Posted by: Drahsid
« on: June 30, 2018, 08:32:44 PM »By modifying ammo types and particles you should be able to create more alternative fire modes. For reference check the src in game.kpf.
Posted by: Drahsid« on: June 30, 2018, 08:32:44 PM »By modifying ammo types and particles you should be able to create more alternative fire modes. For reference check the src in game.kpf.
Posted by: Victorious_Games« on: June 30, 2018, 07:46:58 PM »Is it possible to add a secondary fire mode for the rocket launcher that would fire off missiles that flew in a straight line and did not lock on? I was thinking about doing this using the same button that activates some of the weapons' scope modes but of course it wouldn't active or deactivate a scope. It would just simply fire off the non lock on missiles using up the same ammo as the lock on missiles. Is this possible? Or is there another way?
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