Posted by: Victorious_Games
« on: September 27, 2018, 08:15:52 AM »Ok that makes sense. I’ll look into that. Thanks for the tip.
Posted by: Victorious_Games« on: September 27, 2018, 08:15:52 AM »Ok that makes sense. I’ll look into that. Thanks for the tip.
Posted by: ひまわりくん« on: September 26, 2018, 08:16:53 PM »Could somebody please explain to me how to go about adding a thin layer of fog in the air for a map like the Death Marshes. I want to add that foggy sky look like the original Turok game had in the jungle levels. Is it a mesh or a particle effect? I got something going already with a custom particle effect I made but it doesn't get that same effect.I think that's done under sector properties by setting sky height at ground level, that is if T2 sector properties are the same as T1. Posted by: Victorious_Games« on: September 20, 2018, 09:23:56 PM »Posted by: Victorious_Games« on: September 08, 2018, 02:48:31 PM »Could somebody please explain to me how to go about adding a thin layer of fog in the air for a map like the Death Marshes. I want to add that foggy sky look like the original Turok game had in the jungle levels. Is it a mesh or a particle effect? I got something going already with a custom particle effect I made but it doesn't get that same effect.
Posted by: Victorious_Games« on: September 06, 2018, 09:41:42 PM »Have you been visiting the ModDB site?
Posted by: Raptor Dan« on: September 06, 2018, 08:59:31 PM »I'm itching to see how everything looks in the final release, hoping to see more media of it soon!
Posted by: Victorious_Games« on: September 06, 2018, 03:09:43 PM »I forgot to post an update on this issue. I did the same thing but it didn’t fix the problem. It seems that if u don’t go through a portal then u don’t have a checkpoint. So if u load up a map and don’t go through at least 1 portal then you’ll get this error.
Posted by: Jay Doomed« on: September 06, 2018, 12:07:55 PM »I had that problem before where I had to reset my config.
Posted by: Victorious_Games« on: September 04, 2018, 06:38:06 PM »Never mind what I said before. This bug is only happening with my mod. It may have corrupted the original game some how but after removing the kexengine.cfg file and running the game without my mod it worked as it should. With my mod not so much.
Posted by: Victorious_Games« on: September 03, 2018, 04:25:23 PM »I just noticed that if I die the game won't send me back to my last checkpoint. Even when I'm not using my mod the game doesn't send me back to the last checkpoint I was at after the Regeneration cutscene where Turok is brought back to life. The game just dumps me off into the Regeneration map off to the side of the actual platform that Turok comes back to life on. He never walks through the portal like he's supposed to sending you back to the last checkpoint.
The last console message I get is: "kexGameModeSP::DoPlayerWarp: Could not warp to -1 in level -1" I get this message whether or not I'm using my mod and whether or not I died on a map that I loaded up via the console with the "map" command or if I died after starting a proper new game. Anybody else have this issue? Posted by: Victorious_Games« on: August 29, 2018, 04:58:48 PM »Anybody interested in doing a little modeling? I've added a shoulder cannon energy grenade attack for Turok that can be fired at any time and requires 10 seconds to recharge. It's mainly to help with the increased numbers of enemies which can be a little staggering at times. Anyways I was wondering if anybody would be interested in adding a cool looking shoulder cannon to Turok's cinematic model. It would need to be on his left shoulder and would look something similar to what the Predator has but less alien looking. I really only need it added to his Character_High_detail and Cinema_Turok models since T2A is single player only and that's pretty much the only time you see his actual body. Correct me if I'm wrong.
Posted by: Victorious_Games« on: August 22, 2018, 03:29:58 PM »Oh hey thanks for the reply. I already found it though the long way. I used the console command "spawnactor particles/large_bonfire.particle". Good news is it and the other 2 versions of it do fire damage to nearby monsters and the player over time.
![]() Posted by: Drahsid« on: August 22, 2018, 02:31:36 PM »Find it in kexstudio, that should help.
Posted by: Victorious_Games« on: August 16, 2018, 10:17:24 PM »Does anybody know what particle effect that fire that's burning at the beginning of the Port of Adia 1 map is? The one that's right at the beginning right after you walk up that first ramp and turn left.
Posted by: Victorious_Games« on: August 11, 2018, 12:21:36 PM »T2A is now live at ModDB.
Link: https://www.moddb.com/mods/turok-2-ascension I will more then likely post updates there from here on out. I hope to see you guys there. I will however release the beta here as I said before for testing before an actual release at MODDB. So expect that. |