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Topic Summary

Posted by: BehemothProgrammer
« on: July 16, 2017, 09:16:29 PM »

Too easy 8)
Posted by: Turok Fireseed
« on: July 12, 2017, 08:20:31 PM »

It's pretty cool, and the new fireborn types are interesting.

Only thing that i found frustrating is that there are times where the enemies will just insta kill me at around 87 HP, or take me from 100 to 9 HP in one hit. Was that intentional? Or is it that the balance needs tweaking?

Other than that, keep up the good work.
Posted by: Duke64
« on: July 08, 2017, 02:23:14 AM »

I was looking at your map in the editor and I just saw your signature on this map. That's nice man bones signature sixty four  8)

I'm not surprised that you found it hehe. For anyone who doesn't feel like opening the map in the editor:



For anyone who does: Its by the raptoid area.
Posted by: Jay Doomed
« on: July 06, 2017, 11:24:47 AM »

I was looking at your map in the editor and I just saw your signature on this map. That's nice man bones signature sixty four  8)
Posted by: Duke64
« on: July 05, 2017, 04:41:23 PM »

Thanks, it worked.

I changed all those door textures to CDOR4BB and did both H & V Mirror.

It was right there in front of me all along and I didn't think of trying it... It looks much better.

Yeah np haha it happens a lot when the answers are right in front of us, it happens to me a lot at least :) I can't count the amount of times that happens to me xD

Hey that's a neat photo with the color matching. I was away on vacation just got back after the 4th.. and i got to check this level out now. You made a really cool level here im trying to find the purple feather I see it but cant get it yet. Really cool new monsters so far i like the yellow shockborn most :) Lol can you make a revenantborn? jk

Great map so far my bad for playing it late....

Found the purple feather!! Holy shit the part of the level it unlocks is great it has open space. Awesome finish very good level.
Nice and thanks hope you had good vacation I thought you already played hehh. Well thanks buddy.

I see you are talking about two of my favorite enemies here lol. I think they mostly did it to save some room on the rom. But this hell knight is way better than the new hell knights imo.

The bloodborn i think has a lot of potential! Can't wait to see its updates. Hey I actually saw the Fireborn boss test a few weeks back. You were headed in the right direction with it for a start.
Sounds good let me know if you need testing for the mp stuff I'm going to try and be around just pm me on here I got it set to high priority on my email. Nice to hear you have other projects nice.. but still hope you make some progress on this one soon. Want to see all new maps from scratch like this one.

My other projects will go into beta before I update this one to v2 (exception of the mp version). But don't worry the other mods will release really soon sure you can help :)
Posted by: Revenant32
« on: July 05, 2017, 03:39:06 PM »



Hey that's a neat photo with the color matching. I was away on vacation just got back after the 4th.. and i got to check this level out now. You made a really cool level here im trying to find the purple feather I see it but cant get it yet. Really cool new monsters so far i like the yellow shockborn most :) Lol can you make a revenantborn? jk

Great map so far my bad for playing it late....

Found the purple feather!! Holy shit the part of the level it unlocks is great it has open space. Awesome finish very good level.
Posted by: Jay Doomed
« on: July 05, 2017, 03:12:46 PM »

It all started with the icelord/iceborn he is in Rage Wars but definitely different here, attacking you in sp lol. But I also did think about the doom 64 baron of hell and hell knight may have inspired more colors but I forget it, kind of just happened by interest. When these are done they should have a few more features then now. But idk about doing any model changes yet since these are not fully done yet :) played project brutality in mp not to long ago now pretty nice though.
 
The Baron of hell flashes red, throws red fireballs, and is more powerful and hell knight is green! but they are nearly the same.
Boo


I see you are talking about two of my favorite enemies here lol. I think they mostly did it to save some room on the rom. But this hell knight is way better than the new hell knights imo.

The bloodborn i think has a lot of potential! Can't wait to see its updates. Hey I actually saw the Fireborn boss test a few weeks back. You were headed in the right direction with it for a start.


Yeah most likely it will just be them just so its different sounds okay to me. There will be a little twist to it ;)

I have quite a few mods in progress everyone so I need some time because lord knows these turok mods take some time especially including maps :D This isn't the only project there's more. But this is my main project here. Updates will come over time so just enjoy this atm. Thanks :)

Sounds good let me know if you need testing for the mp stuff I'm going to try and be around just pm me on here I got it set to high priority on my email. Nice to hear you have other projects nice.. but still hope you make some progress on this one soon. Want to see all new maps from scratch like this one.
Posted by: AbyssalDragon86
« on: July 05, 2017, 12:46:18 AM »


I have something like a king fireborn planned for a boss since the bosses are a real pain to work with I don't think I will yet... Creat my own boss was the solution. I would like to show you the acidborn in its current state! Good luck on your Doom 64 map no pressure its just cool we wait for new maps man :) Doesn't have to perfect its fun! Enjoy yourself good job.

