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Topic Summary

Posted by: Rok
« on: October 03, 2017, 12:41:47 AM »

Nice seeing the variants in this form I bet the descriptions will be cool. Isn't the pic from possibly the Fireborn strategy guide image that didn't get used in Rage Wars maybe or T2 I forget?

Acclaim Archives.

And nice they look cool. Brings them more to life.
Posted by: Jay Doomed
« on: October 02, 2017, 11:33:28 AM »

Nice seeing the variants in this form I bet the descriptions will be cool. Isn't the pic from possibly the Fireborn strategy guide image that didn't get used in Rage Wars maybe or T2 I forget?
Posted by: Duke64
« on: September 29, 2017, 11:56:04 PM »

I will use these in my creature descriptions template. It will just be a piece of it. Thought I would share that those are still coming. Doing a lot but more is going into this one for sure.











Posted by: Mon-Ark
« on: September 14, 2017, 02:23:54 PM »

You should use the Rage war's icelord face texture for the frostborn.
Posted by: AbyssalDragon86
« on: September 14, 2017, 01:32:22 PM »

Should make an area that has that real Yellowstone National Park feel, when introducing them.

Do the Bloodborn ones have blood projectiles like the zombies, yet?
Posted by: Duke64
« on: September 14, 2017, 01:20:22 PM »

It should be good to see, when it's done. I have to remember to take the other mod out, whenever I decide to check the multiplayer because it's been some time since I played it.

I like my idea that I gave you but I still like the Iceborn, too because of the colour and the AoE effects that had. You could even do a Radioactive version, if that idea hasn't been thought of?

Acidborn is very similar to the Iceborn right now just think the iceborn with green acid effects instead :D Ahh ahh it burns it burns ahh ahhhhh! xD
Posted by: AbyssalDragon86
« on: September 14, 2017, 01:02:18 PM »

It should be good to see, when it's done. I have to remember to take the other mod out, whenever I decide to check the multiplayer because it's been some time since I played it.

I like my idea that I gave you but I still like the Iceborn, too because of the colour and the AoE effects that had. You could even do a Radioactive version, if that idea hasn't been thought of?
Posted by: Duke64
« on: September 14, 2017, 12:56:41 AM »

Well they basically throw acid when they swipe and when running they kind of splash acid heh. That's what he does so far. I plan to have more in the next update as well. Plans are just plans till they're done, but I would like to add a second level to go along with the Acidborn and to continue this one. Well it will happen soon. I'm just having fun on other quick and fun mods heh :)
Posted by: AbyssalDragon86
« on: September 10, 2017, 12:49:39 AM »

Acid burns









I'm late to seeing this, but I see you've done it.

Do they have acid AoE attacks, yet?
Posted by: Rok
« on: September 04, 2017, 01:34:09 PM »

Acid burns


Very cool looking can't wait to kill him :D
Posted by: Duke64
« on: September 04, 2017, 01:12:45 AM »

Acid burns







Posted by: Duke64
« on: July 21, 2017, 06:19:35 PM »

Very nice map, i enjoyed it lot  ;D
I always felt that Turok 2 lacked a level that was focused more on the Fireborns, my favourite creatures there, and here it is.

It feels well build too, the gameplay and graphics are solid, it only was a bit short for me.

Played it with my Ultra64 mod, looks amazing together :D

Thanks mate yes my exact thought- there wasn't enough Fireborn in the game at all. So lets change that add some variants and make something based off them haha. Favorite Turok enemy! Yeah there will be more levels updates later, lots of work right. But it won't update quite yet since there are other mods I wish to release first before retracing and adding a new level.

Looks gorgeous I'm going to have to try it and play on your mod too :) keep it up the textures are looking good there.

Posted by: Jay Doomed
« on: July 21, 2017, 02:54:17 PM »



Going to also be able to play them as mp characters? That looks cool :)
Posted by: wakey
« on: July 21, 2017, 04:50:10 AM »

Very nice map, i enjoyed it lot  ;D
I always felt that Turok 2 lacked a level that was focused more on the Fireborns, my favourite creatures there, and here it is.

It feels well build too, the gameplay and graphics are solid, it only was a bit short for me.

Played it with my Ultra64 mod, looks amazing together :D

Posted by: Duke64
« on: July 19, 2017, 10:35:53 PM »

It's pretty cool, and the new fireborn types are interesting.

Only thing that i found frustrating is that there are times where the enemies will just insta kill me at around 87 HP, or take me from 100 to 9 HP in one hit. Was that intentional? Or is it that the balance needs tweaking?

Other than that, keep up the good work.

No I didn't change there damage factors at all on any of them not sure I will mess around and try to make that happen but its just a normal enemy I didn't increase there damage scales there's just a lot of them and thnks!

Too easy 8)


Thanks for recording you did good I don't know if I could beat it that fast hehh.

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