Thanks. I'm excited to get this out as well. When I'm done making all the death skins for the monsters there should be a release. I'll probably upload a beta here to let you guys test it out before making a full release at ModDB. You guys can be my guinea pigs.

I'm currently trying to get the Warblade and the Razor Wind to use bloody versions of their skins when using their melee attacks. Of course the Razor Wind gets blood on it when throwing the weapon with the Alt Fire button like usual, but the primary attack which is a close range melee attack does not. I want to make it happen by getting the monsters to check what projectile and weapon is hitting them in their "OnDamage" section of their script and then make the weapon the player is using at that time change its skin to a bloody one. I've been trying some code out that I use to make monsters use their death skins which should work for this as well, but I keep getting Exception NULL errors and crashes. Any ideas?