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Topic Summary

Posted by: AbyssalDragon86
« on: June 26, 2017, 11:38:09 AM »

Never mind, I edited my last post. I put it in the right file and just finished playing. I like the Fireborn NPC's that talk. I accidentally shot at one during a fight xD but it's a good thing those ones are invincible?

You should make an 'Acidborn' one with a green skin... Maybe the next time?

I played on Normal and the enemies were quite tough but I had the mod on that Vis gave me, so I was running fast and had extra bullets. I'll have to try without the mod. I was still low on ammo though, so it was still a challenge.

All my time playing Bloodborne and Dark Souls has somehow made me better and more patient at melee fighting with the War Blade. It's a different story when there's many enemies and it's not a one on one...

Anyway, it's been a while since I played a user map on any game.
Posted by: Jay Doomed
« on: June 26, 2017, 11:18:44 AM »

Now that is one bad ass level there. Congrats on releasing first off because I know it has to be a relief. I like how you have a story and your story reminds me of Doom 64 dialogue xD Good routes in the map great looking areas I think my favorite part is the very open spaced area where you get the blue feather. Never seen a blind lair level that open with that much travel space. Level has a great build up it starts slower and builds up intensity loved the battle with the Oblivion monsters. The level does remind me of a classic type fps level. Find keys, make progress, intensity build up, and kill! But the progress you have is nice because the level isn't a narrow and forward path its a big level wrapped together well. I hope I can come close to making a sp level like this in the future. I'm inspired, seeing the exit right at the start reminded me of Turok 1 level 4 and a few Doom levels. I always love the tease when you can see the end but you have no idea how to get there yet.

The new variant Fireborns are sick Iceborn will be my favorite but they're all really cool. I noticed the bloodborn has bloody footsteps I imagine you have even more planned for them. Yeah hope to see the enemy profiles on them soon. I wonder what you have in store for an update :D

'Feather Required Mate' haha
Posted by: AbyssalDragon86
« on: June 26, 2017, 09:17:20 AM »

Funny, I almost spell Fireborn as "Fireborne"... LOL!

Anyway, looks good. Especially the Lightning ones with the charged effect.
Posted by: ひまわりくん
« on: June 25, 2017, 08:39:47 PM »

Just finished this level.

Holy shit was it intense.

Posted by: Rok
« on: June 25, 2017, 12:30:20 PM »

I just got to finish now and the features are great especially the vsriants. I like how you have a few other enemies also. The level is really good took me about 30-40 mins to complete. You can explore and even get a little lost if you want. But the level connects itself and kind of guides the player. Seeing the purple feather before you can get it and once you get it your back to the spot you need it. Great map Dukey.
Posted by: Duke64
« on: June 25, 2017, 01:22:06 AM »

Yeah I found the grenade launch and charge dart. Missed most of the grenade shots too so that's probably where I went wrong with ammo lol

If you found the grenade launcher congrats i think its really cool that a few people found that underground. It takes an extra second to find that's nice thanks for playing too. I probably need to add some extra ammo i do use the war blade a bit I possibly need to compensate some ammo's so we can get to da choppa :)

I made a clip video



Posted by: ilgm
« on: June 25, 2017, 12:19:48 AM »

Yeah I found the grenade launch and charge dart. Missed most of the grenade shots too so that's probably where I went wrong with ammo lol
Posted by: Duke64
« on: June 24, 2017, 11:58:56 PM »

Thanks glad to hear :) I will be updating soon. Yeah I may need to add some ammo but I like to use warblade first while its calmer and savor some ammo for the guys later. But I think it could use an extra exp shell and shell box maybe a plasma ammo. Did you guys find the grenade launcher underground and charge dart? Those two are harder to find then the mag 60, shotgun, warblade, and plasma.

I will soon have an enemy profile on each of the variants. And updates to them are coming also.

Shocky gave me the most issues while creating this but he's fam so it's good xD


I tried putting a monster there but he just fell down.

They will fall because of no sector there, add a sector there or feel free to delete my enemies and just use this map.



"Bloodborn" I see what you did there. ;)

Yeah it made me think of Abyssal since he plays that a lot xD
Posted by: ilgm
« on: June 24, 2017, 02:08:18 PM »

Just played through it and it's pretty good. Difficulty felt alright, had some fun with the faster shotgun, though I was completely out of ammo by the end and had to rely on my warblade and infighting lol, must've missed some pickups somewhere. The Fireborn variants were really cool too, love how the ice ones left behind trails.
Posted by: Rok
« on: June 24, 2017, 01:23:35 PM »

Hell yeah I gotta play this having a busy day though. I will play tonight and tell you. Cool intro too. I tried putting a monster there but he just fell down...  love the look of the variant fireborns and the level looks huge nice.
Posted by: Sneakze
« on: June 24, 2017, 04:29:38 AM »

Looks so cool Duke! love the idea of the different Fireborn breeds too!! Will definitely try it out man :)
Posted by: Duke64
« on: June 24, 2017, 03:31:04 AM »


A lot of things irl coming up I want to release this and update as times goes on.

Important Info:
Turn "show death cinematics' off in the gameplay settings.
Play on Hard or Hardcore to get much more enemies and difficulty.
The Warblade is very useful lol
This will be my updated project.

Fossil Cavern is a SP map branched from the mp map Caverns-1 from Turok 2 SoE Ex(2017 remaster). I created that mp map with the thought of it still somehow working as a sp map later. With much more features.

*Doom/Duke Nukem 3D style layout (collect keys to open the doors) you will need to collect the eagle feathers as keys. I made it so feathers are keys to open the doors. Explore the level find all the feathers and kill anything in the way!
*Fireborn enemies which you don't see often in the sp game.
*Fireborn variants- Iceborn(Icelord), Shockborn, and Bloodborn. Some of these enemies are still being worked on the Iceborn is the furthest along. Thank god for BP's Fireseed tool lol.
*Much larger map, multiple new areas added on to better correspond with SP.
*Faster shotgun speed (To keep up with the amount of enemies, I have sped up the shotgun fire speed).
*See Oblivion monsters in scenes you never seen them before deep in the caverns.
*Occasional spawned enemies to help guide your way and keep up a pace that's set.
*Bind a taunt key that makes you say BOO whenever you want (open console or edit the cfg file and type this on: bind v "PlayMpTaunt"
*Friendly Fireborns
*New Intro and Credits Screen
*Much more

Story:

Tal'Set seeks to make peace with the enemy known as the Fireborns. They have extended there family roots introducing Iceborns (Icelord), Shockborns, and Bloodborns. A darkness is shadowing The Lost Land. Turok is not the only one aware. The Fireborns have reached out to Turok to meet them in an unknown location. Somewhere deep in a Cavern. Turok knows it could be an ambush but he must make peace with enemies to stop a darker force. Oblivion is back and this time it threatens all life forms in The Lost Land. Possessing those who even see the shadows. The Fireborns offer there peace treaty ally partnership in exchange for cleaning there homes of the darkness. They understand that some of there members are already possessed. But this journey has only begun.



Hope you enjoy:



Turok Sanctum Post: https://turoksanctum.com/fossil-cavern-v1/

Direct Download here: https://turoksanctum.com/download/fossil-cavern-v1/

Read more: https://duke64nukem.com/2017/06/18/turok-2-soe-user-map-fossil-cavern-beta-v1-0/
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