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Topic Summary

Posted by: Jay Doomed
« on: June 27, 2017, 12:03:23 PM »

Acidborn sounds like a really cool addition :D
Posted by: AbyssalDragon86
« on: June 27, 2017, 06:22:48 AM »

Yeah, I'll have to make another folder to separate the mods.

I have to start on Doom 64 again but I've forgotten a lot. The program was easy to use, unlike my experience with trying the T1 editor, so it wouldn't be a problem to relearn some things. I haven't even worked on my Photoshop art lately, but just started again tonight... I hate getting lazy on projects that are looking good. I have been getting back into playing Classic Doom.

The Bloodborns should throw blood like the Undead and my Acidborn idea should puke out acid like the Nalas. Will the Lightning ones eventually give you a shock as if you were hit by Charge Dart?

I think that would make the game play interesting and a challenge. The question is, can you make that work or is the modding still limited?

-

As for the Acidborn ones, please credit me on that idea. :P I would love to help give more ideas and it's good to see this old game given a new life through modding. If only I knew more about modding, myself...
Posted by: Duke64
« on: June 26, 2017, 05:34:34 PM »

Just finished this level.

Holy shit was it intense.



Nice video though, thanks! hope you enjoyed xD Going to add this video to my turok sanctum map post instead of my video.

Never mind, I edited my last post. I put it in the right file and just finished playing. I like the Fireborn NPC's that talk. I accidentally shot at one during a fight xD but it's a good thing those ones are invincible?

You should make an 'Acidborn' one with a green skin... Maybe the next time?

I played on Normal and the enemies were quite tough but I had the mod on that Vis gave me, so I was running fast and had extra bullets. I'll have to try without the mod. I was still low on ammo though, so it was still a challenge.

All my time playing Bloodborne and Dark Souls has somehow made me better and more patient at melee fighting with the War Blade. It's a different story when there's many enemies and it's not a one on one...

Anyway, it's been a while since I played a user map on any game.

Yeah Behemoth helped me make him invincible. There's a minor bug with the friendly fireborn I know of. but I won't mention it haha. I just have to add some more code and I didn't do it because it can only happen if the player is cheating atm.

Acidborn sounds good I do have one other so far and I could add this one in too. I already know what to do for him haha. Bloodborn will be updated with more bloody features also- rn he only has bloody foot steps. Was the last user map you played a Doom 64 ex map lol? Still waiting on one of yours :P


Record a video beating hardcore with only warblade lol

Thanks a bunch glad you enjoy!
Posted by: Jay Doomed
« on: June 26, 2017, 12:59:39 PM »


I played on Normal and the enemies were quite tough but I had the mod on that Vis gave me, so I was running fast and had extra bullets. I'll have to try without the mod. I was still low on ammo though, so it was still a challenge.


What I do is make a "mods b" folder and I put all the mods in there. Whenever I want to activate a mod I put it in the mods folder and keep all the inactive ones in mods b. The engine doesn't check for mods b so none of them will be read and it makes it so you don't have to delete any or rename them. Gives us easy access to just drag the mods we want in :)



I just tried on hardcore i'm going to kill you for that hahha.
Posted by: AbyssalDragon86
« on: June 26, 2017, 11:38:09 AM »

Never mind, I edited my last post. I put it in the right file and just finished playing. I like the Fireborn NPC's that talk. I accidentally shot at one during a fight xD but it's a good thing those ones are invincible?

You should make an 'Acidborn' one with a green skin... Maybe the next time?

I played on Normal and the enemies were quite tough but I had the mod on that Vis gave me, so I was running fast and had extra bullets. I'll have to try without the mod. I was still low on ammo though, so it was still a challenge.

All my time playing Bloodborne and Dark Souls has somehow made me better and more patient at melee fighting with the War Blade. It's a different story when there's many enemies and it's not a one on one...