I meant them more as in them being an elite type of enemy. Slightly bigger than the regular ones but a boss would be cool if it's possible.

On the Doom map, I'd really like to know how to create dart traps and also, which directory is the textures in? I see door textures but not in full form. Some textures are only like half or a quarter of the full one and I'm not sure you can flip the textures around like a mirror image?

I might post more about it in the Doom thread, in the afternoon.

Yeah its really easy to make them a different scale and have a different health scale also. But I would also change the bounding boxes of there hit detection and give him more powers or something. I kind of started working on it but nothing to mention yet though except that he will have more fire features than usual :)

About the Doom door its fine yeah you just have to flip the texture. Use this checkbox on the texture you want to mirror. "UV Wrap H mirror"



Thanks, it worked.

I changed all those door textures to CDOR4BB and did both H & V Mirror.

It was right there in front of me all along and I didn't think of trying it... It looks much better.
Posted by: Duke64
« on: July 05, 2017, 12:39:28 AM »

It all started with the icelord/iceborn he is in Rage Wars but definitely different here, attacking you in sp lol. But I also did think about the doom 64 baron of hell and hell knight may have inspired more colors but I forget it, kind of just happened by interest. When these are done they should have a few more features then now. But idk about doing any model changes yet since these are not fully done yet :) played project brutality in mp not to long ago now pretty nice though.
 
The Baron of hell flashes red, throws red fireballs, and is more powerful and hell knight is green! but they are nearly the same.
Boo
Posted by: Rok
« on: July 04, 2017, 10:33:17 PM »

In a way i think thats what happening here except altered models the blue one have new attack and look like one will shocks the player now 8) but never played any brutality or brutal doom before yet
Posted by: Mon-Ark
« on: July 04, 2017, 06:03:54 PM »

I mean some reskins (or slight model alterations) but with different attacks and such. Like in project brutality.
Posted by: Rok
« on: July 04, 2017, 05:53:35 PM »

It would be cool to have something similar to the extended Doom bestiary, but on the turok games.

What do you mean by this explain a little further? Just curious  what you had in mind for that is all.

Duke the shock enemy shocking others is cool.
Posted by: Mon-Ark
« on: July 04, 2017, 02:02:05 PM »

It would be cool to have something similar to the extended Doom bestiary, but on the turok games.
Posted by: Duke64
« on: July 04, 2017, 02:00:32 PM »


I have something like a king fireborn planned for a boss since the bosses are a real pain to work with I don't think I will yet... Creat my own boss was the solution. I would like to show you the acidborn in its current state! Good luck on your Doom 64 map no pressure its just cool we wait for new maps man :) Doesn't have to perfect its fun! Enjoy yourself good job.

I meant them more as in them being an elite type of enemy. Slightly bigger than the regular ones but a boss would be cool if it's possible.

On the Doom map, I'd really like to know how to create dart traps and also, which directory is the textures in? I see door textures but not in full form. Some textures are only like half or a quarter of the full one and I'm not sure you can flip the textures around like a mirror image?

I might post more about it in the Doom thread, in the afternoon.

Yeah its really easy to make them a different scale and have a different health scale also. But I would also change the bounding boxes of there hit detection and give him more powers or something. I kind of started working on it but nothing to mention yet though except that he will have more fire features than usual :)

About the Doom door its fine yeah you just have to flip the texture. Use this checkbox on the texture you want to mirror. "UV Wrap H mirror"

Posted by: AbyssalDragon86
« on: July 04, 2017, 10:31:47 AM »


I have something like a king fireborn planned for a boss since the bosses are a real pain to work with I don't think I will yet... Creat my own boss was the solution. I would like to show you the acidborn in its current state! Good luck on your Doom 64 map no pressure its just cool we wait for new maps man :) Doesn't have to perfect its fun! Enjoy yourself good job.

I meant them more as in them being an elite type of enemy. Slightly bigger than the regular ones but a boss would be cool if it's possible.

On the Doom map, I'd really like to know how to create dart traps and also, which directory is the textures in? I see door textures but not in full form. Some textures are only like half or a quarter of the full one and I'm not sure you can flip the textures around like a mirror image?

I might post more about it in the Doom thread, in the afternoon.
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