Posted by: Snake Plissken
« on: April 06, 2017, 01:11:21 PM »im so sorry for flooding i just noticed i did that here ill fix it. i also added scriptClass "BrutalEnemy" to the def index for the raptoid actor, its the first one in the text document def file, not sure why i said that. i added #include "scripts/BrutalTestHook.txt" to main.txt . i created a BrutalTestHook.txt and added what you said but i named the class BrutalEnemy in BrutalTestHook.txt so it would line up with scriptClass. this is what you have said or am i incorrect? sorry thnx for the help im sure you know what im trying to do. lol your the man thnx.
anyways i do all of this and. the game loads but nothing prints to screen or to the hub/cmd/ anywhere. im going to do some further testing. i know scriptclass is a param in this version of the engine for a def file but i also know what className dose. however i fear that without proper hooking i would have to rebuild more then what im out to do. im going to read over your posts again and do some more testing. thnx.
EDITED a hour or so later:
oh wow ok I got it thanks. hey pretty cool when it phrazes the defs it stores the information to some extent, allowing for us to redfine another's that we can then add to the collection that is a single actor with a bunch of cool stuff now thanks, I have my understanding on how to hook to instances of actors, or an understanding, you helped and that's cool. im gonna get back to work on things, if I have a issue applying using this method under a certain circumstances ill make sure to throw my treble's past you in a post. behemoth your great thanks. ill try to get my api list compared to this one soon I feel I was incorrect about a past one I mentioned however I still see a few missing from whats been collected in this post. but back on topic: thanks again pale for the trobleshooting. even if I did flood this with comments it still really helped. I can delete some of my posts I made a bunch but idk maby someone else will see it from the way I came at it and idk maby something can help.
anyways i do all of this and. the game loads but nothing prints to screen or to the hub/cmd/ anywhere. im going to do some further testing. i know scriptclass is a param in this version of the engine for a def file but i also know what className dose. however i fear that without proper hooking i would have to rebuild more then what im out to do. im going to read over your posts again and do some more testing. thnx.
EDITED a hour or so later:
oh wow ok I got it thanks. hey pretty cool when it phrazes the defs it stores the information to some extent, allowing for us to redfine another's that we can then add to the collection that is a single actor with a bunch of cool stuff now thanks, I have my understanding on how to hook to instances of actors, or an understanding, you helped and that's cool. im gonna get back to work on things, if I have a issue applying using this method under a certain circumstances ill make sure to throw my treble's past you in a post. behemoth your great thanks. ill try to get my api list compared to this one soon I feel I was incorrect about a past one I mentioned however I still see a few missing from whats been collected in this post. but back on topic: thanks again pale for the trobleshooting. even if I did flood this with comments it still really helped. I can delete some of my posts I made a bunch but idk maby someone else will see it from the way I came at it and idk maby something can help.