComponent"
commonFlags 8084
startAnimID 0
deathItemDropFlags1 0
deathItemDropFlags2 0
leashRadius 2560.000000
aggressionLevel 0
tranqHealth 2
startSoundID 0
painSoundID 0
flags 2
attackCombatRadius 81.91
attackLeapRadius 163.839
attackDartRadius 163.839
attackProjectileRadius 1024.59
attackWeaponRadius 409.199
groundBehavior 1
airBehavior 0
underwaterBehavior 0
extremeDeathModelIndex 3
explodeDeathModelIndex 5
headBlownDeathModelIndex 4
leftArmBlownDeathModelIndex 1
rightArmBlownDeathModelIndex 2
bodyHoleDeathModelIndex -1
extremeDeathAnimID 7300
explodeDeathAnimID 7201
headBlownDeathAnimID 7335
leftArmBlownDeathAnimID 7345
rightArmBlownDeathAnimID 7345
bodyHoleDeathAnimID 0
idleAnimFlags 1057
moveAnimFlags 1057
patrolAnimFlags 1058
evadeAnimFlags 3
combatAnimFlags 3
leapAnimFlags 0
dartAnimFlags 0
projectileAnimFlags 1
weaponAnimFlags 0
comboAnimFlags 0
normalDeathAnimFlags 1057
movingDeathAnimFlags 1
violentDeathAnimFlags 1
explosiveDeathAnimFlags 3
alertAnimFlags 0
takeCoverAnimFlags 0
leftArmWoundAnimFlags 1
rightArmWoundAnimFlags 1
fleeAnimFlags 1
startHealth 30
pathTID -1
End_Component
}