Anyway, it's been a while since I played a user map on any game.
Posted by: Jay Doomed
« on: June 26, 2017, 11:18:44 AM »

Now that is one bad ass level there. Congrats on releasing first off because I know it has to be a relief. I like how you have a story and your story reminds me of Doom 64 dialogue xD Good routes in the map great looking areas I think my favorite part is the very open spaced area where you get the blue feather. Never seen a blind lair level that open with that much travel space. Level has a great build up it starts slower and builds up intensity loved the battle with the Oblivion monsters. The level does remind me of a classic type fps level. Find keys, make progress, intensity build up, and kill! But the progress you have is nice because the level isn't a narrow and forward path its a big level wrapped together well. I hope I can come close to making a sp level like this in the future. I'm inspired, seeing the exit right at the start reminded me of Turok 1 level 4 and a few Doom levels. I always love the tease when you can see the end but you have no idea how to get there yet.

The new variant Fireborns are sick Iceborn will be my favorite but they're all really cool. I noticed the bloodborn has bloody footsteps I imagine you have even more planned for them. Yeah hope to see the enemy profiles on them soon. I wonder what you have in store for an update :D

'Feather Required Mate' haha
Posted by: AbyssalDragon86
« on: June 26, 2017, 09:17:20 AM »

Funny, I almost spell Fireborn as "Fireborne"... LOL!

Anyway, looks good. Especially the Lightning ones with the charged effect.
Posted by: ひまわりくん
« on: June 25, 2017, 08:39:47 PM »

Just finished this level.

Holy shit was it intense.

Posted by: Rok
« on: June 25, 2017, 12:30:20 PM »

I just got to finish now and the features are great especially the vsriants. I like how you have a few other enemies also. The level is really good took me about 30-40 mins to complete. You can explore and even get a little lost if you want. But the level connects itself and kind of guides the player. Seeing the purple feather before you can get it and once you get it your back to the spot you need it. Great map Dukey.
Posted by: Duke64
« on: June 25, 2017, 01:22:06 AM »

Yeah I found the grenade launch and charge dart. Missed most of the grenade shots too so that's probably where I went wrong with ammo lol

If you found the grenade launcher congrats i think its really cool that a few people found that underground. It takes an extra second to find that's nice thanks for playing too. I probably need to add some extra ammo i do use the war blade a bit I possibly need to compensate some ammo's so we can get to da choppa :)

I made a clip video



Posted by: ilgm
« on: June 25, 2017, 12:19:48 AM »

Yeah I found the grenade launch and charge dart. Missed most of the grenade shots too so that's probably where I went wrong with ammo lol
Posted by: Duke64
« on: June 24, 2017, 11:58:56 PM »

Thanks glad to hear :) I will be updating soon. Yeah I may need to add some ammo but I like to use warblade first while its calmer and savor some ammo for the guys later. But I think it could use an extra exp shell and shell box maybe a plasma ammo. Did you guys find the grenade launcher underground and charge dart? Those two are harder to find then the mag 60, shotgun, warblade, and plasma.

I will soon have an enemy profile on each of the variants. And updates to them are coming also.

Shocky gave me the most issues while creating this but he's fam so it's good xD


I tried putting a monster there but he just fell down.

They will fall because of no sector there, add a sector there or feel free to delete my enemies and just use this map.



"Bloodborn" I see what you did there. ;)

Yeah it made me think of Abyssal since he plays that a lot xD
Posted by: ilgm
« on: June 24, 2017, 02:08:18 PM »

Just played through it and it's pretty good. Difficulty felt alright, had some fun with the faster shotgun, though I was completely out of ammo by the end and had to rely on my warblade and infighting lol, must've missed some pickups somewhere. The Fireborn variants were really cool too, love how the ice ones left behind trails.
Posted by: Rok
« on: June 24, 2017, 01:23:35 PM »

Hell yeah I gotta play this having a busy day though. I will play tonight and tell you. Cool intro too. I tried putting a monster there but he just fell down...  love the look of the variant fireborns and the level looks huge nice.
Posted by: Sneakze
« on: June 24, 2017, 04:29:38 AM »

Looks so cool Duke! love the idea of the different Fireborn breeds too!! Will definitely try it out man :)
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