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  • -> Re: Scripting Guide by BehemothProgrammer
    February 27, 2018, 04:19:11 PM
    I updated the package to include new info I found. I also added several additional subpages in the help file for descriptions on stuff like all the modeStates, Event Links, more EnemyAIComponent Info, Regions, Cinematics, etc. And I added the T2Flags program for EnemyAIComponents into the zip file.
  • -> Re: Scripting Guide by Jay Doomed
    November 29, 2017, 10:51:06 AM
    EventLynx

    Basically that's what they are xD

    Behemoth thanks the flag tool could be useful for me.

     :campaigner:
  • -> Re: Scripting Guide by Dinomite
    November 29, 2017, 01:16:52 AM
    EventLynx
  • -> Re: Scripting Guide by BehemothProgrammer
    November 24, 2017, 10:27:34 AM
    This was a little thing I made to help enter EnemyAI flag values, think people might find it useful. https://www.dropbox.com/s/b3chdu3sig32ybp/T2Flags.zip?dl=0

    And here's Model and Animation data editors for both Turok: Dinosaur Hunter and Turok 2 in Unity. https://www.dropbox.com/s/n3cng6coohfwjqi/TurokModelAnimEditors.zip?dl=0
  • -> Re: Scripting Guide by BehemothProgrammer
    November 07, 2017, 06:37:57 PM
    I wasn't sure where to put this additional info I've collected about T2 so I just throw it into a text file here - https://pastebin.com/raw/jjbgSStB

    It tells you what the behaviour property values means for EnemyAIComponent. The meaning of EventLink Trigger Types for some components. Mission Objectives. Mission Teleports. Cinema Types. Hidden cvars. and all the mode state values. All stuff for when your making SP maps.
  • -> Re: Scripting Guide by Jay Doomed
    October 24, 2017, 03:27:29 PM
    I added the AngelScript Array class in so autocomplete would work for it and added some more notes on the mainpage of the help to include some known bugs in the game.

    As soon as I get time to check it out I will. Thanks for good work.
  • -> Re: Scripting Guide by vis
    October 23, 2017, 07:37:03 PM
    So I finally took the time to get a decent IDE up and running with AngelScript and Turok 2. I've included instructions and download links in the first post. So if you are thinking about working with T2 scripts no matter your skill level, I highly recommend following those instructions.



    Tnx, man! : ) I just hope next remaster patch will move things on positive scale, in mp... : O
  • -> Re: Scripting Guide by BehemothProgrammer
    October 23, 2017, 07:27:11 PM
    I added the AngelScript Array class in so autocomplete would work for it and added some more notes on the mainpage of the help to include some known bugs in the game.
  • -> Re: Scripting Guide by Jay Doomed
    September 29, 2017, 10:03:05 AM
    Wow that's crazy thanks for this. That's very nice and helpful too.
  • -> Re: Scripting Guide by Rok
    September 27, 2017, 01:05:44 PM
    Have no idea how you do these things but really cool. I'm an absolute noob in scripting so if I ever try it I would definitely use this. Good work!

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